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@@ -230,14 +230,14 @@ and consider splitting a complicated scene into multiple, smaller branches.
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Connections: groups and signals
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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-You can control nodes by accessing them using a script and calling functions (built-in or user-defined) on them.
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-But there's more: You can also place them in a group and call a function on all nodes contained in this group!
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-This is explained in the :ref:`scripting documentation <doc_scripting_continued>`.
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+You can control nodes by accessing them via script and calling built-in
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+or user-defined functions on them. You can also place nodes in a group
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+and call functions on all nodes in this group. See more in the
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+:ref:`scripting documentation <doc_scripting_continued>`.
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-But there's more! Certain nodes throw signals when certain actions happen.
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-You can connect these signals to call a specific function when they happen.
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-Note that you can define your own signals and send them whenever you want.
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-See the :ref:`signals documentation <doc_gdscript_signals>` for details.
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+Nodes can send a signal when a specified action occurs. A signal can
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+be set to call any function. You can define custom signals and specify
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+when they are triggered. See more in the :ref:`signals documentation <doc_gdscript_signals>`.
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Script serialization
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^^^^^^^^^^^^^^^^^^^^
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@@ -259,7 +259,8 @@ Creating a script that inherits :ref:`class_Resource` will allow you to create c
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Using Godot in C++
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------------------
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-For your information, Godot also allows you to develop your project directly in C++ by using its API, which is not possible with Unity at the moment. As an example, you can consider Godot Engine's editor as a "game" written in C++ using Godot API.
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+Godot allows you to develop your project directly in C++ by using its API, which is not possible with Unity at the moment.
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+As an example, you can consider Godot Engine's editor as a "game" written in C++ using the Godot API.
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If you are interested in using Godot in C++, you may want to start reading the :ref:`Developing in
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C++ <doc_introduction_to_godot_development>` page.
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