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Some small fixups

Michael Alexsander Silva Dias 6 years ago
parent
commit
f9ac4bce06
2 changed files with 15 additions and 18 deletions
  1. 14 17
      tutorials/2d/particle_systems_2d.rst
  2. 1 1
      tutorials/physics/using_kinematic_body_2d.rst

+ 14 - 17
tutorials/2d/particle_systems_2d.rst

@@ -166,24 +166,21 @@ means particles are drawn according to their emission order (default).
 ParticlesMaterial settings
 --------------------------
 
+.. Commented out as not implemented in 3.x for now.
 ..
-
-    Commented out as not implemented in 3.x for now.
-
-    Direction
-    ~~~~~~~~~
-
-    This is the base angle at which particles emit. Default is ``0`` (down):
-
-    .. image:: img/paranim1.gif
-
-    Changing it will change the emissor direction, but gravity will still
-    affect them:
-
-    .. image:: img/paranim2.gif
-
-    This parameter is useful because, by rotating the node, gravity will
-    also be rotated. Changing direction allows them to be separated.
+   Direction
+   ~~~~~~~~~
+..
+   This is the base angle at which particles emit. Default is ``0`` (down):
+..
+   .. image:: img/paranim1.gif
+..
+   Changing it will change the emissor direction, but gravity will still affect them:
+..
+   .. image:: img/paranim2.gif
+..
+   This parameter is useful because, by rotating the node, gravity will
+   also be rotated. Changing direction allows them to be separated.
 
 Spread
 ~~~~~~

+ 1 - 1
tutorials/physics/using_kinematic_body_2d.rst

@@ -92,7 +92,7 @@ other parameters allowing you to customize the slide behavior:
     This is the maximum angle before a surface is no longer considered a "floor".
 
 ``move_and_slide_with_snap``
-~~~~~~~~~~~~~~~~~~
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 This method adds some additional functionality to ``move_and_slide()`` by adding
 the ``snap`` parameter. As long as this vector is in contact with the ground, the