ソースを参照

Sync classref with current source

Rémi Verschelde 6 年 前
コミット
f9307e0b70

+ 36 - 8
classes/[email protected]

@@ -52,7 +52,7 @@ Methods
 +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
 | :ref:`float<class_float>`                                 | :ref:`db2linear<class_@GDScript_method_db2linear>` **(** :ref:`float<class_float>` db **)**                                                                                                                                            |
 +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`float<class_float>`                                 | :ref:`decimals<class_@GDScript_method_decimals>` **(** :ref:`float<class_float>` step **)**                                                                                                                                            |
+| :ref:`int<class_int>`                                     | :ref:`decimals<class_@GDScript_method_decimals>` **(** :ref:`float<class_float>` step **)**                                                                                                                                            |
 +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
 | :ref:`float<class_float>`                                 | :ref:`dectime<class_@GDScript_method_dectime>` **(** :ref:`float<class_float>` value, :ref:`float<class_float>` amount, :ref:`float<class_float>` step **)**                                                                           |
 +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
@@ -82,12 +82,16 @@ Methods
 +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
 | :ref:`float<class_float>`                                 | :ref:`inverse_lerp<class_@GDScript_method_inverse_lerp>` **(** :ref:`float<class_float>` from, :ref:`float<class_float>` to, :ref:`float<class_float>` weight **)**                                                                    |
 +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`bool<class_bool>`                                   | :ref:`is_equal_approx<class_@GDScript_method_is_equal_approx>` **(** :ref:`float<class_float>` a, :ref:`float<class_float>` b **)**                                                                                                    |
++-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
 | :ref:`bool<class_bool>`                                   | :ref:`is_inf<class_@GDScript_method_is_inf>` **(** :ref:`float<class_float>` s **)**                                                                                                                                                   |
 +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
 | :ref:`bool<class_bool>`                                   | :ref:`is_instance_valid<class_@GDScript_method_is_instance_valid>` **(** :ref:`Object<class_Object>` instance **)**                                                                                                                    |
 +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
 | :ref:`bool<class_bool>`                                   | :ref:`is_nan<class_@GDScript_method_is_nan>` **(** :ref:`float<class_float>` s **)**                                                                                                                                                   |
 +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`bool<class_bool>`                                   | :ref:`is_zero_approx<class_@GDScript_method_is_zero_approx>` **(** :ref:`float<class_float>` s **)**                                                                                                                                   |
++-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
 | :ref:`int<class_int>`                                     | :ref:`len<class_@GDScript_method_len>` **(** :ref:`Variant<class_Variant>` var **)**                                                                                                                                                   |
 +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
 | :ref:`Variant<class_Variant>`                             | :ref:`lerp<class_@GDScript_method_lerp>` **(** :ref:`Variant<class_Variant>` from, :ref:`Variant<class_Variant>` to, :ref:`float<class_float>` weight **)**                                                                            |
@@ -160,6 +164,8 @@ Methods
 +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
 | :ref:`float<class_float>`                                 | :ref:`sqrt<class_@GDScript_method_sqrt>` **(** :ref:`float<class_float>` s **)**                                                                                                                                                       |
 +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`int<class_int>`                                     | :ref:`step_decimals<class_@GDScript_method_step_decimals>` **(** :ref:`float<class_float>` step **)**                                                                                                                                  |
++-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
 | :ref:`float<class_float>`                                 | :ref:`stepify<class_@GDScript_method_stepify>` **(** :ref:`float<class_float>` s, :ref:`float<class_float>` step **)**                                                                                                                 |
 +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
 | :ref:`String<class_String>`                               | :ref:`str<class_@GDScript_method_str>` **(** ... **)** vararg                                                                                                                                                                          |
@@ -422,14 +428,9 @@ Converts from decibels to linear energy (audio).
 
 .. _class_@GDScript_method_decimals:
 
-- :ref:`float<class_float>` **decimals** **(** :ref:`float<class_float>` step **)**
-
-Returns the position of the first non-zero digit, after the decimal point.
-
-::
+- :ref:`int<class_int>` **decimals** **(** :ref:`float<class_float>` step **)**
 
-    # n is 2
-    n = decimals(0.035)
+Deprecated alias for ":ref:`step_decimals<class_@GDScript_method_step_decimals>`".
 
 .. _class_@GDScript_method_dectime:
 
@@ -621,6 +622,12 @@ Returns a normalized value considering the given range.
 
     inverse_lerp(3, 5, 4) # returns 0.5
 
+.. _class_@GDScript_method_is_equal_approx:
+
+- :ref:`bool<class_bool>` **is_equal_approx** **(** :ref:`float<class_float>` a, :ref:`float<class_float>` b **)**
+
+Returns True/False whether ``a`` and ``b`` are approximately equal to each other.
+
 .. _class_@GDScript_method_is_inf:
 
 - :ref:`bool<class_bool>` **is_inf** **(** :ref:`float<class_float>` s **)**
@@ -639,6 +646,12 @@ Returns whether ``instance`` is a valid object (e.g. has not been deleted from m
 
 Returns whether ``s`` is a NaN (Not-A-Number) value.
 
+.. _class_@GDScript_method_is_zero_approx:
+
+- :ref:`bool<class_bool>` **is_zero_approx** **(** :ref:`float<class_float>` s **)**
+
+Returns True/False whether ``s`` is zero or almost zero.
+
 .. _class_@GDScript_method_len:
 
 - :ref:`int<class_int>` **len** **(** :ref:`Variant<class_Variant>` var **)**
@@ -1048,6 +1061,21 @@ Returns the square root of ``s``.
 
     sqrt(9) # returns 3
 
+.. _class_@GDScript_method_step_decimals:
+
+- :ref:`int<class_int>` **step_decimals** **(** :ref:`float<class_float>` step **)**
+
+Returns the position of the first non-zero digit, after the decimal point.
+
+::
+
+    # n is 0
+    n = step_decimals(5)
+    # n is 4
+    n = step_decimals(1.0005)
+    # n is 9
+    n = step_decimals(0.000000005)
+
 .. _class_@GDScript_method_stepify:
 
 - :ref:`float<class_float>` **stepify** **(** :ref:`float<class_float>` s, :ref:`float<class_float>` step **)**

+ 2 - 0
classes/class_animatedsprite.rst

@@ -173,6 +173,8 @@ If ``true``, the :ref:`animation<class_AnimatedSprite_property_animation>` is cu
 | *Getter* | get_speed_scale()      |
 +----------+------------------------+
 
+The animation speed is multiplied by this value.
+
 Method Descriptions
 -------------------
 

+ 5 - 0
classes/class_animationnodestatemachine.rst

@@ -68,7 +68,12 @@ Methods
 Description
 -----------
 
+Contains multiple root nodes as children in a graph. Each node is used as a state, and provides multiple functions to alternate between states. Retrieve the AnimationNodeStateMachinePlayback object from the :ref:`AnimationTree<class_AnimationTree>` node to control it programatically.
 
+::
+
+    var state_machine = anim_tree["parameters/StateMachine/playback"]
+    state_machine.travel("SomeState")
 
 Method Descriptions
 -------------------

+ 1 - 1
classes/class_array.rst

@@ -303,7 +303,7 @@ Searches the array in reverse order. Optionally, a start search index can be pas
 
 - void **shuffle** **(** **)**
 
-Shuffles the array such that the items will have a random order.
+Shuffles the array such that the items will have a random order. This method uses the global random number generator common to methods such as :ref:`@GDScript.randi<class_@GDScript_method_randi>`. Call :ref:`@GDScript.randomize<class_@GDScript_method_randomize>` to ensure that a new seed will be used each time if you want non-reproducible shuffling.
 
 .. _class_Array_method_size:
 

+ 9 - 9
classes/class_arraymesh.rst

@@ -91,23 +91,23 @@ Enumerations
 
 enum **ArrayType**:
 
-- **ARRAY_VERTEX** = **0** --- Vertex array (array of :ref:`Vector3<class_Vector3>` vertices).
+- **ARRAY_VERTEX** = **0** --- :ref:`PoolVector3Array<class_PoolVector3Array>`, :ref:`PoolVector2Array<class_PoolVector2Array>`, or :ref:`Array<class_Array>` of vertex positions.
 
-- **ARRAY_NORMAL** = **1** --- Normal array (array of :ref:`Vector3<class_Vector3>` normals).
+- **ARRAY_NORMAL** = **1** --- :ref:`PoolVector3Array<class_PoolVector3Array>` of vertex normals.
 
-- **ARRAY_TANGENT** = **2** --- Tangent array, array of groups of 4 floats. first 3 floats determine the tangent, and the last the binormal direction as -1 or 1.
+- **ARRAY_TANGENT** = **2** --- :ref:`PoolRealArray<class_PoolRealArray>` of vertex tangents. Each element in groups of 4 floats, first 3 floats determine the tangent, and the last the binormal direction as -1 or 1.
 
-- **ARRAY_COLOR** = **3** --- Vertex array (array of :ref:`Color<class_Color>` colors).
+- **ARRAY_COLOR** = **3** --- :ref:`PoolColorArray<class_PoolColorArray>` of vertex colors.
 
-- **ARRAY_TEX_UV** = **4** --- UV array (array of :ref:`Vector3<class_Vector3>` UVs or float array of groups of 2 floats (u,v)).
+- **ARRAY_TEX_UV** = **4** --- :ref:`PoolVector2Array<class_PoolVector2Array>` for UV coordinates.
 
-- **ARRAY_TEX_UV2** = **5** --- Second UV array (array of :ref:`Vector3<class_Vector3>` UVs or float array of groups of 2 floats (u,v)).
+- **ARRAY_TEX_UV2** = **5** --- :ref:`PoolVector2Array<class_PoolVector2Array>` for second UV coordinates.
 
-- **ARRAY_BONES** = **6** --- Array of bone indices, as a float array. Each element in groups of 4 floats.
+- **ARRAY_BONES** = **6** --- :ref:`PoolRealArray<class_PoolRealArray>` or :ref:`PoolIntArray<class_PoolIntArray>` of bone indices. Each element in groups of 4 floats.
 
-- **ARRAY_WEIGHTS** = **7** --- Array of bone weights, as a float array. Each element in groups of 4 floats.
+- **ARRAY_WEIGHTS** = **7** --- :ref:`PoolRealArray<class_PoolRealArray>` of bone weights. Each element in groups of 4 floats.
 
-- **ARRAY_INDEX** = **8** --- :ref:`Array<class_Array>` of integers used as indices referencing vertices, colors, normals, tangents, and textures. All of those arrays must have the same number of elements as the vertex array. No index can be beyond the vertex array size. When this index array is present, it puts the function into "index mode," where the index selects the \*i\*'th vertex, normal, tangent, color, UV, etc. This means if you want to have different normals or colors along an edge, you have to duplicate the vertices.
+- **ARRAY_INDEX** = **8** --- :ref:`PoolIntArray<class_PoolIntArray>` of integers used as indices referencing vertices, colors, normals, tangents, and textures. All of those arrays must have the same number of elements as the vertex array. No index can be beyond the vertex array size. When this index array is present, it puts the function into "index mode," where the index selects the \*i\*'th vertex, normal, tangent, color, UV, etc. This means if you want to have different normals or colors along an edge, you have to duplicate the vertices.
 
 For triangles, the index array is interpreted as triples, referring to the vertices of each triangle. For lines, the index array is in pairs indicating the start and end of each line.
 

+ 18 - 0
classes/class_audioserver.rst

@@ -60,8 +60,14 @@ Methods
 +-------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
 | :ref:`float<class_float>`                             | :ref:`get_mix_rate<class_AudioServer_method_get_mix_rate>` **(** **)** const                                                                                                                  |
 +-------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`float<class_float>`                             | :ref:`get_output_latency<class_AudioServer_method_get_output_latency>` **(** **)** const                                                                                                      |
++-------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
 | :ref:`SpeakerMode<enum_AudioServer_SpeakerMode>`      | :ref:`get_speaker_mode<class_AudioServer_method_get_speaker_mode>` **(** **)** const                                                                                                          |
 +-------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`float<class_float>`                             | :ref:`get_time_since_last_mix<class_AudioServer_method_get_time_since_last_mix>` **(** **)** const                                                                                            |
++-------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`float<class_float>`                             | :ref:`get_time_to_next_mix<class_AudioServer_method_get_time_to_next_mix>` **(** **)** const                                                                                                  |
++-------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
 | :ref:`bool<class_bool>`                               | :ref:`is_bus_bypassing_effects<class_AudioServer_method_is_bus_bypassing_effects>` **(** :ref:`int<class_int>` bus_idx **)** const                                                            |
 +-------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
 | :ref:`bool<class_bool>`                               | :ref:`is_bus_effect_enabled<class_AudioServer_method_is_bus_effect_enabled>` **(** :ref:`int<class_int>` bus_idx, :ref:`int<class_int>` effect_idx **)** const                                |
@@ -256,12 +262,24 @@ Returns the volume of the bus at index ``bus_idx`` in dB.
 
 Returns the sample rate at the output of the audioserver.
 
+.. _class_AudioServer_method_get_output_latency:
+
+- :ref:`float<class_float>` **get_output_latency** **(** **)** const
+
 .. _class_AudioServer_method_get_speaker_mode:
 
 - :ref:`SpeakerMode<enum_AudioServer_SpeakerMode>` **get_speaker_mode** **(** **)** const
 
 Returns the speaker configuration.
 
+.. _class_AudioServer_method_get_time_since_last_mix:
+
+- :ref:`float<class_float>` **get_time_since_last_mix** **(** **)** const
+
+.. _class_AudioServer_method_get_time_to_next_mix:
+
+- :ref:`float<class_float>` **get_time_to_next_mix** **(** **)** const
+
 .. _class_AudioServer_method_is_bus_bypassing_effects:
 
 - :ref:`bool<class_bool>` **is_bus_bypassing_effects** **(** :ref:`int<class_int>` bus_idx **)** const

+ 33 - 19
classes/class_basebutton.rst

@@ -21,25 +21,27 @@ Base class for different kinds of buttons.
 Properties
 ----------
 
-+-----------------------------------------------+---------------------------------------------------------------------------+
-| :ref:`ActionMode<enum_BaseButton_ActionMode>` | :ref:`action_mode<class_BaseButton_property_action_mode>`                 |
-+-----------------------------------------------+---------------------------------------------------------------------------+
-| :ref:`int<class_int>`                         | :ref:`button_mask<class_BaseButton_property_button_mask>`                 |
-+-----------------------------------------------+---------------------------------------------------------------------------+
-| :ref:`bool<class_bool>`                       | :ref:`disabled<class_BaseButton_property_disabled>`                       |
-+-----------------------------------------------+---------------------------------------------------------------------------+
-| :ref:`FocusMode<enum_Control_FocusMode>`      | :ref:`enabled_focus_mode<class_BaseButton_property_enabled_focus_mode>`   |
-+-----------------------------------------------+---------------------------------------------------------------------------+
-| :ref:`ButtonGroup<class_ButtonGroup>`         | :ref:`group<class_BaseButton_property_group>`                             |
-+-----------------------------------------------+---------------------------------------------------------------------------+
-| :ref:`bool<class_bool>`                       | :ref:`pressed<class_BaseButton_property_pressed>`                         |
-+-----------------------------------------------+---------------------------------------------------------------------------+
-| :ref:`ShortCut<class_ShortCut>`               | :ref:`shortcut<class_BaseButton_property_shortcut>`                       |
-+-----------------------------------------------+---------------------------------------------------------------------------+
-| :ref:`bool<class_bool>`                       | :ref:`shortcut_in_tooltip<class_BaseButton_property_shortcut_in_tooltip>` |
-+-----------------------------------------------+---------------------------------------------------------------------------+
-| :ref:`bool<class_bool>`                       | :ref:`toggle_mode<class_BaseButton_property_toggle_mode>`                 |
-+-----------------------------------------------+---------------------------------------------------------------------------+
++-----------------------------------------------+-----------------------------------------------------------------------------+
+| :ref:`ActionMode<enum_BaseButton_ActionMode>` | :ref:`action_mode<class_BaseButton_property_action_mode>`                   |
++-----------------------------------------------+-----------------------------------------------------------------------------+
+| :ref:`int<class_int>`                         | :ref:`button_mask<class_BaseButton_property_button_mask>`                   |
++-----------------------------------------------+-----------------------------------------------------------------------------+
+| :ref:`bool<class_bool>`                       | :ref:`disabled<class_BaseButton_property_disabled>`                         |
++-----------------------------------------------+-----------------------------------------------------------------------------+
+| :ref:`FocusMode<enum_Control_FocusMode>`      | :ref:`enabled_focus_mode<class_BaseButton_property_enabled_focus_mode>`     |
++-----------------------------------------------+-----------------------------------------------------------------------------+
+| :ref:`ButtonGroup<class_ButtonGroup>`         | :ref:`group<class_BaseButton_property_group>`                               |
++-----------------------------------------------+-----------------------------------------------------------------------------+
+| :ref:`bool<class_bool>`                       | :ref:`keep_pressed_outside<class_BaseButton_property_keep_pressed_outside>` |
++-----------------------------------------------+-----------------------------------------------------------------------------+
+| :ref:`bool<class_bool>`                       | :ref:`pressed<class_BaseButton_property_pressed>`                           |
++-----------------------------------------------+-----------------------------------------------------------------------------+
+| :ref:`ShortCut<class_ShortCut>`               | :ref:`shortcut<class_BaseButton_property_shortcut>`                         |
++-----------------------------------------------+-----------------------------------------------------------------------------+
+| :ref:`bool<class_bool>`                       | :ref:`shortcut_in_tooltip<class_BaseButton_property_shortcut_in_tooltip>`   |
++-----------------------------------------------+-----------------------------------------------------------------------------+
+| :ref:`bool<class_bool>`                       | :ref:`toggle_mode<class_BaseButton_property_toggle_mode>`                   |
++-----------------------------------------------+-----------------------------------------------------------------------------+
 
 Methods
 -------
@@ -190,6 +192,18 @@ Focus access mode to use when switching between enabled/disabled (see :ref:`Cont
 
 :ref:`ButtonGroup<class_ButtonGroup>` associated to the button.
 
+.. _class_BaseButton_property_keep_pressed_outside:
+
+- :ref:`bool<class_bool>` **keep_pressed_outside**
+
++----------+---------------------------------+
+| *Setter* | set_keep_pressed_outside(value) |
++----------+---------------------------------+
+| *Getter* | is_keep_pressed_outside()       |
++----------+---------------------------------+
+
+If ``true``, the button stays pressed when moving the cursor outside the button while pressing it. Default value: ``false``.
+
 .. _class_BaseButton_property_pressed:
 
 - :ref:`bool<class_bool>` **pressed**

+ 1 - 1
classes/class_camera.rst

@@ -99,7 +99,7 @@ enum **Projection**:
 
 - **PROJECTION_PERSPECTIVE** = **0** --- Perspective Projection (object's size on the screen becomes smaller when far away).
 
-- **PROJECTION_ORTHOGONAL** = **1** --- Orthogonal Projection (objects remain the same size on the screen no matter how far away they are).
+- **PROJECTION_ORTHOGONAL** = **1** --- Orthogonal Projection (objects remain the same size on the screen no matter how far away they are; also known as orthographic projection).
 
 - **PROJECTION_FRUSTUM** = **2**
 

+ 21 - 21
classes/class_canvasitem.rst

@@ -190,7 +190,7 @@ enum **BlendMode**:
 
 - **BLEND_MODE_PREMULT_ALPHA** = **4** --- Mix blending mode. Colors are assumed to be premultiplied by the alpha (opacity) value.
 
-- **BLEND_MODE_DISABLED** = **5** --- Disable blending mode. Colors including alpha are written as is. Only applicable for render targets with a transparent background. No lighting will be applied.
+- **BLEND_MODE_DISABLED** = **5** --- Disable blending mode. Colors including alpha are written as-is. Only applicable for render targets with a transparent background. No lighting will be applied.
 
 Constants
 ---------
@@ -205,26 +205,26 @@ Constants
 
 .. _class_CanvasItem_constant_NOTIFICATION_EXIT_CANVAS:
 
-- **NOTIFICATION_TRANSFORM_CHANGED** = **2000** --- Canvas item transform has changed. Notification is only received if enabled by :ref:`set_notify_transform<class_CanvasItem_method_set_notify_transform>` or :ref:`set_notify_local_transform<class_CanvasItem_method_set_notify_local_transform>`.
+- **NOTIFICATION_TRANSFORM_CHANGED** = **2000** --- The CanvasItem's transform has changed. This notification is only received if enabled by :ref:`set_notify_transform<class_CanvasItem_method_set_notify_transform>` or :ref:`set_notify_local_transform<class_CanvasItem_method_set_notify_local_transform>`.
 
-- **NOTIFICATION_DRAW** = **30** --- CanvasItem is requested to draw.
+- **NOTIFICATION_DRAW** = **30** --- The CanvasItem is requested to draw.
 
-- **NOTIFICATION_VISIBILITY_CHANGED** = **31** --- Canvas item visibility has changed.
+- **NOTIFICATION_VISIBILITY_CHANGED** = **31** --- The CanvasItem's visibility has changed.
 
-- **NOTIFICATION_ENTER_CANVAS** = **32** --- Canvas item has entered the canvas.
+- **NOTIFICATION_ENTER_CANVAS** = **32** --- The CanvasItem has entered the canvas.
 
