|
@@ -27,7 +27,8 @@ other solutions you can try:
|
|
speed. The faster the object moves, the larger the collision shape should
|
|
speed. The faster the object moves, the larger the collision shape should
|
|
extend outside of the object to ensure it can collide with thin walls more
|
|
extend outside of the object to ensure it can collide with thin walls more
|
|
reliably.
|
|
reliably.
|
|
-- Increase **Physics Ticks per Second** in the advanced Project Settings. While
|
|
|
|
|
|
+- Increase :ref:`Physics Ticks per Second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`
|
|
|
|
+ in the advanced Project Settings. While
|
|
this has other benefits (such as more stable simulation and reduced input
|
|
this has other benefits (such as more stable simulation and reduced input
|
|
lag), this increases CPU utilization and may not be viable for mobile/web
|
|
lag), this increases CPU utilization and may not be viable for mobile/web
|
|
platforms. Multipliers of the default value of ``60`` (such as ``120``, ``180``
|
|
platforms. Multipliers of the default value of ``60`` (such as ``120``, ``180``
|
|
@@ -44,7 +45,8 @@ causes the simulation to become wobbly, making the objects unable to rest on top
|
|
of each other without moving.
|
|
of each other without moving.
|
|
|
|
|
|
Increasing the physics simulation rate can help alleviate this issue. To do so,
|
|
Increasing the physics simulation rate can help alleviate this issue. To do so,
|
|
-increase **Physics Ticks per Second** in the advanced Project Settings. Note
|
|
|
|
|
|
+increase :ref:`Physics Ticks per Second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`
|
|
|
|
+in the advanced Project Settings. Note
|
|
that increases CPU utilization and may not be viable for mobile/web platforms.
|
|
that increases CPU utilization and may not be viable for mobile/web platforms.
|
|
Multipliers of the default value of ``60`` (such as ``120``, ``180`` or ``240``)
|
|
Multipliers of the default value of ``60`` (such as ``120``, ``180`` or ``240``)
|
|
should be preferred for a smooth appearance on most displays.
|
|
should be preferred for a smooth appearance on most displays.
|
|
@@ -83,7 +85,9 @@ simulation rate (as making the shape thicker would cause a disconnect between
|
|
the RigidBody's visual representation and its collision).
|
|
the RigidBody's visual representation and its collision).
|
|
|
|
|
|
In both cases, increasing the physics simulation rate can also help alleviate
|
|
In both cases, increasing the physics simulation rate can also help alleviate
|
|
-this issue. To do so, increase **Physics Ticks per Second** in the advanced
|
|
|
|
|
|
+this issue. To do so, increase
|
|
|
|
+:ref:`Physics Ticks per Second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`
|
|
|
|
+in the advanced
|
|
Project Settings. Note that this increases CPU utilization and may not be viable
|
|
Project Settings. Note that this increases CPU utilization and may not be viable
|
|
for mobile/web platforms. Multipliers of the default value of ``60`` (such as
|
|
for mobile/web platforms. Multipliers of the default value of ``60`` (such as
|
|
``120``, ``180`` or ``240``) should be preferred for a smooth appearance on most
|
|
``120``, ``180`` or ``240``) should be preferred for a smooth appearance on most
|
|
@@ -115,7 +119,9 @@ vehicle (due to tunneling), but also that the simulation has little data to work
|
|
with in general at such a high speed.
|
|
with in general at such a high speed.
|
|
|
|
|
|
Fast-moving vehicles can benefit a lot from an increased physics simulation
|
|
Fast-moving vehicles can benefit a lot from an increased physics simulation
|
|
-rate. To do so, increase **Physics Ticks per Second** in the advanced Project
|
|
|
|
|
|
+rate. To do so, increase
|
|
|
|
+:ref:`Physics Ticks per Second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`
|
|
|
|
+in the advanced Project
|
|
Settings. Note that this increases CPU utilization and may not be viable for
|
|
Settings. Note that this increases CPU utilization and may not be viable for
|
|
mobile/web platforms. Multipliers of the default value of ``60`` (such as
|
|
mobile/web platforms. Multipliers of the default value of ``60`` (such as
|
|
``120``, ``180`` or ``240``) should be preferred for a smooth appearance on most
|
|
``120``, ``180`` or ``240``) should be preferred for a smooth appearance on most
|