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@@ -489,12 +489,11 @@ With the following names:
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However, if you are using custom modules or custom engine code, you
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However, if you are using custom modules or custom engine code, you
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may instead want to configure your binaries as custom export templates
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may instead want to configure your binaries as custom export templates
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-here:
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+in the project export menu. You must have **Advanced Options** enabled
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+to set this.
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.. image:: img/wintemplates.webp
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.. image:: img/wintemplates.webp
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-Select matching architecture in the export config.
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-
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You don't need to copy them in this case, just reference the resulting
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You don't need to copy them in this case, just reference the resulting
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files in the ``bin\`` directory of your Godot source folder, so the next
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files in the ``bin\`` directory of your Godot source folder, so the next
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time you build, you will automatically have the custom templates referenced.
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time you build, you will automatically have the custom templates referenced.
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