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-:article_outdated: True
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-
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.. _doc_command_line_tutorial:
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Command line tutorial
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@@ -29,72 +27,87 @@ suitable for this workflow.
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Command line reference
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----------------------
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+.. |release| image:: img/template_release.svg
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+.. |debug| image:: img/template_debug.svg
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+.. |editor| image:: img/editor.svg
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+
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+**Legend**
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+
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+- |release| Available in editor builds, debug export templates and release export templates.
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+- |debug| Available in editor builds and debug export templates only.
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+- |editor| Only available in editor builds.
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+
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+Note that unknown command line arguments have no effect whatsoever. The engine
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+will **not** warn you when using a command line argument that doesn't exist with a
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+given build type.
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+
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**General options**
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-+----------------------------+----------------------------------------------------------------------+
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-| Command | Description |
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-+----------------------------+----------------------------------------------------------------------+
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-| ``-h``, ``--help`` | Display the list of command line options. |
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-+----------------------------+----------------------------------------------------------------------+
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-| ``--version`` | Display the version string. |
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-+----------------------------+----------------------------------------------------------------------+
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-| ``-v``, ``--verbose`` | Use verbose stdout mode. |
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-+----------------------------+----------------------------------------------------------------------+
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-| ``-q, --quiet`` | Quiet mode, silences stdout messages. Errors are still displayed. |
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-+----------------------------+----------------------------------------------------------------------+
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++----------------------------+-----------------------------------------------------------------------------+
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+| Command | Description |
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++----------------------------+-----------------------------------------------------------------------------+
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+| ``-h``, ``--help`` | |release| Display the list of command line options. |
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++----------------------------+-----------------------------------------------------------------------------+
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+| ``--version`` | |release| Display the version string. |
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++----------------------------+-----------------------------------------------------------------------------+
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+| ``-v``, ``--verbose`` | |release| Use verbose stdout mode. |
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++----------------------------+-----------------------------------------------------------------------------+
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+| ``-q``, ``--quiet`` | |release| Quiet mode, silences stdout messages. Errors are still displayed. |
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++----------------------------+-----------------------------------------------------------------------------+
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**Run options**
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+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| Command | Description |
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+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| ``--`` | Separator for user-provided arguments. Following arguments are not used by the engine, but can be read from ``OS.get_cmdline_user_args()``. |
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+| ``--``, ``++`` | |release| Separator for user-provided arguments. Following arguments are not used by the engine, but can be read from ``OS.get_cmdline_user_args()``. |
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+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| ``-e``, ``--editor`` | Start the editor instead of running the scene (:ref:`target=editor <doc_introduction_to_the_buildsystem_target>` must be used). |
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+| ``-e``, ``--editor`` | |editor| Start the editor instead of running the scene. |
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+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| ``-p``, ``--project-manager`` | Start the Project Manager, even if a project is auto-detected (:ref:`target=editor <doc_introduction_to_the_buildsystem_target>` must be used). |
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+| ``-p``, ``--project-manager`` | |editor| Start the Project Manager, even if a project is auto-detected. |
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+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| ``--debug-server <uri>`` | Start the editor debug server (``<protocol>://<host/IP>[:<port>]``, e.g. ``tcp://127.0.0.1:6007``) |
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+| ``--debug-server <uri>`` | |editor| Start the editor debug server (``<protocol>://<host/IP>[:<port>]``, e.g. ``tcp://127.0.0.1:6007``) |
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+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| ``--quit`` | Quit after the first iteration. |
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+| ``--quit`` | |release| Quit after the first iteration. |
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+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| ``-l``, ``--language <locale>`` | Use a specific locale. ``<locale>`` follows the format ``language_Script_COUNTRY_VARIANT`` where language is a 2 or 3-letter language code in lower case |
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-| | and the rest is optional. See :ref:`doc_locales` for more details. |
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+| ``--quit-after`` | |release| Quit after the given number of iterations. Set to 0 to disable. |
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+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| ``--path <directory>`` | Path to a project (``<directory>`` must contain a 'project.godot' file). |
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+| ``-l``, ``--language <locale>`` | |release| Use a specific locale. ``<locale>`` follows the format ``language_Script_COUNTRY_VARIANT`` where language is a 2 or 3-letter language code in |
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+| | lowercase and the rest is optional. See :ref:`doc_locales` for more details. |
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+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| ``-u``, ``--upwards`` | Scan folders upwards for 'project.godot' file. |
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+| ``--path <directory>`` | |release| Path to a project (``<directory>`` must contain a 'project.godot' file). |
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+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| ``--main-pack <file>`` | Path to a pack (.pck) file to load. |
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+| ``-u``, ``--upwards`` | |release| Scan folders upwards for 'project.godot' file. |
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+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| ``--render-thread <mode>`` | Render thread mode ('unsafe', 'safe', 'separate'). See :ref:`Thread Model <class_ProjectSettings_property_rendering/driver/threads/thread_model>` |
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-| | for more details. |
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+| ``--main-pack <file>`` | |release| Path to a pack (.pck) file to load. |