-- **NOTIFICATION_EXIT_CANVAS** = **33** --- Canvas item has exited the canvas.
+- **NOTIFICATION_EXIT_CANVAS** = **33** --- The CanvasItem has exited the canvas.
 
 Description
 -----------
 
-Base class of anything 2D. Canvas items are laid out in a tree and children inherit and extend the transform of their parent. CanvasItem is extended by :ref:`Control<class_Control>`, for anything GUI related, and by :ref:`Node2D<class_Node2D>` for anything 2D engine related.
+Base class of anything 2D. Canvas items are laid out in a tree; children inherit and extend their parent's transform. CanvasItem is extended by :ref:`Control<class_Control>` for anything GUI-related, and by :ref:`Node2D<class_Node2D>` for anything related to the 2D engine.
 
-Any CanvasItem can draw. For this, the "update" function must be called, then NOTIFICATION_DRAW will be received on idle time to request redraw. Because of this, canvas items don't need to be redraw on every frame, improving the performance significantly. Several functions for drawing on the CanvasItem are provided (see draw\_\* functions). They can only be used inside the notification, signal or _draw() overrides function, though.
+Any CanvasItem can draw. For this, :ref:`update<class_CanvasItem_method_update>` must be called, then :ref:`NOTIFICATION_DRAW<class_CanvasItem_constant_NOTIFICATION_DRAW>` will be received on idle time to request redraw. Because of this, canvas items don't need to be redrawn on every frame, improving the performance significantly. Several functions for drawing on the CanvasItem are provided (see ``draw_*`` functions). However, they can only be used inside the :ref:`Object._notification<class_Object_method__notification>`, signal or :ref:`_draw<class_CanvasItem_method__draw>` virtual functions.
 
-Canvas items are draw in tree order. By default, children are on top of their parents so a root CanvasItem will be drawn behind everything (this can be changed per item though).
+Canvas items are drawn in tree order. By default, children are on top of their parents so a root CanvasItem will be drawn behind everything. This behavior can be changed on a per-item basis.
 
-Canvas items can also be hidden (hiding also their subtree). They provide many means for changing standard parameters such as opacity (for it and the subtree) and self opacity, blend mode.
+A CanvasItem can also be hidden, which will also hide its children. It provides many ways to change parameters such as modulation (for itself and its children) and self modulation (only for itself), as well as its blend mode.
 
 Ultimately, a transform notification can be requested, which will notify the node that its global position changed in case the parent tree changed.
 
@@ -326,7 +326,7 @@ If ``true``, the parent ``CanvasItem``'s :ref:`material<class_CanvasItem_propert
 | *Getter* | is_visible()       |
 +----------+--------------------+
 
-If ``true``, this ``CanvasItem`` is drawn. Default value: ``true``. For controls that inherit :ref:`Popup<class_Popup>`, the correct way to make them visible is to call one of the multiple popup\*() functions instead.
+If ``true``, this ``CanvasItem`` is drawn. Default value: ``true``. For controls that inherit :ref:`Popup<class_Popup>`, the correct way to make them visible is to call one of the multiple ``popup*()`` functions instead.
 
 Method Descriptions
 -------------------
@@ -341,7 +341,7 @@ Called (if exists) to draw the canvas item.
 
 - :ref:`float<class_float>` **draw_char** **(** :ref:`Font<class_Font>` font, :ref:`Vector2<class_Vector2>` position, :ref:`String<class_String>` char, :ref:`String<class_String>` next, :ref:`Color<class_Color>` modulate=Color( 1, 1, 1, 1 ) **)**
 
-Draws a string character using a custom font. Returns the advance, depending on the char width and kerning with an optional next char.
+Draws a string character using a custom font. Returns the advance, depending on the character width and kerning with an optional next character.
 
 .. _class_CanvasItem_method_draw_circle:
 
@@ -369,7 +369,7 @@ Draws a line from a 2D point to another, with a given color and width. It can be
 
 - void **draw_multiline** **(** :ref:`PoolVector2Array<class_PoolVector2Array>` points, :ref:`Color<class_Color>` color, :ref:`float<class_float>` width=1.0, :ref:`bool<class_bool>` antialiased=false **)**
 
-Draws multiple, parallel lines with a uniform ``color`` and ``width`` and optional antialiasing.
+Draws multiple, parallel lines with a uniform ``color``. ``width`` and ``antialiased`` are currently not implemented and have no effect.
 
 .. _class_CanvasItem_method_draw_multiline_colors:
 
@@ -403,7 +403,7 @@ Draws interconnected line segments with a uniform ``width``, segment-by-segment
 
 - void **draw_primitive** **(** :ref:`PoolVector2Array<class_PoolVector2Array>` points, :ref:`PoolColorArray<class_PoolColorArray>` colors, :ref:`PoolVector2Array<class_PoolVector2Array>` uvs, :ref:`Texture<class_Texture>` texture=null, :ref:`float<class_float>` width=1.0, :ref:`Texture<class_Texture>` normal_map=null **)**
 
-Draws a custom primitive, 1 point for a point, 2 points for a line, 3 points for a triangle and 4 points for a quad.
+Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points for a triangle and 4 points for a quad.
 
 .. _class_CanvasItem_method_draw_rect:
 
@@ -445,13 +445,13 @@ Draws a texture at a given position.
 
 - void **draw_texture_rect** **(** :ref:`Texture<class_Texture>` texture, :ref:`Rect2<class_Rect2>` rect, :ref:`bool<class_bool>` tile, :ref:`Color<class_Color>` modulate=Color( 1, 1, 1, 1 ), :ref:`bool<class_bool>` transpose=false, :ref:`Texture<class_Texture>` normal_map=null **)**
 
-Draws a textured rectangle at a given position, optionally modulated by a color. Transpose swaps the x and y coordinates when reading the texture.
+Draws a textured rectangle at a given position, optionally modulated by a color. If ``transpose`` is ``true``, the texture will have its X and Y coordinates swapped.
 
 .. _class_CanvasItem_method_draw_texture_rect_region:
 
 - void **draw_texture_rect_region** **(** :ref:`Texture<class_Texture>` texture, :ref:`Rect2<class_Rect2>` rect, :ref:`Rect2<class_Rect2>` src_rect, :ref:`Color<class_Color>` modulate=Color( 1, 1, 1, 1 ), :ref:`bool<class_bool>` transpose=false, :ref:`Texture<class_Texture>` normal_map=null, :ref:`bool<class_bool>` clip_uv=true **)**
 
-Draws a textured rectangle region at a given position, optionally modulated by a color. Transpose swaps the x and y coordinates when reading the texture.
+Draws a textured rectangle region at a given position, optionally modulated by a color. If ``transpose`` is ``true``, the texture will have its X and Y coordinates swapped.
 
 .. _class_CanvasItem_method_force_update_transform:
 
@@ -527,7 +527,7 @@ Get the :ref:`World2D<class_World2D>` where this item is in.
 
 - void **hide** **(** **)**
 
-Hide the CanvasItem currently visible.
+Hide the CanvasItem if it's currently visible.
 
 .. _class_CanvasItem_method_is_local_transform_notification_enabled:
 
@@ -539,7 +539,7 @@ Returns ``true`` if local transform notifications are communicated to children.
 
 - :ref:`bool<class_bool>` **is_set_as_toplevel** **(** **)** const
 
-Return if set as toplevel. See :ref:`set_as_toplevel<class_CanvasItem_method_set_as_toplevel>`.
+Returns ``true`` if the node is set as top-level. See :ref:`set_as_toplevel<class_CanvasItem_method_set_as_toplevel>`.
 
 .. _class_CanvasItem_method_is_transform_notification_enabled:
 
@@ -569,7 +569,7 @@ Transformations issued by ``event``'s inputs are applied in local space instead
 
 - void **set_as_toplevel** **(** :ref:`bool<class_bool>` enable **)**
 
-Sets as top level. This means that it will not inherit transform from parent canvas items.
+If ``enable`` is ``true``, the node won't inherit its transform from parent canvas items.
 
 .. _class_CanvasItem_method_set_notify_local_transform:
 
@@ -587,11 +587,11 @@ If ``enable`` is ``true``, children will be updated with global transform data.
 
 - void **show** **(** **)**
 
-Show the CanvasItem currently hidden. For controls that inherit :ref:`Popup<class_Popup>`, the correct way to make them visible is to call one of the multiple popup\*() functions instead.
+Show the CanvasItem if it's currently hidden. For controls that inherit :ref:`Popup<class_Popup>`, the correct way to make them visible is to call one of the multiple ``popup*()`` functions instead.
 
 .. _class_CanvasItem_method_update:
 
 - void **update** **(** **)**
 
-Queue the CanvasItem for update. ``NOTIFICATION_DRAW`` will be called on idle time to request redraw.
+Queue the CanvasItem for update. :ref:`NOTIFICATION_DRAW<class_CanvasItem_constant_NOTIFICATION_DRAW>` will be called on idle time to request redraw.
 

+ 4 - 0
classes/class_checkbutton.rst

@@ -48,8 +48,12 @@ Theme Properties
 +---------------------------------+--------------------------+
 | :ref:`Texture<class_Texture>`   | off                      |
 +---------------------------------+--------------------------+
+| :ref:`Texture<class_Texture>`   | off_disabled             |
++---------------------------------+--------------------------+
 | :ref:`Texture<class_Texture>`   | on                       |
 +---------------------------------+--------------------------+
+| :ref:`Texture<class_Texture>`   | on_disabled              |
++---------------------------------+--------------------------+
 | :ref:`StyleBox<class_StyleBox>` | pressed                  |
 +---------------------------------+--------------------------+
 

+ 4 - 4
classes/class_collisionobject2d.rst

@@ -79,19 +79,19 @@ Signals
 
 - **input_event** **(** :ref:`Node<class_Node>` viewport, :ref:`InputEvent<class_InputEvent>` event, :ref:`int<class_int>` shape_idx **)**
 
-Emitted when an input event occurs and ``input_pickable`` is ``true``. See :ref:`_input_event<class_CollisionObject2D_method__input_event>` for details.
+Emitted when an input event occurs. Requires ``input_pickable`` to be ``true`` and at least one ``collision_layer`` bit to be set. See :ref:`_input_event<class_CollisionObject2D_method__input_event>` for details.
 
 .. _class_CollisionObject2D_signal_mouse_entered:
 
 - **mouse_entered** **(** **)**
 
-Emitted when the mouse pointer enters any of this object's shapes.
+Emitted when the mouse pointer enters any of this object's shapes. Requires ``input_pickable`` to be ``true`` and at least one ``collision_layer`` bit to be set.
 
 .. _class_CollisionObject2D_signal_mouse_exited:
 
 - **mouse_exited** **(** **)**
 
-Emitted when the mouse pointer exits all this object's shapes.
+Emitted when the mouse pointer exits all this object's shapes. Requires ``input_pickable`` to be ``true`` and at least one ``collision_layer`` bit to be set.
 
 Description
 -----------
@@ -111,7 +111,7 @@ Property Descriptions
 | *Getter* | is_pickable()       |
 +----------+---------------------+
 
-If ``true``, this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events.
+If ``true``, this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events. Requires at least one ``collision_layer`` bit to be set.
 
 Method Descriptions
 -------------------

+ 33 - 9
classes/class_colorpicker.rst

@@ -19,15 +19,19 @@ Color picker control.
 Properties
 ----------
 
-+---------------------------+----------------------------------------------------------------+
-| :ref:`Color<class_Color>` | :ref:`color<class_ColorPicker_property_color>`                 |
-+---------------------------+----------------------------------------------------------------+
-| :ref:`bool<class_bool>`   | :ref:`deferred_mode<class_ColorPicker_property_deferred_mode>` |
-+---------------------------+----------------------------------------------------------------+
-| :ref:`bool<class_bool>`   | :ref:`edit_alpha<class_ColorPicker_property_edit_alpha>`       |
-+---------------------------+----------------------------------------------------------------+
-| :ref:`bool<class_bool>`   | :ref:`raw_mode<class_ColorPicker_property_raw_mode>`           |
-+---------------------------+----------------------------------------------------------------+
++---------------------------+--------------------------------------------------------------------+
+| :ref:`Color<class_Color>` | :ref:`color<class_ColorPicker_property_color>`                     |
++---------------------------+--------------------------------------------------------------------+
+| :ref:`bool<class_bool>`   | :ref:`deferred_mode<class_ColorPicker_property_deferred_mode>`     |
++---------------------------+--------------------------------------------------------------------+
+| :ref:`bool<class_bool>`   | :ref:`edit_alpha<class_ColorPicker_property_edit_alpha>`           |
++---------------------------+--------------------------------------------------------------------+
+| :ref:`bool<class_bool>`   | :ref:`presets_enabled<class_ColorPicker_property_presets_enabled>` |
++---------------------------+--------------------------------------------------------------------+
+| :ref:`bool<class_bool>`   | :ref:`presets_visible<class_ColorPicker_property_presets_visible>` |
++---------------------------+--------------------------------------------------------------------+
+| :ref:`bool<class_bool>`   | :ref:`raw_mode<class_ColorPicker_property_raw_mode>`               |
++---------------------------+--------------------------------------------------------------------+
 
 Methods
 -------
@@ -130,6 +134,26 @@ If ``true``, the color will apply only after the user releases the mouse button,
 
 If ``true``, shows an alpha channel slider (transparency).
 
+.. _class_ColorPicker_property_presets_enabled:
+
+- :ref:`bool<class_bool>` **presets_enabled**
+
++----------+----------------------------+
+| *Setter* | set_presets_enabled(value) |
++----------+----------------------------+
+| *Getter* | are_presets_enabled()      |
++----------+----------------------------+
+
+.. _class_ColorPicker_property_presets_visible:
+
+- :ref:`bool<class_bool>` **presets_visible**
+
++----------+----------------------------+
+| *Setter* | set_presets_visible(value) |
++----------+----------------------------+
+| *Getter* | are_presets_visible()      |
++----------+----------------------------+
+
 .. _class_ColorPicker_property_raw_mode:
 
 - :ref:`bool<class_bool>` **raw_mode**

+ 1 - 1
classes/class_dictionary.rst

@@ -91,7 +91,7 @@ Return ``true`` if the dictionary is empty.
 
 - :ref:`bool<class_bool>` **erase** **(** :ref:`Variant<class_Variant>` key **)**
 
-Erase a dictionary key/value pair by key. Do not erase elements while iterating over the dictionary.
+Erase a dictionary key/value pair by key. Returns ``true`` if the given key was present in the dictionary, ``false`` otherwise. Do not erase elements while iterating over the dictionary.
 
 .. _class_Dictionary_method_get:
 

+ 6 - 0
classes/class_font.rst

@@ -34,6 +34,8 @@ Methods
 +-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
 | :ref:`Vector2<class_Vector2>` | :ref:`get_string_size<class_Font_method_get_string_size>` **(** :ref:`String<class_String>` string **)** const                                                                                                                                                                                                               |
 +-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`Vector2<class_Vector2>` | :ref:`get_wordwrap_string_size<class_Font_method_get_wordwrap_string_size>` **(** :ref:`String<class_String>` string, :ref:`float<class_float>` p_width **)** const                                                                                                                                                          |
++-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
 | :ref:`bool<class_bool>`       | :ref:`has_outline<class_Font_method_has_outline>` **(** **)** const                                                                                                                                                                                                                                                          |
 +-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
 | :ref:`bool<class_bool>`       | :ref:`is_distance_field_hint<class_Font_method_is_distance_field_hint>` **(** **)** const                                                                                                                                                                                                                                    |
@@ -85,6 +87,10 @@ Return the total font height (ascent plus descent) in pixels.
 
 Return the size of a string, taking kerning and advance into account.
 
+.. _class_Font_method_get_wordwrap_string_size:
+
+- :ref:`Vector2<class_Vector2>` **get_wordwrap_string_size** **(** :ref:`String<class_String>` string, :ref:`float<class_float>` p_width **)** const
+
 .. _class_Font_method_has_outline:
 
 - :ref:`bool<class_bool>` **has_outline** **(** **)** const

+ 6 - 0
classes/class_funcref.rst

@@ -22,6 +22,8 @@ Methods
 +-------------------------------+---------------------------------------------------------------------------------------------------------+
 | :ref:`Variant<class_Variant>` | :ref:`call_func<class_FuncRef_method_call_func>` **(** ... **)** vararg                                 |
 +-------------------------------+---------------------------------------------------------------------------------------------------------+
+| :ref:`bool<class_bool>`       | :ref:`is_valid<class_FuncRef_method_is_valid>` **(** **)** const                                        |
++-------------------------------+---------------------------------------------------------------------------------------------------------+
 | void                          | :ref:`set_function<class_FuncRef_method_set_function>` **(** :ref:`String<class_String>` name **)**     |
 +-------------------------------+---------------------------------------------------------------------------------------------------------+
 | void                          | :ref:`set_instance<class_FuncRef_method_set_instance>` **(** :ref:`Object<class_Object>` instance **)** |
@@ -43,6 +45,10 @@ Method Descriptions
 
 Calls the referenced function previously set by :ref:`set_function<class_FuncRef_method_set_function>` or :ref:`@GDScript.funcref<class_@GDScript_method_funcref>`.
 
+.. _class_FuncRef_method_is_valid:
+
+- :ref:`bool<class_bool>` **is_valid** **(** **)** const
+
 .. _class_FuncRef_method_set_function:
 
 - void **set_function** **(** :ref:`String<class_String>` name **)**

+ 1 - 1
classes/class_heightmapshape.rst

@@ -14,7 +14,7 @@ HeightMapShape
 Brief Description
 -----------------
 
-Height map shape for 3D physics (bullet only)
+Height map shape for 3D physics (Bullet only).
 
 Properties
 ----------

+ 7 - 0
classes/class_kinematicbody2d.rst

@@ -59,6 +59,13 @@ Simulated Motion: When these bodies are moved manually, either from code or from
 
 Kinematic Characters: KinematicBody2D also has an API for moving objects (the :ref:`move_and_collide<class_KinematicBody2D_method_move_and_collide>` and :ref:`move_and_slide<class_KinematicBody2D_method_move_and_slide>` methods) while performing collision tests. This makes them really useful to implement characters that collide against a world, but that don't require advanced physics.
 
+Tutorials
+---------
+
+- :doc:`../tutorials/physics/kinematic_character_2d`
+
+- :doc:`../tutorials/physics/using_kinematic_body_2d`
+
 Property Descriptions
 ---------------------
 

+ 4 - 2
classes/class_line2d.rst

@@ -47,7 +47,7 @@ Methods
 -------
 
 +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
-| void                          | :ref:`add_point<class_Line2D_method_add_point>` **(** :ref:`Vector2<class_Vector2>` position **)**                                            |
+| void                          | :ref:`add_point<class_Line2D_method_add_point>` **(** :ref:`Vector2<class_Vector2>` position, :ref:`int<class_int>` at_position=-1 **)**      |
 +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
 | void                          | :ref:`clear_points<class_Line2D_method_clear_points>` **(** **)**                                                                             |
 +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
@@ -256,10 +256,12 @@ Method Descriptions
 
 .. _class_Line2D_method_add_point:
 
-- void **add_point** **(** :ref:`Vector2<class_Vector2>` position **)**
+- void **add_point** **(** :ref:`Vector2<class_Vector2>` position, :ref:`int<class_int>` at_position=-1 **)**
 
 Add a point at the ``position``. Appends the point at the end of the line.
 
+If ``at_position`` is given, the point is inserted before the point number ``at_position``, moving that point (and every point after) after the inserted point. If ``at_position`` is not given, or is an illegal value (``at_position < 0`` or ``at_position >= [method get_point_count]``), the point will be appended at the end of the point list.
+
 .. _class_Line2D_method_clear_points:
 
 - void **clear_points** **(** **)**

+ 20 - 2
classes/class_lineedit.rst

@@ -14,7 +14,7 @@ LineEdit
 Brief Description
 -----------------
 
-Control that provides single line string editing.
+Control that provides single-line string editing.
 
 Properties
 ----------
@@ -176,7 +176,25 @@ enum **MenuItems**:
 Description
 -----------
 
-LineEdit provides a single line string editor, used for text fields.
+LineEdit provides a single-line string editor, used for text fields. It features many built-in shortcuts which will always be available:
+
+- Ctrl + C: Copy
+
+- Ctrl + X: Cut
+
+- Ctrl + V or Ctrl + Y: Paste/"yank"
+
+- Ctrl + Z: Undo
+
+- Ctrl + Shift + Z: Redo
+
+- Ctrl + U: Delete text from the cursor position to the beginning of the line
+
+- Ctrl + K: Delete text from the cursor position to the end of the line
+
+- Ctrl + A: Select all text
+
+- Up/Down arrow: Move the cursor to the beginning/end of the line
 
 Property Descriptions
 ---------------------

+ 21 - 3
classes/class_multimesh.rst

@@ -47,6 +47,8 @@ Methods
 +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
 | :ref:`Transform2D<class_Transform2D>` | :ref:`get_instance_transform_2d<class_MultiMesh_method_get_instance_transform_2d>` **(** :ref:`int<class_int>` instance **)** const                                            |
 +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                  | :ref:`set_as_bulk_array<class_MultiMesh_method_set_as_bulk_array>` **(** :ref:`PoolRealArray<class_PoolRealArray>` array **)**                                                 |
++---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
 | void                                  | :ref:`set_instance_color<class_MultiMesh_method_set_instance_color>` **(** :ref:`int<class_int>` instance, :ref:`Color<class_Color>` color **)**                               |
 +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
 | void                                  | :ref:`set_instance_custom_data<class_MultiMesh_method_set_instance_custom_data>` **(** :ref:`int<class_int>` instance, :ref:`Color<class_Color>` custom_data **)**             |
@@ -156,7 +158,7 @@ Format of custom data in custom data array that gets passed to shader.
 | *Getter* | get_instance_count()      |
 +----------+---------------------------+
 
-Number of instances that will get drawn.
+Number of instances that will get drawn. This clears and (re)sizes the buffers. By default all instances are drawn but you can limit this with :ref:`visible_instance_count<class_MultiMesh_property_visible_instance_count>`.
 
