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Add a note about ConfigFile in the Saving games tutorial

This closes #2879.

Co-authored-by: nikhilCad <[email protected]>
Hugo Locurcio 6 年之前
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共有 1 個文件被更改,包括 5 次插入0 次删除
  1. 5 0
      tutorials/io/saving_games.rst

+ 5 - 0
tutorials/io/saving_games.rst

@@ -12,6 +12,11 @@ Advanced save game systems should allow for additional information about
 an arbitrary number of objects. This will allow the save function to
 an arbitrary number of objects. This will allow the save function to
 scale as the game grows more complex.
 scale as the game grows more complex.
 
 
+.. note::
+
+    If you're looking to save user configuration, you can use the
+    :ref:`class_ConfigFile` class for this purpose.
+
 Identify persistent objects
 Identify persistent objects
 ---------------------------
 ---------------------------