|
@@ -0,0 +1,84 @@
|
|
|
|
+.. _doc_release_policy:
|
|
|
|
+
|
|
|
|
+Godot release policy
|
|
|
|
+====================
|
|
|
|
+
|
|
|
|
+Godot versioning
|
|
|
|
+----------------
|
|
|
|
+
|
|
|
|
+Godot uses ``major.minor.patch`` version numbering. However, it does not
|
|
|
|
+strictly follow `Semantic Versioning <https://semver.org/>`__. This means that
|
|
|
|
+releases considered "semver-minor" by that standard (such as 3.1 -> 3.2) will
|
|
|
|
+most likely introduce breaking changes. Still, there won't be as many breaking
|
|
|
|
+changes as a "semver-major" version bump such as 3.2 -> 4.0.
|
|
|
|
+
|
|
|
|
+In the interest of stability and usability, patch releases may occasionally
|
|
|
|
+introduce small breaking changes as well. When repackaging Godot projects (e.g.
|
|
|
|
+in a Flatpak), make sure to always use the same patch version as the one used to
|
|
|
|
+initially export the project.
|
|
|
|
+
|
|
|
|
+.. note::
|
|
|
|
+
|
|
|
|
+ The first release in a major/minor release series doesn't end with a
|
|
|
|
+ trailing zero. For example, the first release in the 3.2 series is ``3.2``,
|
|
|
|
+ not ``3.2.0``.
|
|
|
|
+
|
|
|
|
+Release support timeline
|
|
|
|
+------------------------
|
|
|
|
+
|
|
|
|
+Godot versions are supported for a certain amount of time. While these durations
|
|
|
|
+are not set in stone, here's a table with the expected level of support
|
|
|
|
+for each Godot version:
|
|
|
|
+
|
|
|
|
++-------------+-------------------+--------------------------------------------------------------------------+
|
|
|
|
+| **Version** | **Release date** | **Support level** |
|
|
|
|
++-------------+-------------------+--------------------------------------------------------------------------+
|
|
|
|
+| Godot 4.0 | ~2021 (see below) | |unstable| *Current focus of development (unstable).* |
|
|
|
|
++-------------+-------------------+--------------------------------------------------------------------------+
|
|
|
|
+| Godot 3.2 | January 2020 | |supported| Backwards-compatible new features (backported from the |
|
|
|
|
+| | | ``master`` branch) as well as bug, security, and platform support fixes. |
|
|
|
|
++-------------+-------------------+--------------------------------------------------------------------------+
|
|
|
|
+| Godot 3.1 | March 2019 | |partial| Only critical, security and platform support fixes. |
|
|
|
|
++-------------+-------------------+--------------------------------------------------------------------------+
|
|
|
|
+| Godot 3.0 | January 2018 | |partial| Only critical, security and platform support fixes. |
|
|
|
|
++-------------+-------------------+--------------------------------------------------------------------------+
|
|
|
|
+| Godot 2.1 | July 2016 | |partial| Only critical, security and platform support fixes. |
|
|
|
|
++-------------+-------------------+--------------------------------------------------------------------------+
|
|
|
|
+| Godot 2.0 | February 2016 | |eol| No longer supported. |
|
|
|
|
++-------------+-------------------+--------------------------------------------------------------------------+
|
|
|
|
+| Godot 1.1 | May 2015 | |eol| No longer supported. |
|
|
|
|
++-------------+-------------------+--------------------------------------------------------------------------+
|
|
|
|
+| Godot 1.0 | December 2014 | |eol| No longer supported. |
|
|
|
|
++-------------+-------------------+--------------------------------------------------------------------------+
|
|
|
|
+
|
|
|
|
+.. |supported| image:: img/supported.png
|
|
|
|
+.. |partial| image:: img/partial.png
|
|
|
|
+.. |eol| image:: img/eol.png
|
|
|
|
+.. |unstable| image:: img/unstable.png
|
|
|
|
+
|
|
|
|
+**Legend:**
|
|
|
|
+|supported| Full support -
|
|
|
|
+|partial| Partial support -
|
|
|
|
+|eol| No support (end of life) -
|
|
|
|
+|unstable| Development version
|
|
|
|
+
|
|
|
|
+Pre-release Godot versions aren't intended to be used in production and are
|
|
|
|
+provided on a best-effort basis.
|
|
|
|
+
|
|
|
|
+When is the next release out?
|
|
|
|
+-----------------------------
|
|
|
|
+
|
|
|
|
+While Godot contributors aren't working under any deadlines, there's usually a
|
|
|
|
+major or minor Godot release made available every year. Following this trend,
|
|
|
|
+this means Godot 4.0 will most likely be released in **2021**.
|
|
|
|
+
|
|
|
|
+Patch releases are made available more frequently, typically every 2-6 months
|
|
|
|
+while a release is fully supported. Partially supported releases will only have
|
|
|
|
+new patch releases once an important security or platform support fix has been
|
|
|
|
+merged.
|
|
|
|
+
|
|
|
|
+.. seealso::
|
|
|
|
+
|
|
|
|
+ The `roadmap <https://github.com/godotengine/godot-roadmap>`__ repository
|
|
|
|
+ documents features that have been agreed upon and may be implemented in future
|
|
|
|
+ Godot releases.
|