 .. _class_MultiMesh_property_mesh:
 
@@ -192,6 +194,8 @@ Format of transform used to transform mesh, either 2D or 3D.
 | *Getter* | get_visible_instance_count()      |
 +----------+-----------------------------------+
 
+Limits the number of instances drawn, -1 draws all instances. Changing this does not change the sizes of the buffers.
+
 Method Descriptions
 -------------------
 
@@ -217,12 +221,24 @@ Return the custom data that has been set for a specific instance.
 
 - :ref:`Transform<class_Transform>` **get_instance_transform** **(** :ref:`int<class_int>` instance **)** const
 
-Return the transform of a specific instance.
+Return the :ref:`Transform<class_Transform>` of a specific instance.
 
 .. _class_MultiMesh_method_get_instance_transform_2d:
 
 - :ref:`Transform2D<class_Transform2D>` **get_instance_transform_2d** **(** :ref:`int<class_int>` instance **)** const
 
+Return the :ref:`Transform2D<class_Transform2D>` of a specific instance.
+
+.. _class_MultiMesh_method_set_as_bulk_array:
+
+- void **set_as_bulk_array** **(** :ref:`PoolRealArray<class_PoolRealArray>` array **)**
+
+Set all data related to the instances in one go. This is especially useful when loading the data from disk or preparing the data from GDNative.
+
+All data is packed in one large float array. An array may look like this: Transform for instance 1, color data for instance 1, custom data for instance 1, transform for instance 2, color data for instance 2, etc...
+
+:ref:`Transform<class_Transform>` is stored as 12 floats, :ref:`Transform2D<class_Transform2D>` is stored as 8 floats, COLOR_8BIT / CUSTOM_DATA_8BIT is stored as 1 float (4 bytes as is) and COLOR_FLOAT / CUSTOM_DATA_FLOAT is stored as 4 floats.
+
 .. _class_MultiMesh_method_set_instance_color:
 
 - void **set_instance_color** **(** :ref:`int<class_int>` instance, :ref:`Color<class_Color>` color **)**
@@ -241,9 +257,11 @@ Set custom data for a specific instance. Although :ref:`Color<class_Color>` is u
 
 - void **set_instance_transform** **(** :ref:`int<class_int>` instance, :ref:`Transform<class_Transform>` transform **)**
 
-Set the transform for a specific instance.
+Set the :ref:`Transform<class_Transform>` for a specific instance.
 
 .. _class_MultiMesh_method_set_instance_transform_2d:
 
 - void **set_instance_transform_2d** **(** :ref:`int<class_int>` instance, :ref:`Transform2D<class_Transform2D>` transform **)**
 
+Set the :ref:`Transform2D<class_Transform2D>` for a specific instance.
+

+ 6 - 0
classes/class_object.rst

@@ -90,6 +90,8 @@ Methods
 +-----------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
 | void                                          | :ref:`property_list_changed_notify<class_Object_method_property_list_changed_notify>` **(** **)**                                                                                                                                       |
 +-----------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                          | :ref:`remove_meta<class_Object_method_remove_meta>` **(** :ref:`String<class_String>` name **)**                                                                                                                                        |
++-----------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
 | void                                          | :ref:`set<class_Object_method_set>` **(** :ref:`String<class_String>` property, :ref:`Variant<class_Variant>` value **)**                                                                                                               |
 +-----------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
 | void                                          | :ref:`set_block_signals<class_Object_method_set_block_signals>` **(** :ref:`bool<class_bool>` enable **)**                                                                                                                              |
@@ -386,6 +388,10 @@ Notify the object of something.
 
 - void **property_list_changed_notify** **(** **)**
 
+.. _class_Object_method_remove_meta:
+
+- void **remove_meta** **(** :ref:`String<class_String>` name **)**
+
 .. _class_Object_method_set:
 
 - void **set** **(** :ref:`String<class_String>` property, :ref:`Variant<class_Variant>` value **)**

+ 2 - 2
classes/class_optionbutton.rst

@@ -106,13 +106,13 @@ Signals
 
 .. _class_OptionButton_signal_item_focused:
 
-- **item_focused** **(** :ref:`int<class_int>` ID **)**
+- **item_focused** **(** :ref:`int<class_int>` id **)**
 
 This signal is emitted when user navigated to an item using ``ui_up`` or ``ui_down`` action. ID of the item selected is passed as argument.
 
 .. _class_OptionButton_signal_item_selected:
 
-- **item_selected** **(** :ref:`int<class_int>` ID **)**
+- **item_selected** **(** :ref:`int<class_int>` id **)**
 
 This signal is emitted when the current item was changed by the user. Index of the item selected is passed as argument.
 

+ 3 - 7
classes/class_panel.rst

@@ -19,13 +19,9 @@ Provides an opaque background for :ref:`Control<class_Control>` children.
 Theme Properties
 ----------------
 
-+---------------------------------+---------+
-| :ref:`StyleBox<class_StyleBox>` | panel   |
-+---------------------------------+---------+
-| :ref:`StyleBox<class_StyleBox>` | panelf  |
-+---------------------------------+---------+
-| :ref:`StyleBox<class_StyleBox>` | panelnc |
-+---------------------------------+---------+
++---------------------------------+-------+
+| :ref:`StyleBox<class_StyleBox>` | panel |
++---------------------------------+-------+
 
 Description
 -----------

+ 2 - 0
classes/class_path2d.rst

@@ -28,6 +28,8 @@ Description
 
 Can have :ref:`PathFollow2D<class_PathFollow2D>` child-nodes moving along the :ref:`Curve2D<class_Curve2D>`. See :ref:`PathFollow2D<class_PathFollow2D>` for more information on this usage.
 
+Note that the path is considered as relative to the moved nodes (children of :ref:`PathFollow2D<class_PathFollow2D>`) - usually the curve should start with a zero vector (0, 0).
+
 Property Descriptions
 ---------------------
 

+ 8 - 8
classes/class_physics2dserver.rst

@@ -22,7 +22,7 @@ Methods
 -------
 
 +--------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                     | :ref:`area_add_shape<class_Physics2DServer_method_area_add_shape>` **(** :ref:`RID<class_RID>` area, :ref:`RID<class_RID>` shape, :ref:`Transform2D<class_Transform2D>` transform=Transform2D( 1, 0, 0, 1, 0, 0 ) **)**                                                                                                                                         |
+| void                                                                     | :ref:`area_add_shape<class_Physics2DServer_method_area_add_shape>` **(** :ref:`RID<class_RID>` area, :ref:`RID<class_RID>` shape, :ref:`Transform2D<class_Transform2D>` transform=Transform2D( 1, 0, 0, 1, 0, 0 ), :ref:`bool<class_bool>` disabled=false **)**                                                                                                 |
 +--------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
 | void                                                                     | :ref:`area_attach_canvas_instance_id<class_Physics2DServer_method_area_attach_canvas_instance_id>` **(** :ref:`RID<class_RID>` area, :ref:`int<class_int>` id **)**                                                                                                                                                                                             |
 +--------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
@@ -66,7 +66,7 @@ Methods
 +--------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
 | void                                                                     | :ref:`area_set_shape<class_Physics2DServer_method_area_set_shape>` **(** :ref:`RID<class_RID>` area, :ref:`int<class_int>` shape_idx, :ref:`RID<class_RID>` shape **)**                                                                                                                                                                                         |
 +--------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                     | :ref:`area_set_shape_disabled<class_Physics2DServer_method_area_set_shape_disabled>` **(** :ref:`RID<class_RID>` area, :ref:`int<class_int>` shape_idx, :ref:`bool<class_bool>` disable **)**                                                                                                                                                                   |
+| void                                                                     | :ref:`area_set_shape_disabled<class_Physics2DServer_method_area_set_shape_disabled>` **(** :ref:`RID<class_RID>` area, :ref:`int<class_int>` shape_idx, :ref:`bool<class_bool>` disabled **)**                                                                                                                                                                  |
 +--------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
 | void                                                                     | :ref:`area_set_shape_transform<class_Physics2DServer_method_area_set_shape_transform>` **(** :ref:`RID<class_RID>` area, :ref:`int<class_int>` shape_idx, :ref:`Transform2D<class_Transform2D>` transform **)**                                                                                                                                                 |
 +--------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
@@ -82,7 +82,7 @@ Methods
 +--------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
 | void                                                                     | :ref:`body_add_force<class_Physics2DServer_method_body_add_force>` **(** :ref:`RID<class_RID>` body, :ref:`Vector2<class_Vector2>` offset, :ref:`Vector2<class_Vector2>` force **)**                                                                                                                                                                            |
 +--------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                     | :ref:`body_add_shape<class_Physics2DServer_method_body_add_shape>` **(** :ref:`RID<class_RID>` body, :ref:`RID<class_RID>` shape, :ref:`Transform2D<class_Transform2D>` transform=Transform2D( 1, 0, 0, 1, 0, 0 ) **)**                                                                                                                                         |
+| void                                                                     | :ref:`body_add_shape<class_Physics2DServer_method_body_add_shape>` **(** :ref:`RID<class_RID>` body, :ref:`RID<class_RID>` shape, :ref:`Transform2D<class_Transform2D>` transform=Transform2D( 1, 0, 0, 1, 0, 0 ), :ref:`bool<class_bool>` disabled=false **)**                                                                                                 |
 +--------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
 | void                                                                     | :ref:`body_add_torque<class_Physics2DServer_method_body_add_torque>` **(** :ref:`RID<class_RID>` body, :ref:`float<class_float>` torque **)**                                                                                                                                                                                                                   |
 +--------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
@@ -158,7 +158,7 @@ Methods
 +--------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
 | void                                                                     | :ref:`body_set_shape_as_one_way_collision<class_Physics2DServer_method_body_set_shape_as_one_way_collision>` **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` shape_idx, :ref:`bool<class_bool>` enable, :ref:`float<class_float>` margin **)**                                                                                                          |
 +--------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                     | :ref:`body_set_shape_disabled<class_Physics2DServer_method_body_set_shape_disabled>` **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` shape_idx, :ref:`bool<class_bool>` disable **)**                                                                                                                                                                   |
+| void                                                                     | :ref:`body_set_shape_disabled<class_Physics2DServer_method_body_set_shape_disabled>` **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` shape_idx, :ref:`bool<class_bool>` disabled **)**                                                                                                                                                                  |
 +--------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
 | void                                                                     | :ref:`body_set_shape_metadata<class_Physics2DServer_method_body_set_shape_metadata>` **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` shape_idx, :ref:`Variant<class_Variant>` metadata **)**                                                                                                                                                            |
 +--------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
@@ -548,7 +548,7 @@ Method Descriptions
 
 .. _class_Physics2DServer_method_area_add_shape:
 
-- void **area_add_shape** **(** :ref:`RID<class_RID>` area, :ref:`RID<class_RID>` shape, :ref:`Transform2D<class_Transform2D>` transform=Transform2D( 1, 0, 0, 1, 0, 0 ) **)**
+- void **area_add_shape** **(** :ref:`RID<class_RID>` area, :ref:`RID<class_RID>` shape, :ref:`Transform2D<class_Transform2D>` transform=Transform2D( 1, 0, 0, 1, 0, 0 ), :ref:`bool<class_bool>` disabled=false **)**
 
 Adds a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.
 
@@ -682,7 +682,7 @@ Substitutes a given area shape by another. The old shape is selected by its inde
 
 .. _class_Physics2DServer_method_area_set_shape_disabled:
 
-- void **area_set_shape_disabled** **(** :ref:`RID<class_RID>` area, :ref:`int<class_int>` shape_idx, :ref:`bool<class_bool>` disable **)**
+- void **area_set_shape_disabled** **(** :ref:`RID<class_RID>` area, :ref:`int<class_int>` shape_idx, :ref:`bool<class_bool>` disabled **)**
 
 Disables a given shape in an area.
 
@@ -728,7 +728,7 @@ Adds a positioned force to the applied force and torque. As with :ref:`body_appl
 
 .. _class_Physics2DServer_method_body_add_shape:
 
-- void **body_add_shape** **(** :ref:`RID<class_RID>` body, :ref:`RID<class_RID>` shape, :ref:`Transform2D<class_Transform2D>` transform=Transform2D( 1, 0, 0, 1, 0, 0 ) **)**
+- void **body_add_shape** **(** :ref:`RID<class_RID>` body, :ref:`RID<class_RID>` shape, :ref:`Transform2D<class_Transform2D>` transform=Transform2D( 1, 0, 0, 1, 0, 0 ), :ref:`bool<class_bool>` disabled=false **)**
 
 Adds a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.
 
@@ -948,7 +948,7 @@ Enables one way collision on body if ``enable`` is ``true``.
 
 .. _class_Physics2DServer_method_body_set_shape_disabled:
 
-- void **body_set_shape_disabled** **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` shape_idx, :ref:`bool<class_bool>` disable **)**
+- void **body_set_shape_disabled** **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` shape_idx, :ref:`bool<class_bool>` disabled **)**
 
 Disables shape in body if ``disable`` is ``true``.
 

+ 237 - 225
classes/class_physicsserver.rst

@@ -21,229 +21,233 @@ Server interface for low level physics access.
 Methods
 -------
 
