|
@@ -53,7 +53,6 @@ To continue with the example, use the following values:
|
|
|
Version: 1.0.0
|
|
Version: 1.0.0
|
|
|
Language: GDScript
|
|
Language: GDScript
|
|
|
Script Name: custom_node.gd
|
|
Script Name: custom_node.gd
|
|
|
- Activate now: No
|
|
|
|
|
|
|
|
|
|
.. code-tab:: ini C#
|
|
.. code-tab:: ini C#
|
|
|
|
|
|
|
@@ -64,12 +63,10 @@ To continue with the example, use the following values:
|
|
|
Version: 1.0.0
|
|
Version: 1.0.0
|
|
|
Language: C#
|
|
Language: C#
|
|
|
Script Name: CustomNode.cs
|
|
Script Name: CustomNode.cs
|
|
|
- Activate now: No
|
|
|
|
|
|
|
|
|
|
.. warning::
|
|
.. warning::
|
|
|
|
|
|
|
|
- Unchecking the ``Activate now?`` option in C# is always required because,
|
|
|
|
|
- like every other C# script, the EditorPlugin script needs to be compiled which
|
|
|
|
|
|
|
+ In C#, the EditorPlugin script needs to be compiled, which
|
|
|
requires building the project. After building the project the plugin can be
|
|
requires building the project. After building the project the plugin can be
|
|
|
enabled in the ``Plugins`` tab of ``Project Settings``.
|
|
enabled in the ``Plugins`` tab of ``Project Settings``.
|
|
|
|
|
|