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@@ -514,6 +514,21 @@ I use a large number of textures, so few items are being batched.
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Appendix
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~~~~~~~~
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+Batched Primitives
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+^^^^^^^^^^^^^^^^^^
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+
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+Note that not all primitives can be batched, and batching is not guaranteed,
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+especially with primitives using an anti-aliased border. The following
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+primitive types are currently available:
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+
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+- RECT
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+- NINEPATCH (depending on wrapping mode)
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+- POLY
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+- LINE
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+
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+With non-batched primitives you may be able to get better performance drawing
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+them manually with polys in a ``_draw()`` function.
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+
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.. _doc_batching_light_scissoring_threshold_calculation:
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Light scissoring threshold calculation
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