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`area_add_shape<class_PhysicsServer_method_area_add_shape>` **(** :ref:`RID<class_RID>` area, :ref:`RID<class_RID>` shape, :ref:`Transform<class_Transform>` transform=Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) **)**                                        |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`area_attach_object_instance_id<class_PhysicsServer_method_area_attach_object_instance_id>` **(** :ref:`RID<class_RID>` area, :ref:`int<class_int>` id **)**                                                                                                        |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`area_clear_shapes<class_PhysicsServer_method_area_clear_shapes>` **(** :ref:`RID<class_RID>` area **)**                                                                                                                                                            |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`RID<class_RID>`                                                  | :ref:`area_create<class_PhysicsServer_method_area_create>` **(** **)**                                                                                                                                                                                                   |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`int<class_int>`                                                  | :ref:`area_get_object_instance_id<class_PhysicsServer_method_area_get_object_instance_id>` **(** :ref:`RID<class_RID>` area **)** const                                                                                                                                  |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`Variant<class_Variant>`                                          | :ref:`area_get_param<class_PhysicsServer_method_area_get_param>` **(** :ref:`RID<class_RID>` area, :ref:`AreaParameter<enum_PhysicsServer_AreaParameter>` param **)** const                                                                                              |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`RID<class_RID>`                                                  | :ref:`area_get_shape<class_PhysicsServer_method_area_get_shape>` **(** :ref:`RID<class_RID>` area, :ref:`int<class_int>` shape_idx **)** const                                                                                                                           |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`int<class_int>`                                                  | :ref:`area_get_shape_count<class_PhysicsServer_method_area_get_shape_count>` **(** :ref:`RID<class_RID>` area **)** const                                                                                                                                                |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`Transform<class_Transform>`                                      | :ref:`area_get_shape_transform<class_PhysicsServer_method_area_get_shape_transform>` **(** :ref:`RID<class_RID>` area, :ref:`int<class_int>` shape_idx **)** const                                                                                                       |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`RID<class_RID>`                                                  | :ref:`area_get_space<class_PhysicsServer_method_area_get_space>` **(** :ref:`RID<class_RID>` area **)** const                                                                                                                                                            |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`AreaSpaceOverrideMode<enum_PhysicsServer_AreaSpaceOverrideMode>` | :ref:`area_get_space_override_mode<class_PhysicsServer_method_area_get_space_override_mode>` **(** :ref:`RID<class_RID>` area **)** const                                                                                                                                |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`Transform<class_Transform>`                                      | :ref:`area_get_transform<class_PhysicsServer_method_area_get_transform>` **(** :ref:`RID<class_RID>` area **)** const                                                                                                                                                    |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`bool<class_bool>`                                                | :ref:`area_is_ray_pickable<class_PhysicsServer_method_area_is_ray_pickable>` **(** :ref:`RID<class_RID>` area **)** const                                                                                                                                                |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`area_remove_shape<class_PhysicsServer_method_area_remove_shape>` **(** :ref:`RID<class_RID>` area, :ref:`int<class_int>` shape_idx **)**                                                                                                                           |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`area_set_area_monitor_callback<class_PhysicsServer_method_area_set_area_monitor_callback>` **(** :ref:`RID<class_RID>` area, :ref:`Object<class_Object>` receiver, :ref:`String<class_String>` method **)**                                                        |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`area_set_collision_layer<class_PhysicsServer_method_area_set_collision_layer>` **(** :ref:`RID<class_RID>` area, :ref:`int<class_int>` layer **)**                                                                                                                 |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`area_set_collision_mask<class_PhysicsServer_method_area_set_collision_mask>` **(** :ref:`RID<class_RID>` area, :ref:`int<class_int>` mask **)**                                                                                                                    |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`area_set_monitor_callback<class_PhysicsServer_method_area_set_monitor_callback>` **(** :ref:`RID<class_RID>` area, :ref:`Object<class_Object>` receiver, :ref:`String<class_String>` method **)**                                                                  |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`area_set_monitorable<class_PhysicsServer_method_area_set_monitorable>` **(** :ref:`RID<class_RID>` area, :ref:`bool<class_bool>` monitorable **)**                                                                                                                 |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`area_set_param<class_PhysicsServer_method_area_set_param>` **(** :ref:`RID<class_RID>` area, :ref:`AreaParameter<enum_PhysicsServer_AreaParameter>` param, :ref:`Variant<class_Variant>` value **)**                                                               |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`area_set_ray_pickable<class_PhysicsServer_method_area_set_ray_pickable>` **(** :ref:`RID<class_RID>` area, :ref:`bool<class_bool>` enable **)**                                                                                                                    |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`area_set_shape<class_PhysicsServer_method_area_set_shape>` **(** :ref:`RID<class_RID>` area, :ref:`int<class_int>` shape_idx, :ref:`RID<class_RID>` shape **)**                                                                                                    |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`area_set_shape_transform<class_PhysicsServer_method_area_set_shape_transform>` **(** :ref:`RID<class_RID>` area, :ref:`int<class_int>` shape_idx, :ref:`Transform<class_Transform>` transform **)**                                                                |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`area_set_space<class_PhysicsServer_method_area_set_space>` **(** :ref:`RID<class_RID>` area, :ref:`RID<class_RID>` space **)**                                                                                                                                     |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`area_set_space_override_mode<class_PhysicsServer_method_area_set_space_override_mode>` **(** :ref:`RID<class_RID>` area, :ref:`AreaSpaceOverrideMode<enum_PhysicsServer_AreaSpaceOverrideMode>` mode **)**                                                         |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`area_set_transform<class_PhysicsServer_method_area_set_transform>` **(** :ref:`RID<class_RID>` area, :ref:`Transform<class_Transform>` transform **)**                                                                                                             |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`body_add_central_force<class_PhysicsServer_method_body_add_central_force>` **(** :ref:`RID<class_RID>` body, :ref:`Vector3<class_Vector3>` force **)**                                                                                                             |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`body_add_collision_exception<class_PhysicsServer_method_body_add_collision_exception>` **(** :ref:`RID<class_RID>` body, :ref:`RID<class_RID>` excepted_body **)**                                                                                                 |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`body_add_force<class_PhysicsServer_method_body_add_force>` **(** :ref:`RID<class_RID>` body, :ref:`Vector3<class_Vector3>` force, :ref:`Vector3<class_Vector3>` position **)**                                                                                     |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`body_add_shape<class_PhysicsServer_method_body_add_shape>` **(** :ref:`RID<class_RID>` body, :ref:`RID<class_RID>` shape, :ref:`Transform<class_Transform>` transform=Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) **)**                                        |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`body_add_torque<class_PhysicsServer_method_body_add_torque>` **(** :ref:`RID<class_RID>` body, :ref:`Vector3<class_Vector3>` torque **)**                                                                                                                          |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`body_apply_central_impulse<class_PhysicsServer_method_body_apply_central_impulse>` **(** :ref:`RID<class_RID>` body, :ref:`Vector3<class_Vector3>` impulse **)**                                                                                                   |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`body_apply_impulse<class_PhysicsServer_method_body_apply_impulse>` **(** :ref:`RID<class_RID>` body, :ref:`Vector3<class_Vector3>` position, :ref:`Vector3<class_Vector3>` impulse **)**                                                                           |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`body_apply_torque_impulse<class_PhysicsServer_method_body_apply_torque_impulse>` **(** :ref:`RID<class_RID>` body, :ref:`Vector3<class_Vector3>` impulse **)**                                                                                                     |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`body_attach_object_instance_id<class_PhysicsServer_method_body_attach_object_instance_id>` **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` id **)**                                                                                                        |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`body_clear_shapes<class_PhysicsServer_method_body_clear_shapes>` **(** :ref:`RID<class_RID>` body **)**                                                                                                                                                            |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`RID<class_RID>`                                                  | :ref:`body_create<class_PhysicsServer_method_body_create>` **(** :ref:`BodyMode<enum_PhysicsServer_BodyMode>` mode=2, :ref:`bool<class_bool>` init_sleeping=false **)**                                                                                                  |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`int<class_int>`                                                  | :ref:`body_get_collision_layer<class_PhysicsServer_method_body_get_collision_layer>` **(** :ref:`RID<class_RID>` body **)** const                                                                                                                                        |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`int<class_int>`                                                  | :ref:`body_get_collision_mask<class_PhysicsServer_method_body_get_collision_mask>` **(** :ref:`RID<class_RID>` body **)** const                                                                                                                                          |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`PhysicsDirectBodyState<class_PhysicsDirectBodyState>`            | :ref:`body_get_direct_state<class_PhysicsServer_method_body_get_direct_state>` **(** :ref:`RID<class_RID>` body **)**                                                                                                                                                    |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`float<class_float>`                                              | :ref:`body_get_kinematic_safe_margin<class_PhysicsServer_method_body_get_kinematic_safe_margin>` **(** :ref:`RID<class_RID>` body **)** const                                                                                                                            |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`int<class_int>`                                                  | :ref:`body_get_max_contacts_reported<class_PhysicsServer_method_body_get_max_contacts_reported>` **(** :ref:`RID<class_RID>` body **)** const                                                                                                                            |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`BodyMode<enum_PhysicsServer_BodyMode>`                           | :ref:`body_get_mode<class_PhysicsServer_method_body_get_mode>` **(** :ref:`RID<class_RID>` body **)** const                                                                                                                                                              |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`int<class_int>`                                                  | :ref:`body_get_object_instance_id<class_PhysicsServer_method_body_get_object_instance_id>` **(** :ref:`RID<class_RID>` body **)** const                                                                                                                                  |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`float<class_float>`                                              | :ref:`body_get_param<class_PhysicsServer_method_body_get_param>` **(** :ref:`RID<class_RID>` body, :ref:`BodyParameter<enum_PhysicsServer_BodyParameter>` param **)** const                                                                                              |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`RID<class_RID>`                                                  | :ref:`body_get_shape<class_PhysicsServer_method_body_get_shape>` **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` shape_idx **)** const                                                                                                                           |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`int<class_int>`                                                  | :ref:`body_get_shape_count<class_PhysicsServer_method_body_get_shape_count>` **(** :ref:`RID<class_RID>` body **)** const                                                                                                                                                |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`Transform<class_Transform>`                                      | :ref:`body_get_shape_transform<class_PhysicsServer_method_body_get_shape_transform>` **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` shape_idx **)** const                                                                                                       |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`RID<class_RID>`                                                  | :ref:`body_get_space<class_PhysicsServer_method_body_get_space>` **(** :ref:`RID<class_RID>` body **)** const                                                                                                                                                            |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`Variant<class_Variant>`                                          | :ref:`body_get_state<class_PhysicsServer_method_body_get_state>` **(** :ref:`RID<class_RID>` body, :ref:`BodyState<enum_PhysicsServer_BodyState>` state **)** const                                                                                                      |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`bool<class_bool>`                                                | :ref:`body_is_axis_locked<class_PhysicsServer_method_body_is_axis_locked>` **(** :ref:`RID<class_RID>` body, :ref:`BodyAxis<enum_PhysicsServer_BodyAxis>` axis **)** const                                                                                               |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`bool<class_bool>`                                                | :ref:`body_is_continuous_collision_detection_enabled<class_PhysicsServer_method_body_is_continuous_collision_detection_enabled>` **(** :ref:`RID<class_RID>` body **)** const                                                                                            |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`bool<class_bool>`                                                | :ref:`body_is_omitting_force_integration<class_PhysicsServer_method_body_is_omitting_force_integration>` **(** :ref:`RID<class_RID>` body **)** const                                                                                                                    |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`bool<class_bool>`                                                | :ref:`body_is_ray_pickable<class_PhysicsServer_method_body_is_ray_pickable>` **(** :ref:`RID<class_RID>` body **)** const                                                                                                                                                |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`body_remove_collision_exception<class_PhysicsServer_method_body_remove_collision_exception>` **(** :ref:`RID<class_RID>` body, :ref:`RID<class_RID>` excepted_body **)**                                                                                           |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`body_remove_shape<class_PhysicsServer_method_body_remove_shape>` **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` shape_idx **)**                                                                                                                           |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`body_set_axis_lock<class_PhysicsServer_method_body_set_axis_lock>` **(** :ref:`RID<class_RID>` body, :ref:`BodyAxis<enum_PhysicsServer_BodyAxis>` axis, :ref:`bool<class_bool>` lock **)**                                                                         |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`body_set_axis_velocity<class_PhysicsServer_method_body_set_axis_velocity>` **(** :ref:`RID<class_RID>` body, :ref:`Vector3<class_Vector3>` axis_velocity **)**                                                                                                     |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`body_set_collision_layer<class_PhysicsServer_method_body_set_collision_layer>` **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` layer **)**                                                                                                                 |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`body_set_collision_mask<class_PhysicsServer_method_body_set_collision_mask>` **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` mask **)**                                                                                                                    |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`body_set_enable_continuous_collision_detection<class_PhysicsServer_method_body_set_enable_continuous_collision_detection>` **(** :ref:`RID<class_RID>` body, :ref:`bool<class_bool>` enable **)**                                                                  |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`body_set_force_integration_callback<class_PhysicsServer_method_body_set_force_integration_callback>` **(** :ref:`RID<class_RID>` body, :ref:`Object<class_Object>` receiver, :ref:`String<class_String>` method, :ref:`Variant<class_Variant>` userdata=null **)** |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`body_set_kinematic_safe_margin<class_PhysicsServer_method_body_set_kinematic_safe_margin>` **(** :ref:`RID<class_RID>` body, :ref:`float<class_float>` margin **)**                                                                                                |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`body_set_max_contacts_reported<class_PhysicsServer_method_body_set_max_contacts_reported>` **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` amount **)**                                                                                                    |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`body_set_mode<class_PhysicsServer_method_body_set_mode>` **(** :ref:`RID<class_RID>` body, :ref:`BodyMode<enum_PhysicsServer_BodyMode>` mode **)**                                                                                                                 |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`body_set_omit_force_integration<class_PhysicsServer_method_body_set_omit_force_integration>` **(** :ref:`RID<class_RID>` body, :ref:`bool<class_bool>` enable **)**                                                                                                |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`body_set_param<class_PhysicsServer_method_body_set_param>` **(** :ref:`RID<class_RID>` body, :ref:`BodyParameter<enum_PhysicsServer_BodyParameter>` param, :ref:`float<class_float>` value **)**                                                                   |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`body_set_ray_pickable<class_PhysicsServer_method_body_set_ray_pickable>` **(** :ref:`RID<class_RID>` body, :ref:`bool<class_bool>` enable **)**                                                                                                                    |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`body_set_shape<class_PhysicsServer_method_body_set_shape>` **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` shape_idx, :ref:`RID<class_RID>` shape **)**                                                                                                    |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`body_set_shape_transform<class_PhysicsServer_method_body_set_shape_transform>` **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` shape_idx, :ref:`Transform<class_Transform>` transform **)**                                                                |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`body_set_space<class_PhysicsServer_method_body_set_space>` **(** :ref:`RID<class_RID>` body, :ref:`RID<class_RID>` space **)**                                                                                                                                     |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`body_set_state<class_PhysicsServer_method_body_set_state>` **(** :ref:`RID<class_RID>` body, :ref:`BodyState<enum_PhysicsServer_BodyState>` state, :ref:`Variant<class_Variant>` value **)**                                                                       |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`float<class_float>`                                              | :ref:`cone_twist_joint_get_param<class_PhysicsServer_method_cone_twist_joint_get_param>` **(** :ref:`RID<class_RID>` joint, :ref:`ConeTwistJointParam<enum_PhysicsServer_ConeTwistJointParam>` param **)** const                                                         |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`cone_twist_joint_set_param<class_PhysicsServer_method_cone_twist_joint_set_param>` **(** :ref:`RID<class_RID>` joint, :ref:`ConeTwistJointParam<enum_PhysicsServer_ConeTwistJointParam>` param, :ref:`float<class_float>` value **)**                              |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`free_rid<class_PhysicsServer_method_free_rid>` **(** :ref:`RID<class_RID>` rid **)**                                                                                                                                                                               |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`bool<class_bool>`                                                | :ref:`generic_6dof_joint_get_flag<class_PhysicsServer_method_generic_6dof_joint_get_flag>` **(** :ref:`RID<class_RID>` joint, Vector3.Axis axis, :ref:`G6DOFJointAxisFlag<enum_PhysicsServer_G6DOFJointAxisFlag>` flag **)**                                             |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`float<class_float>`                                              | :ref:`generic_6dof_joint_get_param<class_PhysicsServer_method_generic_6dof_joint_get_param>` **(** :ref:`RID<class_RID>` joint, Vector3.Axis axis, :ref:`G6DOFJointAxisParam<enum_PhysicsServer_G6DOFJointAxisParam>` param **)**                                        |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`generic_6dof_joint_set_flag<class_PhysicsServer_method_generic_6dof_joint_set_flag>` **(** :ref:`RID<class_RID>` joint, Vector3.Axis axis, :ref:`G6DOFJointAxisFlag<enum_PhysicsServer_G6DOFJointAxisFlag>` flag, :ref:`bool<class_bool>` enable **)**             |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`generic_6dof_joint_set_param<class_PhysicsServer_method_generic_6dof_joint_set_param>` **(** :ref:`RID<class_RID>` joint, Vector3.Axis axis, :ref:`G6DOFJointAxisParam<enum_PhysicsServer_G6DOFJointAxisParam>` param, :ref:`float<class_float>` value **)**       |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`int<class_int>`                                                  | :ref:`get_process_info<class_PhysicsServer_method_get_process_info>` **(** :ref:`ProcessInfo<enum_PhysicsServer_ProcessInfo>` process_info **)**                                                                                                                         |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`bool<class_bool>`                                                | :ref:`hinge_joint_get_flag<class_PhysicsServer_method_hinge_joint_get_flag>` **(** :ref:`RID<class_RID>` joint, :ref:`HingeJointFlag<enum_PhysicsServer_HingeJointFlag>` flag **)** const                                                                                |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`float<class_float>`                                              | :ref:`hinge_joint_get_param<class_PhysicsServer_method_hinge_joint_get_param>` **(** :ref:`RID<class_RID>` joint, :ref:`HingeJointParam<enum_PhysicsServer_HingeJointParam>` param **)** const                                                                           |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`hinge_joint_set_flag<class_PhysicsServer_method_hinge_joint_set_flag>` **(** :ref:`RID<class_RID>` joint, :ref:`HingeJointFlag<enum_PhysicsServer_HingeJointFlag>` flag, :ref:`bool<class_bool>` enabled **)**                                                     |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`hinge_joint_set_param<class_PhysicsServer_method_hinge_joint_set_param>` **(** :ref:`RID<class_RID>` joint, :ref:`HingeJointParam<enum_PhysicsServer_HingeJointParam>` param, :ref:`float<class_float>` value **)**                                                |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`RID<class_RID>`                                                  | :ref:`joint_create_cone_twist<class_PhysicsServer_method_joint_create_cone_twist>` **(** :ref:`RID<class_RID>` body_A, :ref:`Transform<class_Transform>` local_ref_A, :ref:`RID<class_RID>` body_B, :ref:`Transform<class_Transform>` local_ref_B **)**                  |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`RID<class_RID>`                                                  | :ref:`joint_create_generic_6dof<class_PhysicsServer_method_joint_create_generic_6dof>` **(** :ref:`RID<class_RID>` body_A, :ref:`Transform<class_Transform>` local_ref_A, :ref:`RID<class_RID>` body_B, :ref:`Transform<class_Transform>` local_ref_B **)**              |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`RID<class_RID>`                                                  | :ref:`joint_create_hinge<class_PhysicsServer_method_joint_create_hinge>` **(** :ref:`RID<class_RID>` body_A, :ref:`Transform<class_Transform>` hinge_A, :ref:`RID<class_RID>` body_B, :ref:`Transform<class_Transform>` hinge_B **)**                                    |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`RID<class_RID>`                                                  | :ref:`joint_create_pin<class_PhysicsServer_method_joint_create_pin>` **(** :ref:`RID<class_RID>` body_A, :ref:`Vector3<class_Vector3>` local_A, :ref:`RID<class_RID>` body_B, :ref:`Vector3<class_Vector3>` local_B **)**                                                |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`RID<class_RID>`                                                  | :ref:`joint_create_slider<class_PhysicsServer_method_joint_create_slider>` **(** :ref:`RID<class_RID>` body_A, :ref:`Transform<class_Transform>` local_ref_A, :ref:`RID<class_RID>` body_B, :ref:`Transform<class_Transform>` local_ref_B **)**                          |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`int<class_int>`                                                  | :ref:`joint_get_solver_priority<class_PhysicsServer_method_joint_get_solver_priority>` **(** :ref:`RID<class_RID>` joint **)** const                                                                                                                                     |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`JointType<enum_PhysicsServer_JointType>`                         | :ref:`joint_get_type<class_PhysicsServer_method_joint_get_type>` **(** :ref:`RID<class_RID>` joint **)** const                                                                                                                                                           |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`joint_set_solver_priority<class_PhysicsServer_method_joint_set_solver_priority>` **(** :ref:`RID<class_RID>` joint, :ref:`int<class_int>` priority **)**                                                                                                           |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`Vector3<class_Vector3>`                                          | :ref:`pin_joint_get_local_a<class_PhysicsServer_method_pin_joint_get_local_a>` **(** :ref:`RID<class_RID>` joint **)** const                                                                                                                                             |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`Vector3<class_Vector3>`                                          | :ref:`pin_joint_get_local_b<class_PhysicsServer_method_pin_joint_get_local_b>` **(** :ref:`RID<class_RID>` joint **)** const                                                                                                                                             |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`float<class_float>`                                              | :ref:`pin_joint_get_param<class_PhysicsServer_method_pin_joint_get_param>` **(** :ref:`RID<class_RID>` joint, :ref:`PinJointParam<enum_PhysicsServer_PinJointParam>` param **)** const                                                                                   |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`pin_joint_set_local_a<class_PhysicsServer_method_pin_joint_set_local_a>` **(** :ref:`RID<class_RID>` joint, :ref:`Vector3<class_Vector3>` local_A **)**                                                                                                            |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`pin_joint_set_local_b<class_PhysicsServer_method_pin_joint_set_local_b>` **(** :ref:`RID<class_RID>` joint, :ref:`Vector3<class_Vector3>` local_B **)**                                                                                                            |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`pin_joint_set_param<class_PhysicsServer_method_pin_joint_set_param>` **(** :ref:`RID<class_RID>` joint, :ref:`PinJointParam<enum_PhysicsServer_PinJointParam>` param, :ref:`float<class_float>` value **)**                                                        |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`set_active<class_PhysicsServer_method_set_active>` **(** :ref:`bool<class_bool>` active **)**                                                                                                                                                                      |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`RID<class_RID>`                                                  | :ref:`shape_create<class_PhysicsServer_method_shape_create>` **(** :ref:`ShapeType<enum_PhysicsServer_ShapeType>` type **)**                                                                                                                                             |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`Variant<class_Variant>`                                          | :ref:`shape_get_data<class_PhysicsServer_method_shape_get_data>` **(** :ref:`RID<class_RID>` shape **)** const                                                                                                                                                           |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`ShapeType<enum_PhysicsServer_ShapeType>`                         | :ref:`shape_get_type<class_PhysicsServer_method_shape_get_type>` **(** :ref:`RID<class_RID>` shape **)** const                                                                                                                                                           |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`shape_set_data<class_PhysicsServer_method_shape_set_data>` **(** :ref:`RID<class_RID>` shape, :ref:`Variant<class_Variant>` data **)**                                                                                                                             |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`float<class_float>`                                              | :ref:`slider_joint_get_param<class_PhysicsServer_method_slider_joint_get_param>` **(** :ref:`RID<class_RID>` joint, :ref:`SliderJointParam<enum_PhysicsServer_SliderJointParam>` param **)** const                                                                       |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`slider_joint_set_param<class_PhysicsServer_method_slider_joint_set_param>` **(** :ref:`RID<class_RID>` joint, :ref:`SliderJointParam<enum_PhysicsServer_SliderJointParam>` param, :ref:`float<class_float>` value **)**                                            |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`RID<class_RID>`                                                  | :ref:`space_create<class_PhysicsServer_method_space_create>` **(** **)**                                                                                                                                                                                                 |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`PhysicsDirectSpaceState<class_PhysicsDirectSpaceState>`          | :ref:`space_get_direct_state<class_PhysicsServer_method_space_get_direct_state>` **(** :ref:`RID<class_RID>` space **)**                                                                                                                                                 |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`float<class_float>`                                              | :ref:`space_get_param<class_PhysicsServer_method_space_get_param>` **(** :ref:`RID<class_RID>` space, :ref:`SpaceParameter<enum_PhysicsServer_SpaceParameter>` param **)** const                                                                                         |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| :ref:`bool<class_bool>`                                                | :ref:`space_is_active<class_PhysicsServer_method_space_is_active>` **(** :ref:`RID<class_RID>` space **)** const                                                                                                                                                         |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`space_set_active<class_PhysicsServer_method_space_set_active>` **(** :ref:`RID<class_RID>` space, :ref:`bool<class_bool>` active **)**                                                                                                                             |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
-| void                                                                   | :ref:`space_set_param<class_PhysicsServer_method_space_set_param>` **(** :ref:`RID<class_RID>` space, :ref:`SpaceParameter<enum_PhysicsServer_SpaceParameter>` param, :ref:`float<class_float>` value **)**                                                              |
