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@@ -225,8 +225,11 @@ SceneTree
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Although Nodes are an incredibly powerful and versatile concept, be aware that
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every node has a cost. Built-in functions such as `_process()` and
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-`_physics_process()` propagate through the tree. This housekeeping can reduce
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-performance when you have very large numbers of nodes (usually in the thousands).
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+`_physics_process()` propagate through the tree. This housekeeping can reduce
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+performance when you have a very large numbers of nodes (how many exactly
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+depends on the target platform and can range from thousands to tens of
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+thousands so ensure that you profile performance on all target platforms
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+during development).
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Each node is handled individually in the Godot renderer. Therefore, a smaller
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number of nodes with more in each can lead to better performance.
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