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@@ -10,13 +10,11 @@ Parallax is an effect used to simulate depth by having textures move at differen
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provides the :ref:`Parallax2D<class_parallax2d>` node to achieve this effect. It can still be easy to get tripped
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up though, so this page provides in-depth descriptions of some properties and how to fix some common mistakes.
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-.. UPDATE: Experimental. When Parallax2D is no longer experimental, remove this
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-.. note and remove this comment.
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-
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.. note::
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- This page only covers how to use :ref:`Parallax2D<class_parallax2d>`. This node is still experimental, so the
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- implementation might change in future versions of Godot. However, it is still recommended to use over the
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- :ref:`ParallaxLayer<class_parallaxlayer>` and :ref:`ParallaxBackground<class_parallaxbackground>` nodes.
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+
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+ This page covers how to use :ref:`Parallax2D<class_parallax2d>`, which is
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+ recommended to use over the :ref:`ParallaxLayer<class_parallaxlayer>` and
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+ :ref:`ParallaxBackground<class_parallaxbackground>` nodes.
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Scroll scale
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------------
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