-+------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`area_add_shape<class_PhysicsServer_method_area_add_shape>` **(** :ref:`RID<class_RID>` area, :ref:`RID<class_RID>` shape, :ref:`Transform<class_Transform>` transform=Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), :ref:`bool<class_bool>` disabled=false **)** |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`area_attach_object_instance_id<class_PhysicsServer_method_area_attach_object_instance_id>` **(** :ref:`RID<class_RID>` area, :ref:`int<class_int>` id **)**                                                                                                         |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`area_clear_shapes<class_PhysicsServer_method_area_clear_shapes>` **(** :ref:`RID<class_RID>` area **)**                                                                                                                                                             |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`RID<class_RID>`                                                  | :ref:`area_create<class_PhysicsServer_method_area_create>` **(** **)**                                                                                                                                                                                                    |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`int<class_int>`                                                  | :ref:`area_get_object_instance_id<class_PhysicsServer_method_area_get_object_instance_id>` **(** :ref:`RID<class_RID>` area **)** const                                                                                                                                   |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`Variant<class_Variant>`                                          | :ref:`area_get_param<class_PhysicsServer_method_area_get_param>` **(** :ref:`RID<class_RID>` area, :ref:`AreaParameter<enum_PhysicsServer_AreaParameter>` param **)** const                                                                                               |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`RID<class_RID>`                                                  | :ref:`area_get_shape<class_PhysicsServer_method_area_get_shape>` **(** :ref:`RID<class_RID>` area, :ref:`int<class_int>` shape_idx **)** const                                                                                                                            |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`int<class_int>`                                                  | :ref:`area_get_shape_count<class_PhysicsServer_method_area_get_shape_count>` **(** :ref:`RID<class_RID>` area **)** const                                                                                                                                                 |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`Transform<class_Transform>`                                      | :ref:`area_get_shape_transform<class_PhysicsServer_method_area_get_shape_transform>` **(** :ref:`RID<class_RID>` area, :ref:`int<class_int>` shape_idx **)** const                                                                                                        |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`RID<class_RID>`                                                  | :ref:`area_get_space<class_PhysicsServer_method_area_get_space>` **(** :ref:`RID<class_RID>` area **)** const                                                                                                                                                             |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`AreaSpaceOverrideMode<enum_PhysicsServer_AreaSpaceOverrideMode>` | :ref:`area_get_space_override_mode<class_PhysicsServer_method_area_get_space_override_mode>` **(** :ref:`RID<class_RID>` area **)** const                                                                                                                                 |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`Transform<class_Transform>`                                      | :ref:`area_get_transform<class_PhysicsServer_method_area_get_transform>` **(** :ref:`RID<class_RID>` area **)** const                                                                                                                                                     |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`bool<class_bool>`                                                | :ref:`area_is_ray_pickable<class_PhysicsServer_method_area_is_ray_pickable>` **(** :ref:`RID<class_RID>` area **)** const                                                                                                                                                 |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`area_remove_shape<class_PhysicsServer_method_area_remove_shape>` **(** :ref:`RID<class_RID>` area, :ref:`int<class_int>` shape_idx **)**                                                                                                                            |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`area_set_area_monitor_callback<class_PhysicsServer_method_area_set_area_monitor_callback>` **(** :ref:`RID<class_RID>` area, :ref:`Object<class_Object>` receiver, :ref:`String<class_String>` method **)**                                                         |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`area_set_collision_layer<class_PhysicsServer_method_area_set_collision_layer>` **(** :ref:`RID<class_RID>` area, :ref:`int<class_int>` layer **)**                                                                                                                  |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`area_set_collision_mask<class_PhysicsServer_method_area_set_collision_mask>` **(** :ref:`RID<class_RID>` area, :ref:`int<class_int>` mask **)**                                                                                                                     |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`area_set_monitor_callback<class_PhysicsServer_method_area_set_monitor_callback>` **(** :ref:`RID<class_RID>` area, :ref:`Object<class_Object>` receiver, :ref:`String<class_String>` method **)**                                                                   |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`area_set_monitorable<class_PhysicsServer_method_area_set_monitorable>` **(** :ref:`RID<class_RID>` area, :ref:`bool<class_bool>` monitorable **)**                                                                                                                  |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`area_set_param<class_PhysicsServer_method_area_set_param>` **(** :ref:`RID<class_RID>` area, :ref:`AreaParameter<enum_PhysicsServer_AreaParameter>` param, :ref:`Variant<class_Variant>` value **)**                                                                |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`area_set_ray_pickable<class_PhysicsServer_method_area_set_ray_pickable>` **(** :ref:`RID<class_RID>` area, :ref:`bool<class_bool>` enable **)**                                                                                                                     |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`area_set_shape<class_PhysicsServer_method_area_set_shape>` **(** :ref:`RID<class_RID>` area, :ref:`int<class_int>` shape_idx, :ref:`RID<class_RID>` shape **)**                                                                                                     |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`area_set_shape_disabled<class_PhysicsServer_method_area_set_shape_disabled>` **(** :ref:`RID<class_RID>` area, :ref:`int<class_int>` shape_idx, :ref:`bool<class_bool>` disabled **)**                                                                              |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`area_set_shape_transform<class_PhysicsServer_method_area_set_shape_transform>` **(** :ref:`RID<class_RID>` area, :ref:`int<class_int>` shape_idx, :ref:`Transform<class_Transform>` transform **)**                                                                 |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`area_set_space<class_PhysicsServer_method_area_set_space>` **(** :ref:`RID<class_RID>` area, :ref:`RID<class_RID>` space **)**                                                                                                                                      |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`area_set_space_override_mode<class_PhysicsServer_method_area_set_space_override_mode>` **(** :ref:`RID<class_RID>` area, :ref:`AreaSpaceOverrideMode<enum_PhysicsServer_AreaSpaceOverrideMode>` mode **)**                                                          |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`area_set_transform<class_PhysicsServer_method_area_set_transform>` **(** :ref:`RID<class_RID>` area, :ref:`Transform<class_Transform>` transform **)**                                                                                                              |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`body_add_central_force<class_PhysicsServer_method_body_add_central_force>` **(** :ref:`RID<class_RID>` body, :ref:`Vector3<class_Vector3>` force **)**                                                                                                              |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`body_add_collision_exception<class_PhysicsServer_method_body_add_collision_exception>` **(** :ref:`RID<class_RID>` body, :ref:`RID<class_RID>` excepted_body **)**                                                                                                  |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`body_add_force<class_PhysicsServer_method_body_add_force>` **(** :ref:`RID<class_RID>` body, :ref:`Vector3<class_Vector3>` force, :ref:`Vector3<class_Vector3>` position **)**                                                                                      |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`body_add_shape<class_PhysicsServer_method_body_add_shape>` **(** :ref:`RID<class_RID>` body, :ref:`RID<class_RID>` shape, :ref:`Transform<class_Transform>` transform=Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), :ref:`bool<class_bool>` disabled=false **)** |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`body_add_torque<class_PhysicsServer_method_body_add_torque>` **(** :ref:`RID<class_RID>` body, :ref:`Vector3<class_Vector3>` torque **)**                                                                                                                           |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`body_apply_central_impulse<class_PhysicsServer_method_body_apply_central_impulse>` **(** :ref:`RID<class_RID>` body, :ref:`Vector3<class_Vector3>` impulse **)**                                                                                                    |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`body_apply_impulse<class_PhysicsServer_method_body_apply_impulse>` **(** :ref:`RID<class_RID>` body, :ref:`Vector3<class_Vector3>` position, :ref:`Vector3<class_Vector3>` impulse **)**                                                                            |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`body_apply_torque_impulse<class_PhysicsServer_method_body_apply_torque_impulse>` **(** :ref:`RID<class_RID>` body, :ref:`Vector3<class_Vector3>` impulse **)**                                                                                                      |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`body_attach_object_instance_id<class_PhysicsServer_method_body_attach_object_instance_id>` **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` id **)**                                                                                                         |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`body_clear_shapes<class_PhysicsServer_method_body_clear_shapes>` **(** :ref:`RID<class_RID>` body **)**                                                                                                                                                             |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`RID<class_RID>`                                                  | :ref:`body_create<class_PhysicsServer_method_body_create>` **(** :ref:`BodyMode<enum_PhysicsServer_BodyMode>` mode=2, :ref:`bool<class_bool>` init_sleeping=false **)**                                                                                                   |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`int<class_int>`                                                  | :ref:`body_get_collision_layer<class_PhysicsServer_method_body_get_collision_layer>` **(** :ref:`RID<class_RID>` body **)** const                                                                                                                                         |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`int<class_int>`                                                  | :ref:`body_get_collision_mask<class_PhysicsServer_method_body_get_collision_mask>` **(** :ref:`RID<class_RID>` body **)** const                                                                                                                                           |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`PhysicsDirectBodyState<class_PhysicsDirectBodyState>`            | :ref:`body_get_direct_state<class_PhysicsServer_method_body_get_direct_state>` **(** :ref:`RID<class_RID>` body **)**                                                                                                                                                     |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`float<class_float>`                                              | :ref:`body_get_kinematic_safe_margin<class_PhysicsServer_method_body_get_kinematic_safe_margin>` **(** :ref:`RID<class_RID>` body **)** const                                                                                                                             |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`int<class_int>`                                                  | :ref:`body_get_max_contacts_reported<class_PhysicsServer_method_body_get_max_contacts_reported>` **(** :ref:`RID<class_RID>` body **)** const                                                                                                                             |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`BodyMode<enum_PhysicsServer_BodyMode>`                           | :ref:`body_get_mode<class_PhysicsServer_method_body_get_mode>` **(** :ref:`RID<class_RID>` body **)** const                                                                                                                                                               |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`int<class_int>`                                                  | :ref:`body_get_object_instance_id<class_PhysicsServer_method_body_get_object_instance_id>` **(** :ref:`RID<class_RID>` body **)** const                                                                                                                                   |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`float<class_float>`                                              | :ref:`body_get_param<class_PhysicsServer_method_body_get_param>` **(** :ref:`RID<class_RID>` body, :ref:`BodyParameter<enum_PhysicsServer_BodyParameter>` param **)** const                                                                                               |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`RID<class_RID>`                                                  | :ref:`body_get_shape<class_PhysicsServer_method_body_get_shape>` **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` shape_idx **)** const                                                                                                                            |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`int<class_int>`                                                  | :ref:`body_get_shape_count<class_PhysicsServer_method_body_get_shape_count>` **(** :ref:`RID<class_RID>` body **)** const                                                                                                                                                 |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`Transform<class_Transform>`                                      | :ref:`body_get_shape_transform<class_PhysicsServer_method_body_get_shape_transform>` **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` shape_idx **)** const                                                                                                        |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`RID<class_RID>`                                                  | :ref:`body_get_space<class_PhysicsServer_method_body_get_space>` **(** :ref:`RID<class_RID>` body **)** const                                                                                                                                                             |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`Variant<class_Variant>`                                          | :ref:`body_get_state<class_PhysicsServer_method_body_get_state>` **(** :ref:`RID<class_RID>` body, :ref:`BodyState<enum_PhysicsServer_BodyState>` state **)** const                                                                                                       |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`bool<class_bool>`                                                | :ref:`body_is_axis_locked<class_PhysicsServer_method_body_is_axis_locked>` **(** :ref:`RID<class_RID>` body, :ref:`BodyAxis<enum_PhysicsServer_BodyAxis>` axis **)** const                                                                                                |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`bool<class_bool>`                                                | :ref:`body_is_continuous_collision_detection_enabled<class_PhysicsServer_method_body_is_continuous_collision_detection_enabled>` **(** :ref:`RID<class_RID>` body **)** const                                                                                             |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`bool<class_bool>`                                                | :ref:`body_is_omitting_force_integration<class_PhysicsServer_method_body_is_omitting_force_integration>` **(** :ref:`RID<class_RID>` body **)** const                                                                                                                     |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`bool<class_bool>`                                                | :ref:`body_is_ray_pickable<class_PhysicsServer_method_body_is_ray_pickable>` **(** :ref:`RID<class_RID>` body **)** const                                                                                                                                                 |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`body_remove_collision_exception<class_PhysicsServer_method_body_remove_collision_exception>` **(** :ref:`RID<class_RID>` body, :ref:`RID<class_RID>` excepted_body **)**                                                                                            |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`body_remove_shape<class_PhysicsServer_method_body_remove_shape>` **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` shape_idx **)**                                                                                                                            |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`body_set_axis_lock<class_PhysicsServer_method_body_set_axis_lock>` **(** :ref:`RID<class_RID>` body, :ref:`BodyAxis<enum_PhysicsServer_BodyAxis>` axis, :ref:`bool<class_bool>` lock **)**                                                                          |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`body_set_axis_velocity<class_PhysicsServer_method_body_set_axis_velocity>` **(** :ref:`RID<class_RID>` body, :ref:`Vector3<class_Vector3>` axis_velocity **)**                                                                                                      |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`body_set_collision_layer<class_PhysicsServer_method_body_set_collision_layer>` **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` layer **)**                                                                                                                  |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`body_set_collision_mask<class_PhysicsServer_method_body_set_collision_mask>` **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` mask **)**                                                                                                                     |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`body_set_enable_continuous_collision_detection<class_PhysicsServer_method_body_set_enable_continuous_collision_detection>` **(** :ref:`RID<class_RID>` body, :ref:`bool<class_bool>` enable **)**                                                                   |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`body_set_force_integration_callback<class_PhysicsServer_method_body_set_force_integration_callback>` **(** :ref:`RID<class_RID>` body, :ref:`Object<class_Object>` receiver, :ref:`String<class_String>` method, :ref:`Variant<class_Variant>` userdata=null **)**  |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`body_set_kinematic_safe_margin<class_PhysicsServer_method_body_set_kinematic_safe_margin>` **(** :ref:`RID<class_RID>` body, :ref:`float<class_float>` margin **)**                                                                                                 |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`body_set_max_contacts_reported<class_PhysicsServer_method_body_set_max_contacts_reported>` **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` amount **)**                                                                                                     |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`body_set_mode<class_PhysicsServer_method_body_set_mode>` **(** :ref:`RID<class_RID>` body, :ref:`BodyMode<enum_PhysicsServer_BodyMode>` mode **)**                                                                                                                  |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`body_set_omit_force_integration<class_PhysicsServer_method_body_set_omit_force_integration>` **(** :ref:`RID<class_RID>` body, :ref:`bool<class_bool>` enable **)**                                                                                                 |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`body_set_param<class_PhysicsServer_method_body_set_param>` **(** :ref:`RID<class_RID>` body, :ref:`BodyParameter<enum_PhysicsServer_BodyParameter>` param, :ref:`float<class_float>` value **)**                                                                    |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`body_set_ray_pickable<class_PhysicsServer_method_body_set_ray_pickable>` **(** :ref:`RID<class_RID>` body, :ref:`bool<class_bool>` enable **)**                                                                                                                     |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`body_set_shape<class_PhysicsServer_method_body_set_shape>` **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` shape_idx, :ref:`RID<class_RID>` shape **)**                                                                                                     |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`body_set_shape_disabled<class_PhysicsServer_method_body_set_shape_disabled>` **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` shape_idx, :ref:`bool<class_bool>` disabled **)**                                                                              |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`body_set_shape_transform<class_PhysicsServer_method_body_set_shape_transform>` **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` shape_idx, :ref:`Transform<class_Transform>` transform **)**                                                                 |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`body_set_space<class_PhysicsServer_method_body_set_space>` **(** :ref:`RID<class_RID>` body, :ref:`RID<class_RID>` space **)**                                                                                                                                      |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`body_set_state<class_PhysicsServer_method_body_set_state>` **(** :ref:`RID<class_RID>` body, :ref:`BodyState<enum_PhysicsServer_BodyState>` state, :ref:`Variant<class_Variant>` value **)**                                                                        |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`float<class_float>`                                              | :ref:`cone_twist_joint_get_param<class_PhysicsServer_method_cone_twist_joint_get_param>` **(** :ref:`RID<class_RID>` joint, :ref:`ConeTwistJointParam<enum_PhysicsServer_ConeTwistJointParam>` param **)** const                                                          |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`cone_twist_joint_set_param<class_PhysicsServer_method_cone_twist_joint_set_param>` **(** :ref:`RID<class_RID>` joint, :ref:`ConeTwistJointParam<enum_PhysicsServer_ConeTwistJointParam>` param, :ref:`float<class_float>` value **)**                               |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`free_rid<class_PhysicsServer_method_free_rid>` **(** :ref:`RID<class_RID>` rid **)**                                                                                                                                                                                |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`bool<class_bool>`                                                | :ref:`generic_6dof_joint_get_flag<class_PhysicsServer_method_generic_6dof_joint_get_flag>` **(** :ref:`RID<class_RID>` joint, Vector3.Axis axis, :ref:`G6DOFJointAxisFlag<enum_PhysicsServer_G6DOFJointAxisFlag>` flag **)**                                              |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`float<class_float>`                                              | :ref:`generic_6dof_joint_get_param<class_PhysicsServer_method_generic_6dof_joint_get_param>` **(** :ref:`RID<class_RID>` joint, Vector3.Axis axis, :ref:`G6DOFJointAxisParam<enum_PhysicsServer_G6DOFJointAxisParam>` param **)**                                         |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`generic_6dof_joint_set_flag<class_PhysicsServer_method_generic_6dof_joint_set_flag>` **(** :ref:`RID<class_RID>` joint, Vector3.Axis axis, :ref:`G6DOFJointAxisFlag<enum_PhysicsServer_G6DOFJointAxisFlag>` flag, :ref:`bool<class_bool>` enable **)**              |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`generic_6dof_joint_set_param<class_PhysicsServer_method_generic_6dof_joint_set_param>` **(** :ref:`RID<class_RID>` joint, Vector3.Axis axis, :ref:`G6DOFJointAxisParam<enum_PhysicsServer_G6DOFJointAxisParam>` param, :ref:`float<class_float>` value **)**        |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`int<class_int>`                                                  | :ref:`get_process_info<class_PhysicsServer_method_get_process_info>` **(** :ref:`ProcessInfo<enum_PhysicsServer_ProcessInfo>` process_info **)**                                                                                                                          |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`bool<class_bool>`                                                | :ref:`hinge_joint_get_flag<class_PhysicsServer_method_hinge_joint_get_flag>` **(** :ref:`RID<class_RID>` joint, :ref:`HingeJointFlag<enum_PhysicsServer_HingeJointFlag>` flag **)** const                                                                                 |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`float<class_float>`                                              | :ref:`hinge_joint_get_param<class_PhysicsServer_method_hinge_joint_get_param>` **(** :ref:`RID<class_RID>` joint, :ref:`HingeJointParam<enum_PhysicsServer_HingeJointParam>` param **)** const                                                                            |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`hinge_joint_set_flag<class_PhysicsServer_method_hinge_joint_set_flag>` **(** :ref:`RID<class_RID>` joint, :ref:`HingeJointFlag<enum_PhysicsServer_HingeJointFlag>` flag, :ref:`bool<class_bool>` enabled **)**                                                      |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`hinge_joint_set_param<class_PhysicsServer_method_hinge_joint_set_param>` **(** :ref:`RID<class_RID>` joint, :ref:`HingeJointParam<enum_PhysicsServer_HingeJointParam>` param, :ref:`float<class_float>` value **)**                                                 |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`RID<class_RID>`                                                  | :ref:`joint_create_cone_twist<class_PhysicsServer_method_joint_create_cone_twist>` **(** :ref:`RID<class_RID>` body_A, :ref:`Transform<class_Transform>` local_ref_A, :ref:`RID<class_RID>` body_B, :ref:`Transform<class_Transform>` local_ref_B **)**                   |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`RID<class_RID>`                                                  | :ref:`joint_create_generic_6dof<class_PhysicsServer_method_joint_create_generic_6dof>` **(** :ref:`RID<class_RID>` body_A, :ref:`Transform<class_Transform>` local_ref_A, :ref:`RID<class_RID>` body_B, :ref:`Transform<class_Transform>` local_ref_B **)**               |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`RID<class_RID>`                                                  | :ref:`joint_create_hinge<class_PhysicsServer_method_joint_create_hinge>` **(** :ref:`RID<class_RID>` body_A, :ref:`Transform<class_Transform>` hinge_A, :ref:`RID<class_RID>` body_B, :ref:`Transform<class_Transform>` hinge_B **)**                                     |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`RID<class_RID>`                                                  | :ref:`joint_create_pin<class_PhysicsServer_method_joint_create_pin>` **(** :ref:`RID<class_RID>` body_A, :ref:`Vector3<class_Vector3>` local_A, :ref:`RID<class_RID>` body_B, :ref:`Vector3<class_Vector3>` local_B **)**                                                 |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`RID<class_RID>`                                                  | :ref:`joint_create_slider<class_PhysicsServer_method_joint_create_slider>` **(** :ref:`RID<class_RID>` body_A, :ref:`Transform<class_Transform>` local_ref_A, :ref:`RID<class_RID>` body_B, :ref:`Transform<class_Transform>` local_ref_B **)**                           |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`int<class_int>`                                                  | :ref:`joint_get_solver_priority<class_PhysicsServer_method_joint_get_solver_priority>` **(** :ref:`RID<class_RID>` joint **)** const                                                                                                                                      |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`JointType<enum_PhysicsServer_JointType>`                         | :ref:`joint_get_type<class_PhysicsServer_method_joint_get_type>` **(** :ref:`RID<class_RID>` joint **)** const                                                                                                                                                            |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`joint_set_solver_priority<class_PhysicsServer_method_joint_set_solver_priority>` **(** :ref:`RID<class_RID>` joint, :ref:`int<class_int>` priority **)**                                                                                                            |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`Vector3<class_Vector3>`                                          | :ref:`pin_joint_get_local_a<class_PhysicsServer_method_pin_joint_get_local_a>` **(** :ref:`RID<class_RID>` joint **)** const                                                                                                                                              |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`Vector3<class_Vector3>`                                          | :ref:`pin_joint_get_local_b<class_PhysicsServer_method_pin_joint_get_local_b>` **(** :ref:`RID<class_RID>` joint **)** const                                                                                                                                              |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`float<class_float>`                                              | :ref:`pin_joint_get_param<class_PhysicsServer_method_pin_joint_get_param>` **(** :ref:`RID<class_RID>` joint, :ref:`PinJointParam<enum_PhysicsServer_PinJointParam>` param **)** const                                                                                    |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`pin_joint_set_local_a<class_PhysicsServer_method_pin_joint_set_local_a>` **(** :ref:`RID<class_RID>` joint, :ref:`Vector3<class_Vector3>` local_A **)**                                                                                                             |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`pin_joint_set_local_b<class_PhysicsServer_method_pin_joint_set_local_b>` **(** :ref:`RID<class_RID>` joint, :ref:`Vector3<class_Vector3>` local_B **)**                                                                                                             |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`pin_joint_set_param<class_PhysicsServer_method_pin_joint_set_param>` **(** :ref:`RID<class_RID>` joint, :ref:`PinJointParam<enum_PhysicsServer_PinJointParam>` param, :ref:`float<class_float>` value **)**                                                         |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`set_active<class_PhysicsServer_method_set_active>` **(** :ref:`bool<class_bool>` active **)**                                                                                                                                                                       |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`RID<class_RID>`                                                  | :ref:`shape_create<class_PhysicsServer_method_shape_create>` **(** :ref:`ShapeType<enum_PhysicsServer_ShapeType>` type **)**                                                                                                                                              |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`Variant<class_Variant>`                                          | :ref:`shape_get_data<class_PhysicsServer_method_shape_get_data>` **(** :ref:`RID<class_RID>` shape **)** const                                                                                                                                                            |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`ShapeType<enum_PhysicsServer_ShapeType>`                         | :ref:`shape_get_type<class_PhysicsServer_method_shape_get_type>` **(** :ref:`RID<class_RID>` shape **)** const                                                                                                                                                            |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`shape_set_data<class_PhysicsServer_method_shape_set_data>` **(** :ref:`RID<class_RID>` shape, :ref:`Variant<class_Variant>` data **)**                                                                                                                              |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`float<class_float>`                                              | :ref:`slider_joint_get_param<class_PhysicsServer_method_slider_joint_get_param>` **(** :ref:`RID<class_RID>` joint, :ref:`SliderJointParam<enum_PhysicsServer_SliderJointParam>` param **)** const                                                                        |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`slider_joint_set_param<class_PhysicsServer_method_slider_joint_set_param>` **(** :ref:`RID<class_RID>` joint, :ref:`SliderJointParam<enum_PhysicsServer_SliderJointParam>` param, :ref:`float<class_float>` value **)**                                             |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`RID<class_RID>`                                                  | :ref:`space_create<class_PhysicsServer_method_space_create>` **(** **)**                                                                                                                                                                                                  |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`PhysicsDirectSpaceState<class_PhysicsDirectSpaceState>`          | :ref:`space_get_direct_state<class_PhysicsServer_method_space_get_direct_state>` **(** :ref:`RID<class_RID>` space **)**                                                                                                                                                  |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`float<class_float>`                                              | :ref:`space_get_param<class_PhysicsServer_method_space_get_param>` **(** :ref:`RID<class_RID>` space, :ref:`SpaceParameter<enum_PhysicsServer_SpaceParameter>` param **)** const                                                                                          |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`bool<class_bool>`                                                | :ref:`space_is_active<class_PhysicsServer_method_space_is_active>` **(** :ref:`RID<class_RID>` space **)** const                                                                                                                                                          |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`space_set_active<class_PhysicsServer_method_space_set_active>` **(** :ref:`RID<class_RID>` space, :ref:`bool<class_bool>` active **)**                                                                                                                              |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                                   | :ref:`space_set_param<class_PhysicsServer_method_space_set_param>` **(** :ref:`RID<class_RID>` space, :ref:`SpaceParameter<enum_PhysicsServer_SpaceParameter>` param, :ref:`float<class_float>` value **)**                                                               |
++------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
 
 Enumerations
 ------------
@@ -844,7 +848,7 @@ Method Descriptions
 
 .. _class_PhysicsServer_method_area_add_shape:
 
-- void **area_add_shape** **(** :ref:`RID<class_RID>` area, :ref:`RID<class_RID>` shape, :ref:`Transform<class_Transform>` transform=Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) **)**
+- void **area_add_shape** **(** :ref:`RID<class_RID>` area, :ref:`RID<class_RID>` shape, :ref:`Transform<class_Transform>` transform=Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), :ref:`bool<class_bool>` disabled=false **)**
 
 Adds a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.
 
@@ -980,6 +984,10 @@ Sets object pickable with rays.
 
 Substitutes a given area shape by another. The old shape is selected by its index, the new one by its :ref:`RID<class_RID>`.
 
+.. _class_PhysicsServer_method_area_set_shape_disabled:
+
+- void **area_set_shape_disabled** **(** :ref:`RID<class_RID>` area, :ref:`int<class_int>` shape_idx, :ref:`bool<class_bool>` disabled **)**
+
 .. _class_PhysicsServer_method_area_set_shape_transform:
 
 - void **area_set_shape_transform** **(** :ref:`RID<class_RID>` area, :ref:`int<class_int>` shape_idx, :ref:`Transform<class_Transform>` transform **)**
@@ -1020,7 +1028,7 @@ Adds a body to the list of bodies exempt from collisions.
 
 .. _class_PhysicsServer_method_body_add_shape:
 
-- void **body_add_shape** **(** :ref:`RID<class_RID>` body, :ref:`RID<class_RID>` shape, :ref:`Transform<class_Transform>` transform=Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) **)**
+- void **body_add_shape** **(** :ref:`RID<class_RID>` body, :ref:`RID<class_RID>` shape, :ref:`Transform<class_Transform>` transform=Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), :ref:`bool<class_bool>` disabled=false **)**
 
 Adds a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.
 
@@ -1252,6 +1260,10 @@ Sets the body pickable with rays if ``enabled`` is set.
 
 Substitutes a given body shape by another. The old shape is selected by its index, the new one by its :ref:`RID<class_RID>`.
 
+.. _class_PhysicsServer_method_body_set_shape_disabled:
+
+- void **body_set_shape_disabled** **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` shape_idx, :ref:`bool<class_bool>` disabled **)**
+
 .. _class_PhysicsServer_method_body_set_shape_transform:
 
 - void **body_set_shape_transform** **(** :ref:`RID<class_RID>` body, :ref:`int<class_int>` shape_idx, :ref:`Transform<class_Transform>` transform **)**

+ 2 - 2
classes/class_popupmenu.rst

@@ -178,13 +178,13 @@ Signals
 
 .. _class_PopupMenu_signal_id_focused:
 
-- **id_focused** **(** :ref:`int<class_int>` ID **)**
+- **id_focused** **(** :ref:`int<class_int>` id **)**
 
 This event is emitted when user navigated to an item of some id using ``ui_up`` or ``ui_down`` action.
 
 .. _class_PopupMenu_signal_id_pressed:
 
-- **id_pressed** **(** :ref:`int<class_int>` ID **)**
+- **id_pressed** **(** :ref:`int<class_int>` id **)**
 
 This event is emitted when an item of some id is pressed or its accelerator is activated.
 

+ 163 - 83
classes/class_projectsettings.rst

@@ -585,7 +585,7 @@ Methods
 Description
 -----------
 
-Contains global variables accessible from everywhere. Use "ProjectSettings.get_setting(variable)", "ProjectSettings.set_setting(variable,value)" or "ProjectSettings.has_setting(variable)" to access them. Variables stored in project.godot are also loaded into ProjectSettings, making this object very useful for reading custom game configuration options.
+Contains global variables accessible from everywhere. Use :ref:`get_setting<class_ProjectSettings_method_get_setting>`, :ref:`set_setting<class_ProjectSettings_method_set_setting>` or :ref:`has_setting<class_ProjectSettings_method_has_setting>` to access them. Variables stored in ``project.godot`` are also loaded into ProjectSettings, making this object very useful for reading custom game configuration options.
 
 Property Descriptions
 ---------------------
@@ -606,19 +606,19 @@ Background color for the boot splash.
 
 - :ref:`bool<class_bool>` **application/boot_splash/fullsize**
 
-Scale the boot splash image to the full window length when engine starts (will leave it as default pixel size otherwise).
+If ``true``, scale the boot splash image to the full window length when engine starts. If ``false``, the engine will leave it at the default pixel size.
 
 .. _class_ProjectSettings_property_application/boot_splash/image:
 
 - :ref:`String<class_String>` **application/boot_splash/image**
 
-Path to an image used for boot splash.
+Path to an image used as the boot splash.
 
 .. _class_ProjectSettings_property_application/config/custom_user_dir_name:
 
 - :ref:`String<class_String>` **application/config/custom_user_dir_name**
 
-This user directory is used for storing persistent data (``user://`` filesystem). By default (no custom name defined), ``user://`` resolves to a project-specific folder in Godot's own configuration folder (see :ref:`OS.get_user_data_dir<class_OS_method_get_user_data_dir>`). If a custom directory name is defined, this name will be used instead and appended to the system-specific user data directory (same parent folder as the Godot configuration folder documented in :ref:`OS.get_user_data_dir<class_OS_method_get_user_data_dir>`).
+This user directory is used for storing persistent data (``user://`` filesystem). If left empty, ``user://`` resolves to a project-specific folder in Godot's own configuration folder (see :ref:`OS.get_user_data_dir<class_OS_method_get_user_data_dir>`). If a custom directory name is defined, this name will be used instead and appended to the system-specific user data directory (same parent folder as the Godot configuration folder documented in :ref:`OS.get_user_data_dir<class_OS_method_get_user_data_dir>`).
 
 The :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` setting must be enabled for this to take effect.
 
@@ -626,13 +626,13 @@ The :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_
 
 - :ref:`String<class_String>` **application/config/icon**
 
-Icon used for the project, set when project loads. Exporters will use this icon when possible to.
+Icon used for the project, set when project loads. Exporters will also use this icon when possible.
 
 .. _class_ProjectSettings_property_application/config/name:
 
 - :ref:`String<class_String>` **application/config/name**
 
-Name of the project. It is used from both project manager and by the exporters. Overriding this as name.locale allows setting it in multiple languages.
+The project's name. It is used both by the Project Manager and by exporters. The project name can be translated by translating its value in localization files.
 
 .. _class_ProjectSettings_property_application/config/project_settings_override:
 
@@ -644,37 +644,37 @@ Specifies a file to override project settings. For example: ``user://custom_sett
 
 - :ref:`bool<class_bool>` **application/config/use_custom_user_dir**
 
-Allow the project to save to its own custom user dir (see :ref:`application/config/custom_user_dir_name<class_ProjectSettings_property_application/config/custom_user_dir_name>`). This setting only works for desktop platforms. A name must be set in the :ref:`application/config/custom_user_dir_name<class_ProjectSettings_property_application/config/custom_user_dir_name>` setting for this to take effect.
+If ``true``, the project will save user data to its own user directory (see :ref:`application/config/custom_user_dir_name<class_ProjectSettings_property_application/config/custom_user_dir_name>`). This setting is only effective on desktop platforms. A name must be set in the :ref:`application/config/custom_user_dir_name<class_ProjectSettings_property_application/config/custom_user_dir_name>` setting for this to take effect. If ``false``, the project will save user data to ``(OS user data directory)/Godot/app_userdata/(project name)``.
 
 .. _class_ProjectSettings_property_application/run/disable_stderr:
 
 - :ref:`bool<class_bool>` **application/run/disable_stderr**
 
-Disable printing to stderr on exported build.
+If ``true``, disables printing to standard error in an exported build.
 
 .. _class_ProjectSettings_property_application/run/disable_stdout:
 
 - :ref:`bool<class_bool>` **application/run/disable_stdout**
 
-Disable printing to stdout on exported build.
+If ``true``, disables printing to standard output in an exported build.
 
 .. _class_ProjectSettings_property_application/run/frame_delay_msec:
 
 - :ref:`int<class_int>` **application/run/frame_delay_msec**
 
-Force a delay between frames in the main loop. This may be useful if you plan to disable vsync.
+Forces a delay between frames in the main loop (in milliseconds). This may be useful if you plan to disable vertical synchronization.
 
 .. _class_ProjectSettings_property_application/run/low_processor_mode:
 
 - :ref:`bool<class_bool>` **application/run/low_processor_mode**
 
-Turn on low processor mode. This setting only works on desktops. The screen is not redrawn if nothing changes visually. This is meant for writing applications and editors, but is pretty useless (and can hurt performance) on games.
+If ``true``, enables low-processor usage mode. This setting only works on desktop platforms. The screen is not redrawn if nothing changes visually. This is meant for writing applications and editors, but is pretty useless (and can hurt performance) in most games.
 
 .. _class_ProjectSettings_property_application/run/low_processor_mode_sleep_usec:
 
 - :ref:`int<class_int>` **application/run/low_processor_mode_sleep_usec**
 
-Amount of sleeping between frames when the low_processor_mode is enabled. This effectively reduces CPU usage when this mode is enabled.
+Amount of sleeping between frames when the low-processor usage mode is enabled (in microseconds). Higher values will result in lower CPU usage.
 
 .. _class_ProjectSettings_property_application/run/main_scene:
 
@@ -686,13 +686,13 @@ Path to the main scene file that will be loaded when the project runs.
 
 - :ref:`float<class_float>` **audio/channel_disable_threshold_db**
 
-Audio buses will disable automatically when sound goes below a given DB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing.
+Audio buses will disable automatically when sound goes below a given dB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing.
 
 .. _class_ProjectSettings_property_audio/channel_disable_time:
 
 - :ref:`float<class_float>` **audio/channel_disable_time**
 
-Audio buses will disable automatically when sound goes below a given DB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing.
+Audio buses will disable automatically when sound goes below a given dB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing.
 
 .. _class_ProjectSettings_property_audio/default_bus_layout:
 
@@ -702,22 +702,26 @@ Audio buses will disable automatically when sound goes below a given DB threshol
 
 - :ref:`String<class_String>` **audio/driver**
 
+Specifies the audio driver to use. This setting is platform-dependent as each platform supports different audio drivers. If left empty, the default audio driver will be used.
+
 .. _class_ProjectSettings_property_audio/enable_audio_input:
 
 - :ref:`bool<class_bool>` **audio/enable_audio_input**
 
-This option should be enabled if project works with microphone.
+If ``true``, microphone input will be allowed. This requires appropriate permissions to be set when exporting to Android or iOS.
 
 .. _class_ProjectSettings_property_audio/mix_rate:
 
 - :ref:`int<class_int>` **audio/mix_rate**
 
-Mix rate used for audio. In general, it's better to not touch this and leave it to the host operating system.
+Mixing rate used for audio. In general, it's better to not touch this and leave it to the host operating system.
 
 .. _class_ProjectSettings_property_audio/output_latency:
 
 - :ref:`int<class_int>` **audio/output_latency**
 
+Output latency in milliseconds for audio. Lower values will result in lower audio latency at the cost of increased CPU usage. Low values may result in audible cracking on slower hardware.
+
 .. _class_ProjectSettings_property_audio/video_delay_compensation_ms:
 
 - :ref:`int<class_int>` **audio/video_delay_compensation_ms**
@@ -734,19 +738,19 @@ Default compression level for gzip. Affects compressed scenes and resources.
 
 - :ref:`int<class_int>` **compression/formats/zlib/compression_level**
 
-Default compression level for zlib. Affects compressed scenes and resources.
+Default compression level for Zlib. Affects compressed scenes and resources.
 
 .. _class_ProjectSettings_property_compression/formats/zstd/compression_level:
 
 - :ref:`int<class_int>` **compression/formats/zstd/compression_level**
 
-Default compression level for zstd. Affects compressed scenes and resources.
+Default compression level for Zstandard. Affects compressed scenes and resources.
 
 .. _class_ProjectSettings_property_compression/formats/zstd/long_distance_matching:
 
 - :ref:`bool<class_bool>` **compression/formats/zstd/long_distance_matching**
 
-Enable long distance matching in zstd.
+Enables long-distance matching in Zstandard.
 
 .. _class_ProjectSettings_property_compression/formats/zstd/window_log_size:
 
@@ -756,122 +760,182 @@ Enable long distance matching in zstd.
 
 - :ref:`bool<class_bool>` **debug/gdscript/completion/autocomplete_setters_and_getters**
 
+If ``true``, displays getters and setters in autocompletion results in the script editor. This setting is meant to be used when porting old projects (Godot 2), as using member variables is the preferred style from Godot 3 onwards.
+
 .. _class_ProjectSettings_property_debug/gdscript/warnings/constant_used_as_function:
 
 - :ref:`bool<class_bool>` **debug/gdscript/warnings/constant_used_as_function**
 
+If ``true``, enables warnings when a constant is used as a function.
+
 .. _class_ProjectSettings_property_debug/gdscript/warnings/deprecated_keyword:
 
 - :ref:`bool<class_bool>` **debug/gdscript/warnings/deprecated_keyword**
 
+If ``true``, enables warnings when deprecated keywords such as ``slave`` are used.
+
 .. _class_ProjectSettings_property_debug/gdscript/warnings/enable:
 
 - :ref:`bool<class_bool>` **debug/gdscript/warnings/enable**
 
+If ``true``, enables specific GDScript warnings (see ``debug/gdscript/warnings/*`` settings). If ``false``, disables all GDScript warnings.
+
 .. _class_ProjectSettings_property_debug/gdscript/warnings/function_conflicts_constant:
 
 - :ref:`bool<class_bool>` **debug/gdscript/warnings/function_conflicts_constant**
 
+If ``true``, enables warnings when a function is declared with the same name as a constant.
+
 .. _class_ProjectSettings_property_debug/gdscript/warnings/function_conflicts_variable:
 
 - :ref:`bool<class_bool>` **debug/gdscript/warnings/function_conflicts_variable**
 
+If ``true``, enables warnings when a function is declared with the same name as a variable. This will turn into an error in a future version when first-class functions become supported in GDScript.
+
 .. _class_ProjectSettings_property_debug/gdscript/warnings/function_may_yield:
 
 - :ref:`bool<class_bool>` **debug/gdscript/warnings/function_may_yield**
 
+If ``true``, enables warnings when a function assigned to a variable may yield and return a function state instead of a value.
+
 .. _class_ProjectSettings_property_debug/gdscript/warnings/function_used_as_property:
 
 - :ref:`bool<class_bool>` **debug/gdscript/warnings/function_used_as_property**
 
+If ``true``, enables warnings when using a function as if it was a property.
+
 .. _class_ProjectSettings_property_debug/gdscript/warnings/incompatible_ternary:
 
 - :ref:`bool<class_bool>` **debug/gdscript/warnings/incompatible_ternary**
 
+If ``true``, enables warnings when a ternary operator may emit values with incompatible types.
+
 .. _class_ProjectSettings_property_debug/gdscript/warnings/integer_division:
 
 - :ref:`bool<class_bool>` **debug/gdscript/warnings/integer_division**
 
+If ``true``, enables warnings when dividing an integer by another integer (the decimal part will be discarded).
+
 .. _class_ProjectSettings_property_debug/gdscript/warnings/narrowing_conversion:
 
 - :ref:`bool<class_bool>` **debug/gdscript/warnings/narrowing_conversion**
 
+If ``true``, enables warnings when passing a floating-point value to a function that expects an integer (it will be converted and lose precision).
+
 .. _class_ProjectSettings_property_debug/gdscript/warnings/property_used_as_function:
 
 - :ref:`bool<class_bool>` **debug/gdscript/warnings/property_used_as_function**
 
+If ``true``, enables warnings when using a property as if it was a function.
+
 .. _class_ProjectSettings_property_debug/gdscript/warnings/return_value_discarded:
 
 - :ref:`bool<class_bool>` **debug/gdscript/warnings/return_value_discarded**
 
+If ``true``, enables warnings when calling a function without using its return value (by assigning it to a variable or using it as a function argument). Such return values are sometimes used to denote possible errors using the :ref:`Error<enum_@GlobalScope_Error>` enum.
+
 .. _class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable:
 
 - :ref:`bool<class_bool>` **debug/gdscript/warnings/shadowed_variable**
 
+If ``true``, enables warnings when defining a local or subclass member variable that would shadow a variable at an upper level (such as a member variable).
+
 .. _class_ProjectSettings_property_debug/gdscript/warnings/standalone_expression:
 
 - :ref:`bool<class_bool>` **debug/gdscript/warnings/standalone_expression**
 
+If ``true``, enables warnings when calling an expression that has no effect on the surrounding code, such as writing ``2 + 2`` as a statement.
+
 .. _class_ProjectSettings_property_debug/gdscript/warnings/treat_warnings_as_errors:
 
 - :ref:`bool<class_bool>` **debug/gdscript/warnings/treat_warnings_as_errors**
 
+If ``true``, all warnings will be reported as if they were errors.
+
 .. _class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable:
 
 - :ref:`bool<class_bool>` **debug/gdscript/warnings/unassigned_variable**
 
+If ``true``, enables warnings when using a variable that wasn't previously assigned.
+
 .. _class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable_op_assign:
 
 - :ref:`bool<class_bool>` **debug/gdscript/warnings/unassigned_variable_op_assign**
 
+If ``true``, enables warnings when assigning a variable using an assignment operator like ``+=`` if the variable wasn't previously assigned.
+
 .. _class_ProjectSettings_property_debug/gdscript/warnings/unreachable_code:
 
 - :ref:`bool<class_bool>` **debug/gdscript/warnings/unreachable_code**
 
+If ``true``, enables warnings when unreachable code is detected (such as after a ``return`` statement that will always be executed).
+
 .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_call_argument:
 
 - :ref:`bool<class_bool>` **debug/gdscript/warnings/unsafe_call_argument**
 
+If ``true``, enables warnings when using an expression whose type may not be compatible with the function parameter expected.
+
 .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_cast:
 
 - :ref:`bool<class_bool>` **debug/gdscript/warnings/unsafe_cast**
 
+If ``true``, enables warnings when performing an unsafe cast.
+
 .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_method_access:
 
 - :ref:`bool<class_bool>` **debug/gdscript/warnings/unsafe_method_access**
 
+If ``true``, enables warnings when calling a method whose presence is not guaranteed at compile-time in the class.
+
 .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_property_access:
 
 - :ref:`bool<class_bool>` **debug/gdscript/warnings/unsafe_property_access**
 
+If ``true``, enables warnings when accessing a property whose presence is not guaranteed at compile-time in the class.
+
 .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_argument:
 
 - :ref:`bool<class_bool>` **debug/gdscript/warnings/unused_argument**
 
+If ``true``, enables warnings when a function parameter is unused.
+
 .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_class_variable:
 
 - :ref:`bool<class_bool>` **debug/gdscript/warnings/unused_class_variable**
 
+If ``true``, enables warnings when a member variable is unused.
+
 .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_signal:
 
 - :ref:`bool<class_bool>` **debug/gdscript/warnings/unused_signal**
 
+If ``true``, enables warnings when a signal is unused.
+
 .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_variable:
 
 - :ref:`bool<class_bool>` **debug/gdscript/warnings/unused_variable**
 
+If ``true``, enables warnings when a local variable is unused.
+
 .. _class_ProjectSettings_property_debug/gdscript/warnings/variable_conflicts_function:
 
 - :ref:`bool<class_bool>` **debug/gdscript/warnings/variable_conflicts_function**
 
+If ``true``, enables warnings when a variable is declared with the same name as a function. This will turn into an error in a future version when first-class functions become supported in GDScript.
+
 .. _class_ProjectSettings_property_debug/gdscript/warnings/void_assignment:
 
 - :ref:`bool<class_bool>` **debug/gdscript/warnings/void_assignment**
 
+If ``true``, enables warnings when assigning the result of a function that returns ``void`` to a variable.
+
 .. _class_ProjectSettings_property_debug/settings/crash_handler/message:
 
 - :ref:`String<class_String>` **debug/settings/crash_handler/message**
 
+Message to be displayed before the backtrace when the engine crashes.
+
 .. _class_ProjectSettings_property_debug/settings/fps/force_fps:
 
 - :ref:`int<class_int>` **debug/settings/fps/force_fps**
@@ -892,13 +956,13 @@ Maximum amount of functions per frame allowed when profiling.
 
 - :ref:`bool<class_bool>` **debug/settings/stdout/print_fps**
 
-Print frames per second to stdout. Not very useful in general.
+Print frames per second to standard output every second.
 
 .. _class_ProjectSettings_property_debug/settings/stdout/verbose_stdout:
 
 - :ref:`bool<class_bool>` **debug/settings/stdout/verbose_stdout**
 
-Print more information to stdout when running. It shows info such as memory leaks, which scenes and resources are being loaded, etc.
+Print more information to standard output when running. It displays information such as memory leaks, which scenes and resources are being loaded, etc.
 
 .. _class_ProjectSettings_property_debug/settings/visual_script/max_call_stack:
 
@@ -910,7 +974,7 @@ Maximum call stack in visual scripting, to avoid infinite recursion.
 
 - :ref:`String<class_String>` **display/mouse_cursor/custom_image**
 
-Custom image for the mouse cursor.
+Custom image for the mouse cursor (limited to 256x256).
 
 .. _class_ProjectSettings_property_display/mouse_cursor/custom_image_hotspot:
 
@@ -922,31 +986,31 @@ Hotspot for the custom mouse cursor image.
 
 - :ref:`Vector2<class_Vector2>` **display/mouse_cursor/tooltip_position_offset**
 
-Position offset for tooltips, relative to the hotspot of the mouse cursor.
+Position offset for tooltips, relative to the mouse cursor's hotspot.
 
 .. _class_ProjectSettings_property_display/window/dpi/allow_hidpi:
 
 - :ref:`bool<class_bool>` **display/window/dpi/allow_hidpi**
 
-Allow HiDPI display on Windows and OSX. On Desktop Linux, this can't be enabled or disabled.
+If ``true``, allows HiDPI display on Windows and macOS. This setting has no effect on desktop Linux, as DPI-awareness fallbacks are not supported there.
 
 .. _class_ProjectSettings_property_display/window/energy_saving/keep_screen_on:
 
 - :ref:`bool<class_bool>` **display/window/energy_saving/keep_screen_on**
 
-Force keep the screen on, so the screensaver does not take over. Works on Desktop and Mobile.
+If ``true``, keeps the screen on (even in case of inactivity), so the screensaver does not take over. Works on desktop and mobile platforms.
 
 .. _class_ProjectSettings_property_display/window/handheld/orientation:
 
 - :ref:`String<class_String>` **display/window/handheld/orientation**
 
-Default orientation for cell phone or tablet.
+Default orientation on mobile devices.
 
 .. _class_ProjectSettings_property_display/window/per_pixel_transparency/allowed:
 
 - :ref:`bool<class_bool>` **display/window/per_pixel_transparency/allowed**
 
-Allow per pixel transparency in a Desktop window. This affects performance if not needed, so leave it off.
+If ``true``, allows per-pixel transparency in a desktop window. This affects performance if not needed, so leave it on ``false`` unless you need it.
 
 .. _class_ProjectSettings_property_display/window/per_pixel_transparency/enabled:
 
@@ -984,31 +1048,31 @@ Set the main window height. On desktop, this is the default window size. Stretch
 
 - :ref:`bool<class_bool>` **display/window/size/resizable**
 
-Allow the window to be resizable by default.
+Allows the window to be resizable by default.
 
 .. _class_ProjectSettings_property_display/window/size/test_height:
 
 - :ref:`int<class_int>` **display/window/size/test_height**
 
-Test a different height for the window. The main use for this is to test with stretch modes.
+If greater than zero, uses a different height for the window when running from the editor. The main use for this is to test with stretch modes.
 
 .. _class_ProjectSettings_property_display/window/size/test_width:
 
 - :ref:`int<class_int>` **display/window/size/test_width**
 
-Test a different width for the window. The main use for this is to test with stretch modes.
+If greater than zero, uses a different width for the window when running from the editor. The main use for this is to test with stretch modes.
 
 .. _class_ProjectSettings_property_display/window/size/width:
 
 - :ref:`int<class_int>` **display/window/size/width**
 
-Set the main window width. On desktop, this is the default window size. Stretch mode settings use this also as a reference when enabled.
+Sets the main window width. On desktop platforms, this is the default window size. Stretch mode settings use this also as a reference when enabled.
 
 .. _class_ProjectSettings_property_display/window/vsync/use_vsync:
 
 - :ref:`bool<class_bool>` **display/window/vsync/use_vsync**
 
-Use VSync. Don't be stupid, don't turn this off.
+If ``true``, enables vertical synchronization. This eliminates tearing that may appear in moving scenes, at the cost of higher input latency and stuttering at lower framerates. If ``false``, vertical synchronization will be disabled, however, many platforms will enforce it regardless (such as mobile platforms and HTML5).
 
 .. _class_ProjectSettings_property_editor/active:
 
@@ -1024,7 +1088,7 @@ Internal editor setting, don't touch.
 
 - :ref:`bool<class_bool>` **gui/common/swap_ok_cancel**
 
-Enable swap OK and Cancel buttons on dialogs. This is because Windows/MacOS/Desktop Linux may use them in different order, so the GUI swaps them depending on the host OS. Disable this behavior by turning this setting off.
+If ``true``, swaps OK and Cancel buttons in dialogs on Windows and UWP to follow interface conventions.
 
 .. _class_ProjectSettings_property_gui/theme/custom:
 
@@ -1036,25 +1100,25 @@ Use a custom theme resource, set a path to it here.
 
 - :ref:`String<class_String>` **gui/theme/custom_font**
 
-USe a custom default font resource, set a path to it here.
+Use a custom default font resource, set a path to it here.
 
 .. _class_ProjectSettings_property_gui/theme/use_hidpi:
 
 - :ref:`bool<class_bool>` **gui/theme/use_hidpi**
 
-Make sure the theme used works with hidpi.
+If ``true``, makes sure the theme used works with HiDPI.
 
 .. _class_ProjectSettings_property_gui/timers/incremental_search_max_interval_msec:
 
 - :ref:`int<class_int>` **gui/timers/incremental_search_max_interval_msec**
 
-Timer setting for incremental search in Tree, IntemList, etc. controls.
+Timer setting for incremental search in Tree, IntemList, etc. controls (in milliseconds).
 
 .. _class_ProjectSettings_property_gui/timers/text_edit_idle_detect_sec:
 
 - :ref:`float<class_float>` **gui/timers/text_edit_idle_detect_sec**
 
-Timer for detecting idle in the editor.
+Timer for detecting idle in the editor (in seconds).
 
 .. _class_ProjectSettings_property_input/ui_accept:
 
@@ -1112,10 +1176,14 @@ Timer for detecting idle in the editor.
 
 - :ref:`bool<class_bool>` **input_devices/pointing/emulate_mouse_from_touch**
 
+If ``true``, sends mouse input events when tapping or swiping on the touchscreen.
+
 .. _class_ProjectSettings_property_input_devices/pointing/emulate_touch_from_mouse:
 
 - :ref:`bool<class_bool>` **input_devices/pointing/emulate_touch_from_mouse**
 
+If ``true``, sends touch input events when clicking or dragging the mouse.
+
 .. _class_ProjectSettings_property_layer_names/2d_physics/layer_1:
 
 - :ref:`String<class_String>` **layer_names/2d_physics/layer_1**
@@ -1440,27 +1508,31 @@ Timer for detecting idle in the editor.
 
 - :ref:`String<class_String>` **locale/fallback**
 
+The locale to fall back to if a translation isn't available in a given language. If left empty, ``en`` (English) will be used.
+
 .. _class_ProjectSettings_property_locale/test:
 
 - :ref:`String<class_String>` **locale/test**
 
+If non-empty, this locale will be used when running the project from the editor.
+
 .. _class_ProjectSettings_property_logging/file_logging/enable_file_logging:
 
 - :ref:`bool<class_bool>` **logging/file_logging/enable_file_logging**
 
-Log all output to a file.
+If ``true``, logs all output to files.
 
 .. _class_ProjectSettings_property_logging/file_logging/log_path:
 
 - :ref:`String<class_String>` **logging/file_logging/log_path**
 
-Path to logs withint he project. Using an ``user://`` based path is recommended.
+Path to logs within the project. Using an ``user://`` path is recommended.
 
 .. _class_ProjectSettings_property_logging/file_logging/max_log_files:
 
 - :ref:`int<class_int>` **logging/file_logging/max_log_files**
 
-Amount of log files (used for rotation).
+Specifies the maximum amount of log files allowed (used for rotation).
 
 .. _class_ProjectSettings_property_memory/limits/message_queue/max_size_kb:
 
@@ -1472,7 +1544,7 @@ Godot uses a message queue to defer some function calls. If you run out of space
 
 - :ref:`int<class_int>` **memory/limits/multithreaded_server/rid_pool_prealloc**
 
-This is used by servers when used in multi threading mode (servers and visual). RIDs are preallocated to avoid stalling the server requesting them on threads. If servers get stalled too often when loading resources in a thread, increase this number.
+This is used by servers when used in multi-threading mode (servers and visual). RIDs are preallocated to avoid stalling the server requesting them on threads. If servers get stalled too often when loading resources in a thread, increase this number.
 
 .. _class_ProjectSettings_property_network/limits/debugger_stdout/max_chars_per_second:
 
@@ -1496,7 +1568,7 @@ Maximum amount of messages allowed to send as output from the debugger. Over thi
 
 - :ref:`int<class_int>` **network/limits/packet_peer_stream/max_buffer_po2**
 
-Default size of packet peer stream for deserializing godot data. Over this size, data is dropped.
+Default size of packet peer stream for deserializing Godot data. Over this size, data is dropped.
 
 .. _class_ProjectSettings_property_network/limits/websocket_client/max_in_buffer_kb:
 
@@ -1534,19 +1606,19 @@ Default size of packet peer stream for deserializing godot data. Over this size,
 
 - :ref:`int<class_int>` **network/remote_fs/page_read_ahead**
 
-Amount of read ahead used by remote filesystem. Improves latency.
+Amount of read ahead used by remote filesystem. Higher values decrease the effects of latency at the cost of higher bandwidth usage.
 
 .. _class_ProjectSettings_property_network/remote_fs/page_size:
 
 - :ref:`int<class_int>` **network/remote_fs/page_size**
 
-Page size used by remote filesystem.
+Page size used by remote filesystem (in bytes).
 
 .. _class_ProjectSettings_property_node/name_casing:
 
 - :ref:`int<class_int>` **node/name_casing**
 
-When creating nodes names automatically, set the type of casing in this project. This is mostly an editor setting.
+When creating node names automatically, set the type of casing in this project. This is mostly an editor setting.
 
 .. _class_ProjectSettings_property_node/name_num_separator:
 
@@ -1562,7 +1634,7 @@ What to use to separate node name from number. This is mostly an editor setting.
 
 - :ref:`int<class_int>` **physics/2d/thread_model**
 
-Set whether physics is run on the main thread or a separate one. Running the server on a thread increases performance, but restricts API Access to only physics process.
+Sets whether physics is run on the main thread or a separate one. Running the server on a thread increases performance, but restricts API access to only physics process.
 
 .. _class_ProjectSettings_property_physics/3d/active_soft_world:
 
@@ -1572,6 +1644,8 @@ Set whether physics is run on the main thread or a separate one. Running the ser
 
 - :ref:`String<class_String>` **physics/3d/physics_engine**
 
+Sets which physics engine to use.
+
 .. _class_ProjectSettings_property_physics/common/physics_fps:
 
 - :ref:`int<class_int>` **physics/common/physics_fps**
@@ -1582,13 +1656,13 @@ Frames per second used in the physics. Physics always needs a fixed amount of fr
 
 - :ref:`float<class_float>` **physics/common/physics_jitter_fix**
 
-Fix to improve physics jitter, specially on monitors where refresh rate is different than physics FPS.
+Fix to improve physics jitter, specially on monitors where refresh rate is different than the physics FPS.
 
 .. _class_ProjectSettings_property_rendering/environment/default_clear_color:
 
 - :ref:`Color<class_Color>` **rendering/environment/default_clear_color**
 
-Default background clear color. Overridable per :ref:`Viewport<class_Viewport>` using its :ref:`Environment<class_Environment>`. See :ref:`Environment.background_mode<class_Environment_property_background_mode>` and :ref:`Environment.background_color<class_Environment_property_background_color>` in particular. To change this default color programmatically, use :ref:`VisualServer.set_default_clear_color<class_VisualServer_method_set_default_clear_color>`.
+Default background clear color. Overriddable per :ref:`Viewport<class_Viewport>` using its :ref:`Environment<class_Environment>`. See :ref:`Environment.background_mode<class_Environment_property_background_mode>` and :ref:`Environment.background_color<class_Environment_property_background_color>` in particular. To change this default color programmatically, use :ref:`VisualServer.set_default_clear_color<class_VisualServer_method_set_default_clear_color>`.
 
 .. _class_ProjectSettings_property_rendering/limits/buffers/blend_shape_max_buffer_size_kb:
 
@@ -1618,27 +1692,27 @@ Max buffer size for drawing immediate objects (ImmediateGeometry nodes). Nodes u
 
 - :ref:`int<class_int>` **rendering/limits/rendering/max_renderable_elements**
 
-Max amount of elements renderable in a frame. If more than this are visible per frame, they will be dropped. Keep in mind elements refer to mesh surfaces and not mesh themselves.
+Max amount of elements renderable in a frame. If more than this are visible per frame, they will be dropped. Keep in mind elements refer to mesh surfaces and not meshes themselves.
 
 .. _class_ProjectSettings_property_rendering/limits/time/time_rollover_secs:
 
 - :ref:`float<class_float>` **rendering/limits/time/time_rollover_secs**
 
-Shaders have a time variable that constantly increases. At some point it needs to be rolled back to zero to avoid numerical errors on shader animations. This setting specifies when.
+Shaders have a time variable that constantly increases. At some point, it needs to be rolled back to zero to avoid precision errors on shader animations. This setting specifies when (in seconds).
 
 .. _class_ProjectSettings_property_rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround:
 
 - :ref:`bool<class_bool>` **rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround**
 
-Some Nvidia GPU drivers have a bug, which produces flickering issues for the ``draw_rect`` method, especially as used in :ref:`TileMap<class_TileMap>`. Refer to https://github.com/godotengine/godot/issues/9913 for details.
+Some NVIDIA GPU drivers have a bug which produces flickering issues for the ``draw_rect`` method, especially as used in :ref:`TileMap<class_TileMap>`. Refer to :ref:`https://github.com/godotengine/godot/issues/9913<https://github.com/godotengine/godot/issues/9913>` for details.
 
-If ``true``, this option enables a "safe" code path for such Nvidia GPUs, at the cost of performance. This option only impacts the GLES2 rendering backend (so the bug stays if you use GLES3), and only desktop platforms. Default value: ``false``.
+If ``true``, this option enables a "safe" code path for such NVIDIA GPUs at the cost of performance. This option only impacts the GLES2 rendering backend (so the bug stays if you use GLES3), and only desktop platforms.
 
 .. _class_ProjectSettings_property_rendering/quality/2d/use_pixel_snap:
 
 - :ref:`bool<class_bool>` **rendering/quality/2d/use_pixel_snap**
 
-Force snapping of polygons to pixels in 2D rendering. May help in some pixel art styles.
+If ``true``, forces snapping of polygons to pixels in 2D rendering. May help in some pixel art styles.
 
 .. _class_ProjectSettings_property_rendering/quality/depth_prepass/disable_for_vendors:
 
@@ -1650,13 +1724,13 @@ Disable depth pre-pass for some GPU vendors (usually mobile), as their architect
 
 - :ref:`bool<class_bool>` **rendering/quality/depth_prepass/enable**
 
-Do a previous depth pass before rendering materials. This increases performance in scenes with high overdraw, when complex materials and lighting are used.
+If ``true``, performs a previous depth pass before rendering materials. This increases performance in scenes with high overdraw, when complex materials and lighting are used.
 
 .. _class_ProjectSettings_property_rendering/quality/directional_shadow/size:
 
 - :ref:`int<class_int>` **rendering/quality/directional_shadow/size**
 
-Size in pixels of the directional shadow.
+The directional shadow's size in pixels. Higher values will result in sharper shadows, at the cost of performance.
 
 .. _class_ProjectSettings_property_rendering/quality/directional_shadow/size.mobile:
 
@@ -1666,35 +1740,35 @@ Size in pixels of the directional shadow.
 
 - :ref:`String<class_String>` **rendering/quality/driver/driver_name**
 
-Name of the configured video driver ("GLES2" or "GLES3").
+The video driver to use ("GLES2" or "GLES3").
 
-Note that the backend in use can be overridden at runtime via the ``--video-driver`` command line argument, or by the :ref:`rendering/quality/driver/fallback_to_gles2<class_ProjectSettings_property_rendering/quality/driver/fallback_to_gles2>` option if the target system does not support GLES3 and falls back to GLES2. In such cases, this property is not updated, so use :ref:`OS.get_current_video_driver<class_OS_method_get_current_video_driver>` to query it at runtime.
+Note that the backend in use can be overridden at runtime via the ``--video-driver`` command line argument, or by the :ref:`rendering/quality/driver/fallback_to_gles2<class_ProjectSettings_property_rendering/quality/driver/fallback_to_gles2>` option if the target system does not support GLES3 and falls back to GLES2. In such cases, this property is not updated, so use :ref:`OS.get_current_video_driver<class_OS_method_get_current_video_driver>` to query it at run-time.
 
 .. _class_ProjectSettings_property_rendering/quality/driver/fallback_to_gles2:
 
 - :ref:`bool<class_bool>` **rendering/quality/driver/fallback_to_gles2**
 
-Whether to allow falling back to the GLES2 driver if the GLES3 driver is not supported. Default value: ``false``.
+If ``true``, allows falling back to the GLES2 driver if the GLES3 driver is not supported.
 
-Note that the two video drivers are not drop-in replacements for each other, so a game designed for GLES3 might not work properly when falling back to GLES2. In particular, some features of the GLES3 backend are not available in GLES2. Enabling this setting also means that both ETC and ETC2 VRAM-compressed textures will be exported on Android and iOS, increasing the size of the game data pack.
+Note that the two video drivers are not drop-in replacements for each other, so a game designed for GLES3 might not work properly when falling back to GLES2. In particular, some features of the GLES3 backend are not available in GLES2. Enabling this setting also means that both ETC and ETC2 VRAM-compressed textures will be exported on Android and iOS, increasing the data pack's size.
 
 .. _class_ProjectSettings_property_rendering/quality/filters/anisotropic_filter_level:
 
 - :ref:`int<class_int>` **rendering/quality/filters/anisotropic_filter_level**
 
-Maximum Anisotropic filter level used for textures when anisotropy enabled.
+Maximum anisotropic filter level used for textures with anisotropy enabled. Higher values will result in sharper textures when viewed from oblique angles, at the cost of performance. Only power-of-two values are valid (2, 4, 8, 16).
 
 .. _class_ProjectSettings_property_rendering/quality/filters/use_nearest_mipmap_filter:
 
 - :ref:`bool<class_bool>` **rendering/quality/filters/use_nearest_mipmap_filter**
 
-Force to use nearest mipmap filtering when using mipmaps. This may increase performance in mobile as less memory bandwidth is used.
+If ``true``, uses nearest-neighbor mipmap filtering when using mipmaps (also called "bilinear filtering"), which will result in visible seams appearing between mipmap stages. This may increase performance in mobile as less memory bandwidth is used. If ``false``, linear mipmap filtering (also called "trilinear filtering") is used.
 
 .. _class_ProjectSettings_property_rendering/quality/intended_usage/framebuffer_allocation:
 
 - :ref:`int<class_int>` **rendering/quality/intended_usage/framebuffer_allocation**
 
-Strategy used for framebuffer allocation. The simpler it is, the less memory it uses (but the least features it supports).
+Strategy used for framebuffer allocation. The simpler it is, the less resources it uses (but the less features it supports).
 
 .. _class_ProjectSettings_property_rendering/quality/intended_usage/framebuffer_allocation.mobile:
 
@@ -1704,7 +1778,7 @@ Strategy used for framebuffer allocation. The simpler it is, the less memory it
 
 - :ref:`bool<class_bool>` **rendering/quality/reflections/high_quality_ggx**
 
-For reflection probes and panorama backgrounds (sky), use a high amount of samples to create ggx blurred versions (used for roughness).
+If ``true``, uses a high amount of samples to create blurred variants of reflection probes and panorama backgrounds (sky). Those blurred variants are used by rough materials.
 
 .. _class_ProjectSettings_property_rendering/quality/reflections/high_quality_ggx.mobile:
 
@@ -1714,7 +1788,7 @@ For reflection probes and panorama backgrounds (sky), use a high amount of sampl
 
 - :ref:`bool<class_bool>` **rendering/quality/reflections/texture_array_reflections**
 
-For reflection probes and panorama backgrounds (sky), use a texture array instead of mipmaps. This reduces jitter noise on reflections, but costs more performance and memory.
+If ``true``, uses texture arrays instead of mipmaps for reflection probes and panorama backgrounds (sky). This reduces jitter noise on reflections, but costs more performance and memory.
 
 .. _class_ProjectSettings_property_rendering/quality/reflections/texture_array_reflections.mobile:
 
@@ -1724,6 +1798,8 @@ For reflection probes and panorama backgrounds (sky), use a texture array instea
 
 - :ref:`bool<class_bool>` **rendering/quality/shading/force_blinn_over_ggx**
 
+If ``true``, uses faster but lower-quality Blinn model to generate blurred reflections instead of the GGX model.
+
 .. _class_ProjectSettings_property_rendering/quality/shading/force_blinn_over_ggx.mobile:
 
 - :ref:`bool<class_bool>` **rendering/quality/shading/force_blinn_over_ggx.mobile**
@@ -1732,6 +1808,8 @@ For reflection probes and panorama backgrounds (sky), use a texture array instea
 
 - :ref:`bool<class_bool>` **rendering/quality/shading/force_lambert_over_burley**
 
+If ``true``, uses faster but lower-quality Lambert material lighting model instead of Burley.
+
 .. _class_ProjectSettings_property_rendering/quality/shading/force_lambert_over_burley.mobile:
 
 - :ref:`bool<class_bool>` **rendering/quality/shading/force_lambert_over_burley.mobile**
@@ -1740,7 +1818,7 @@ For reflection probes and panorama backgrounds (sky), use a texture array instea
 
 - :ref:`bool<class_bool>` **rendering/quality/shading/force_vertex_shading**
 
-Force vertex shading for all rendering. This can increase performance a lot, but also reduces quality immensely. Can work to optimize on very low end mobile.
+If ``true``, forces vertex shading for all rendering. This can increase performance a lot, but also reduces quality immensely. Can be used to optimize performance on low-end mobile devices.
 
 .. _class_ProjectSettings_property_rendering/quality/shading/force_vertex_shading.mobile:
 
@@ -1774,7 +1852,7 @@ Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
 
 - :ref:`int<class_int>` **rendering/quality/shadow_atlas/size**
 
-Size for shadow atlas (used for point and omni lights). See documentation.
+Size for shadow atlas (used for OmniLights and SpotLights). See documentation.
 
 .. _class_ProjectSettings_property_rendering/quality/shadow_atlas/size.mobile:
 
@@ -1784,7 +1862,7 @@ Size for shadow atlas (used for point and omni lights). See documentation.
 
 - :ref:`int<class_int>` **rendering/quality/shadows/filter_mode**
 
-Shadow filter mode. The more complex the filter, the more memory bandwidth required.
+Shadow filter mode. Higher-quality settings result in smoother shadows that flicker less when moving. "Disabled" is the fastest option, but also has the lowest quality. "PCF5" is smoother but is also slower. "PCF13" is the smoothest option, but is also the slowest.
 
 .. _class_ProjectSettings_property_rendering/quality/shadows/filter_mode.mobile:
 
@@ -1816,41 +1894,43 @@ Weight subsurface scattering samples. Helps to avoid reading samples from unrela
 
 - :ref:`bool<class_bool>` **rendering/quality/voxel_cone_tracing/high_quality**
 
-Use high quality voxel cone tracing (looks better, but requires a higher end GPU).
+Use high-quality voxel cone tracing. This results in better-looking reflections, but is much more expensive on the GPU.
 
 .. _class_ProjectSettings_property_rendering/threads/thread_model:
 
 - :ref:`int<class_int>` **rendering/threads/thread_model**
 
-Thread model for rendering. Rendering on a thread can vastly improve performance, but syncinc to the main thread can cause a bit more jitter.
+Thread model for rendering. Rendering on a thread can vastly improve performance, but synchronizing to the main thread can cause a bit more jitter.
 
 .. _class_ProjectSettings_property_rendering/vram_compression/import_bptc:
 
 - :ref:`bool<class_bool>` **rendering/vram_compression/import_bptc**
 
+If ``true``, the texture importer will import VRAM-compressed textures using the BPTC algorithm. This texture compression algorithm is only supported on desktop platforms, and only when using the GLES3 renderer.
+
 .. _class_ProjectSettings_property_rendering/vram_compression/import_etc:
 
 - :ref:`bool<class_bool>` **rendering/vram_compression/import_etc**
 
-If the project uses this compression (usually low end mobile), texture importer will import these.
+If ``true``, the texture importer will import VRAM-compressed textures using the Ericsson Texture Compression algorithm. This algorithm doesn't support alpha channels in textures.
 
 .. _class_ProjectSettings_property_rendering/vram_compression/import_etc2:
 
 - :ref:`bool<class_bool>` **rendering/vram_compression/import_etc2**
 
-If the project uses this compression (usually high end mobile), texture importer will import these.
+If ``true``, the texture importer will import VRAM-compressed textures using the Ericsson Texture Compression 2 algorithm. This texture compression algorithm is only supported when using the GLES3 renderer.
 
 .. _class_ProjectSettings_property_rendering/vram_compression/import_pvrtc:
 
 - :ref:`bool<class_bool>` **rendering/vram_compression/import_pvrtc**
 
-If the project uses this compression (usually iOS), texture importer will import these.
+If ``true``, the texture importer will import VRAM-compressed textures using the PowerVR Texture Compression algorithm. This texture compression algorithm is only supported on iOS.
 
 .. _class_ProjectSettings_property_rendering/vram_compression/import_s3tc:
 
 - :ref:`bool<class_bool>` **rendering/vram_compression/import_s3tc**
 
-If the project uses this compression (usually Desktop and Consoles), texture importer will import these.
+If ``true``, the texture importer will import VRAM-compressed textures using the S3 Texture Compression algorithm. This algorithm is only supported on desktop platforms and consoles.
 
 .. _class_ProjectSettings_property_script:
 
@@ -1863,7 +1943,7 @@ Method Descriptions
 
 - void **add_property_info** **(** :ref:`Dictionary<class_Dictionary>` hint **)**
 
-Add a custom property info to a property. The dictionary must contain: name::ref:`String<class_String>`\ (the name of the property) and type::ref:`int<class_int>`\ (see TYPE\_\* in :ref:`@GlobalScope<class_@GlobalScope>`), and optionally hint::ref:`int<class_int>`\ (see PROPERTY_HINT\_\* in :ref:`@GlobalScope<class_@GlobalScope>`), hint_string::ref:`String<class_String>`.
+Adds a custom property info to a property. The dictionary must contain: name::ref:`String<class_String>`\ (the property's name) and type::ref:`int<class_int>`\ (see TYPE\_\* in :ref:`@GlobalScope<class_@GlobalScope>`), and optionally hint::ref:`int<class_int>`\ (see PROPERTY_HINT\_\* in :ref:`@GlobalScope<class_@GlobalScope>`), hint_string::ref:`String<class_String>`.
 
 Example:
 
@@ -1884,13 +1964,13 @@ Example:
 
 - void **clear** **(** :ref:`String<class_String>` name **)**
 
-Clear the whole configuration (not recommended, may break things).
+Clears the whole configuration (not recommended, may break things).
 
 .. _class_ProjectSettings_method_get_order:
 
 - :ref:`int<class_int>` **get_order** **(** :ref:`String<class_String>` name **)** const
 
-Return the order of a configuration value (influences when saved to the config file).
+Returns the order of a configuration value (influences when saved to the config file).
 
 .. _class_ProjectSettings_method_get_setting:
 
@@ -1900,19 +1980,19 @@ Return the order of a configuration value (influences when saved to the config f
 
 - :ref:`String<class_String>` **globalize_path** **(** :ref:`String<class_String>` path **)** const
 
-Convert a localized path (res://) to a full native OS path.
+Converts a localized path (``res://``) to a full native OS path.
 
 .. _class_ProjectSettings_method_has_setting:
 
 - :ref:`bool<class_bool>` **has_setting** **(** :ref:`String<class_String>` name **)** const
 
-Return ``true`` if a configuration value is present.
+Returns ``true`` if a configuration value is present.
 
 .. _class_ProjectSettings_method_load_resource_pack:
 
 - :ref:`bool<class_bool>` **load_resource_pack** **(** :ref:`String<class_String>` pack **)**
 
-Loads the contents of the .pck or .zip file specified by ``pack`` into the resource filesystem (res://). Returns ``true`` on success.
+Loads the contents of the .pck or .zip file specified by ``pack`` into the resource filesystem (``res://``). Returns ``true`` on success.
 
 Note: If a file from ``pack`` shares the same path as a file already in the resource filesystem, any attempts to load that file will use the file from ``pack``.
 
@@ -1920,7 +2000,7 @@ Note: If a file from ``pack`` shares the same path as a file already in the reso
 
 - :ref:`String<class_String>` **localize_path** **(** :ref:`String<class_String>` path **)** const
 
-Convert a path to a localized path (res:// path).
+Convert a path to a localized path (``res://`` path).
 
 .. _class_ProjectSettings_method_property_can_revert:
 
@@ -1932,13 +2012,13 @@ Returns ``true`` if the specified property exists and its initial value differs
 
 - :ref:`Variant<class_Variant>` **property_get_revert** **(** :ref:`String<class_String>` name **)**
 
-Returns the initial value of the specified property. Returns null if the property does not exist.
+Returns the specified property's initial value. Returns ``null`` if the property does not exist.
 
 .. _class_ProjectSettings_method_save:
 
 - :ref:`Error<enum_@GlobalScope_Error>` **save** **(** **)**
 
-Saves the configuration to the project.godot file.
+Saves the configuration to the ``project.godot`` file.
 
 .. _class_ProjectSettings_method_save_custom:
 
@@ -1954,7 +2034,7 @@ Saves the configuration to a custom file.
 
 - void **set_order** **(** :ref:`String<class_String>` name, :ref:`int<class_int>` position **)**
 
-Set the order of a configuration value (influences when saved to the config file).
+Sets the order of a configuration value (influences when saved to the config file).
 
 .. _class_ProjectSettings_method_set_setting:
 

+ 1 - 1
classes/class_regex.rst

@@ -139,5 +139,5 @@ Searches the text for the compiled pattern. Returns an array of :ref:`RegExMatch
 
 - :ref:`String<class_String>` **sub** **(** :ref:`String<class_String>` subject, :ref:`String<class_String>` replacement, :ref:`bool<class_bool>` all=false, :ref:`int<class_int>` offset=0, :ref:`int<class_int>` end=-1 **)** const
 
-Searches the text for the compiled pattern and replaces it with the specified string. Escapes and backreferences such as ``\1`` and ``\g<name>`` expanded and resolved. By default only the first instance is replaced but it can be changed for all instances (global replacement). The region to search within can be specified without modifying where the start and end anchor would be.
+Searches the text for the compiled pattern and replaces it with the specified string. Escapes and backreferences such as ``$1`` and ``$name`` are expanded and resolved. By default only the first instance is replaced but it can be changed for all instances (global replacement). The region to search within can be specified without modifying where the start and end anchor would be.
 

+ 3 - 1
classes/class_rigidbody2d.rst

@@ -167,7 +167,9 @@ A RigidBody2D has 4 behavior :ref:`mode<class_RigidBody2D_property_mode>`\ s: Ri
 
 **Note:** You should not change a RigidBody2D's ``position`` or ``linear_velocity`` every frame or even very often. If you need to directly affect the body's state, use :ref:`_integrate_forces<class_RigidBody2D_method__integrate_forces>`, which allows you to directly access the physics state.
 
-If you need to override the default physics behavior, you can write a custom force integration. See :ref:`custom_integrator<class_RigidBody2D_property_custom_integrator>`.
+Please also keep in mind that physics bodies manage their own transform which overwrites the ones you set. So any direct or indirect transformation (including scaling of the node or its parent) will be visible in the editor only, and immediately reset at runtime.
+
+If you need to override the default physics behavior or add a transformation at runtime, you can write a custom force integration. See :ref:`custom_integrator<class_RigidBody2D_property_custom_integrator>`.
 
 Property Descriptions
 ---------------------

+ 8 - 0
classes/class_scripteditor.rst

@@ -30,6 +30,8 @@ Methods
 +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
 | :ref:`Array<class_Array>`     | :ref:`get_open_scripts<class_ScriptEditor_method_get_open_scripts>` **(** **)** const                                                                                                             |
 +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                          | :ref:`goto_line<class_ScriptEditor_method_goto_line>` **(** :ref:`int<class_int>` line_number **)**                                                                                               |
++-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
 | void                          | :ref:`open_script_create_dialog<class_ScriptEditor_method_open_script_create_dialog>` **(** :ref:`String<class_String>` base_name, :ref:`String<class_String>` base_path **)**                    |
 +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
 
@@ -75,6 +77,12 @@ Returns a :ref:`Script<class_Script>` that is currently active in editor.
 
 Returns an array with all :ref:`Script<class_Script>` objects which are currently open in editor.
 
+.. _class_ScriptEditor_method_goto_line:
+
+- void **goto_line** **(** :ref:`int<class_int>` line_number **)**
+
+Goes to the specified line in the current script.
+
 .. _class_ScriptEditor_method_open_script_create_dialog:
 
 - void **open_script_create_dialog** **(** :ref:`String<class_String>` base_name, :ref:`String<class_String>` base_path **)**

+ 46 - 0
classes/class_textedit.rst

@@ -32,6 +32,10 @@ Properties
 +-----------------------------+-------------------------------------------------------------------------------------------+
 | :ref:`bool<class_bool>`     | :ref:`context_menu_enabled<class_TextEdit_property_context_menu_enabled>`                 |
 +-----------------------------+-------------------------------------------------------------------------------------------+
+| :ref:`bool<class_bool>`     | :ref:`draw_tabs<class_TextEdit_property_draw_tabs>`                                       |
++-----------------------------+-------------------------------------------------------------------------------------------+
+| :ref:`bool<class_bool>`     | :ref:`fold_gutter<class_TextEdit_property_fold_gutter>`                                   |
++-----------------------------+-------------------------------------------------------------------------------------------+
 | :ref:`int<class_int>`       | :ref:`hiding_enabled<class_TextEdit_property_hiding_enabled>`                             |
 +-----------------------------+-------------------------------------------------------------------------------------------+
 | :ref:`bool<class_bool>`     | :ref:`highlight_all_occurrences<class_TextEdit_property_highlight_all_occurrences>`       |
@@ -180,8 +184,14 @@ Theme Properties
 +---------------------------------+-----------------------------+
 | :ref:`Color<class_Color>`       | current_line_color          |
 +---------------------------------+-----------------------------+
+| :ref:`Color<class_Color>`       | executing_line_color        |
++---------------------------------+-----------------------------+
 | :ref:`StyleBox<class_StyleBox>` | focus                       |
 +---------------------------------+-----------------------------+
+| :ref:`Texture<class_Texture>`   | fold                        |
++---------------------------------+-----------------------------+
+| :ref:`Texture<class_Texture>`   | folded                      |
++---------------------------------+-----------------------------+
 | :ref:`Font<class_Font>`         | font                        |
 +---------------------------------+-----------------------------+
 | :ref:`Color<class_Color>`       | font_color                  |
@@ -387,6 +397,30 @@ If ``false``, the context menu disregards mouse location.
 
 If ``true``, a right click displays the context menu.
 
+.. _class_TextEdit_property_draw_tabs:
+
+- :ref:`bool<class_bool>` **draw_tabs**
+
++----------+----------------------+
+| *Setter* | set_draw_tabs(value) |
++----------+----------------------+
+| *Getter* | is_drawing_tabs()    |
++----------+----------------------+
+
+If ``true``, the "tab" character will have a visible representation.
+
+.. _class_TextEdit_property_fold_gutter:
+
+- :ref:`bool<class_bool>` **fold_gutter**
+
++----------+--------------------------------+
+| *Setter* | set_fold_gutter_enabled(value) |
++----------+--------------------------------+
+| *Getter* | is_fold_gutter_enabled()       |
++----------+--------------------------------+
+
+If ``true``, the fold gutter is visible. This enables folding groups of indented lines.
+
 .. _class_TextEdit_property_hiding_enabled:
 
 - :ref:`int<class_int>` **hiding_enabled**
@@ -528,6 +562,8 @@ Add a keyword and its color.
 
 - :ref:`bool<class_bool>` **can_fold** **(** :ref:`int<class_int>` line **)** const
 
+Returns if the given line is foldable, that is, it has indented lines right below it.
+
 .. _class_TextEdit_method_clear_colors:
 
 - void **clear_colors** **(** **)**
@@ -582,10 +618,14 @@ Clears the current selection.
 
 - void **fold_all_lines** **(** **)**
 
+Folds all lines that are possible to be folded (see :ref:`can_fold<class_TextEdit_method_can_fold>`).
+
 .. _class_TextEdit_method_fold_line:
 
 - void **fold_line** **(** :ref:`int<class_int>` line **)**
 
+Folds the given line, if possible (see :ref:`can_fold<class_TextEdit_method_can_fold>`).
+
 .. _class_TextEdit_method_get_breakpoints:
 
 - :ref:`Array<class_Array>` **get_breakpoints** **(** **)** const
@@ -612,6 +652,8 @@ Return the amount of total lines in the text.
 
 - :ref:`PopupMenu<class_PopupMenu>` **get_menu** **(** **)** const
 
+Returns the :ref:`PopupMenu<class_PopupMenu>` of this ``TextEdit``. By default, this menu is displayed when right-clicking on the ``TextEdit``.
+
 .. _class_TextEdit_method_get_selection_from_column:
 
 - :ref:`int<class_int>` **get_selection_from_column** **(** **)** const
@@ -660,6 +702,8 @@ Insert a given text at the cursor position.
 
 - :ref:`bool<class_bool>` **is_folded** **(** :ref:`int<class_int>` line **)** const
 
+Returns if the given line is folded.
+
 .. _class_TextEdit_method_is_line_hidden:
 
 - :ref:`bool<class_bool>` **is_line_hidden** **(** :ref:`int<class_int>` line **)** const
@@ -730,6 +774,8 @@ Perform undo operation.
 
 - void **unfold_line** **(** :ref:`int<class_int>` line **)**
 
+Unfolds the given line, if folded.
+
 .. _class_TextEdit_method_unhide_all_lines:
 
 - void **unhide_all_lines** **(** **)**

+ 6 - 0
classes/class_translationserver.rst

@@ -24,6 +24,8 @@ Methods
 +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
 | void                        | :ref:`clear<class_TranslationServer_method_clear>` **(** **)**                                                                             |
 +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
+| :ref:`Array<class_Array>`   | :ref:`get_loaded_locales<class_TranslationServer_method_get_loaded_locales>` **(** **)** const                                             |
++-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
 | :ref:`String<class_String>` | :ref:`get_locale<class_TranslationServer_method_get_locale>` **(** **)** const                                                             |
 +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
 | :ref:`String<class_String>` | :ref:`get_locale_name<class_TranslationServer_method_get_locale_name>` **(** :ref:`String<class_String>` locale **)** const                |
@@ -62,6 +64,10 @@ Adds a :ref:`Translation<class_Translation>` resource.
 
 Clears the server from all translations.
 
+.. _class_TranslationServer_method_get_loaded_locales:
+
+- :ref:`Array<class_Array>` **get_loaded_locales** **(** **)** const
+
 .. _class_TranslationServer_method_get_locale:
 
 - :ref:`String<class_String>` **get_locale** **(** **)** const

+ 1 - 1
classes/class_vector2.rst

@@ -289,7 +289,7 @@ Returns the vector reflected from a plane defined by the given normal.
 
 - :ref:`Vector2<class_Vector2>` **rotated** **(** :ref:`float<class_float>` phi **)**
 
-Returns the vector rotated by ``phi`` radians.
+Returns the vector rotated by ``phi`` radians. See also :ref:`@GDScript.deg2rad<class_@GDScript_method_deg2rad>`.
 
 .. _class_Vector2_method_round:
 

+ 8 - 0
classes/class_visualserver.rst

@@ -386,6 +386,8 @@ Methods
 +---------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
 | void                                                    | :ref:`light_set_shadow_color<class_VisualServer_method_light_set_shadow_color>` **(** :ref:`RID<class_RID>` light, :ref:`Color<class_Color>` color **)**                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |
 +---------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+| void                                                    | :ref:`light_set_use_gi<class_VisualServer_method_light_set_use_gi>` **(** :ref:`RID<class_RID>` light, :ref:`bool<class_bool>` enabled **)**                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |
++---------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
 | :ref:`RID<class_RID>`                                   | :ref:`lightmap_capture_create<class_VisualServer_method_lightmap_capture_create>` **(** **)**                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |
 +---------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
 | :ref:`AABB<class_AABB>`                                 | :ref:`lightmap_capture_get_bounds<class_VisualServer_method_lightmap_capture_get_bounds>` **(** :ref:`RID<class_RID>` capture **)** const                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       |
@@ -2662,6 +2664,12 @@ Initializes the visual server.
 
 - void **light_set_shadow_color** **(** :ref:`RID<class_RID>` light, :ref:`Color<class_Color>` color **)**
 
+.. _class_VisualServer_method_light_set_use_gi:
+
+- void **light_set_use_gi** **(** :ref:`RID<class_RID>` light, :ref:`bool<class_bool>` enabled **)**
+
+Sets whether GI probes capture light information from this light.
+
 .. _class_VisualServer_method_lightmap_capture_create:
 
 - :ref:`RID<class_RID>` **lightmap_capture_create** **(** **)**