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+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| ``--remote-fs <address>`` | Remote filesystem (``<host/IP>[:<port>]`` address). |
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+| ``--render-thread <mode>`` | |release| Render thread mode ('unsafe', 'safe', 'separate'). See :ref:`Thread Model <class_ProjectSettings_property_rendering/driver/threads/thread_model>` |
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+| | for more details. |
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+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| ``--remote-fs-password <password>`` | Password for remote filesystem. |
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+| ``--remote-fs <address>`` | |release| Remote filesystem (``<host/IP>[:<port>]`` address). |
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+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| ``--audio-driver <driver>`` | Audio driver. Use ``--help`` first to display the list of available drivers. |
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+| ``--remote-fs-password <password>`` | |release| Password for remote filesystem. |
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+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| ``--display-driver <driver>`` | Display driver (and rendering driver). Use ``--help`` first to display the list of available drivers. |
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+| ``--audio-driver <driver>`` | |release| Audio driver. Use ``--help`` first to display the list of available drivers. |
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+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| ``--rendering-method <renderer>`` | Renderer name. Requires driver support. |
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+| ``--display-driver <driver>`` | |release| Display driver (and rendering driver). Use ``--help`` first to display the list of available drivers. |
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+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| ``--rendering-driver <driver>`` | Rendering driver (depends on display driver). Use ``--help`` first to display the list of available drivers. |
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+| ``--rendering-method <renderer>`` | |release| Renderer name. Requires driver support. |
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+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| ``--gpu-index <device_index>`` | Use a specific GPU (run with ``--verbose`` to get available device list). |
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+| ``--rendering-driver <driver>`` | |release| Rendering driver (depends on display driver). Use ``--help`` first to display the list of available drivers. |
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+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| ``--text-driver <driver>`` | Text driver ('Fonts', 'BiDi', 'shaping') |
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+| ``--gpu-index <device_index>`` | |release| Use a specific GPU (run with ``--verbose`` to get available device list). |
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+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| ``--tablet-driver <driver>`` | Pen tablet input driver. |
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+| ``--text-driver <driver>`` | |release| Text driver (Fonts, BiDi, shaping). |
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+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| ``--headless`` | Enable headless mode (``--display-driver headless --audio-driver Dummy``). Useful for servers and with ``--script``. |
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+| ``--tablet-driver <driver>`` | |release| Pen tablet input driver. |
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+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| ``--write-movie <file>`` | Run the engine in a way that a movie is written (by default .avi MJPEG). Fixed FPS is forced when enabled, but can be used to change movie FPS. |
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-| | Disabling vsync can speed up movie writing but makes interaction more difficult. |
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+| ``--headless`` | |release| Enable headless mode (``--display-driver headless --audio-driver Dummy``). Useful for servers and with ``--script``. |
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+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
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-| ``--disable-vsync`` | Force disabling of vsync. Run the engine in a way that a movie is written (by default .avi MJPEG). |
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-| | Fixed FPS is forced when enabled, but can be used to change movie FPS. |
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+| ``--write-movie <file>`` | |release| Run the engine in a way that a movie is written (usually with .avi or .png extension). |
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+| | ``--fixed-fps`` is forced when enabled, but can be used to change movie FPS. |
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+| | ``--disable-vsync`` can speed up movie writing but makes interaction more difficult. |
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+| | ``--quit-after`` can be used to specify the number of frames to write. |
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+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
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**Display options**
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@@ -102,117 +115,148 @@ Command line reference
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+------------------------------------+----------------------------------------------------------------------------+
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| Command | Description |
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+------------------------------------+----------------------------------------------------------------------------+
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-| ``-f``, ``--fullscreen`` | Request fullscreen mode. |
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+| ``-f``, ``--fullscreen`` | |release| Request fullscreen mode. |
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+------------------------------------+----------------------------------------------------------------------------+
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-| ``-m``, ``--maximized`` | Request a maximized window. |
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+| ``-m``, ``--maximized`` | |release| Request a maximized window. |
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+------------------------------------+----------------------------------------------------------------------------+
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-| ``-w``, ``--windowed`` | Request windowed mode. |
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+| ``-w``, ``--windowed`` | |release| Request windowed mode. |
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+------------------------------------+----------------------------------------------------------------------------+
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-| ``-t``, ``--always-on-top`` | Request an always-on-top window. |
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+| ``-t``, ``--always-on-top`` | |release| Request an always-on-top window. |
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+------------------------------------+----------------------------------------------------------------------------+
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-| ``--resolution <W>x<H>`` | Request window resolution. |
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+| ``--resolution <W>x<H>`` | |release| Request window resolution. |
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+------------------------------------+----------------------------------------------------------------------------+
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-| ``--position <X>,<Y>`` | Request window position. |
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+| ``--position <X>,<Y>`` | |release| Request window position. |
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+------------------------------------+----------------------------------------------------------------------------+
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-| ``--single-window`` | Use a single window (no separate subwindows). |
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+| ``--screen <N>`` | |release| Request window screen. |
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+------------------------------------+----------------------------------------------------------------------------+
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-| ``--xr-mode <mode>`` | Select XR mode (default/off/on). |
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+| ``--single-window`` | |release| Use a single window (no separate subwindows). |
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++------------------------------------+----------------------------------------------------------------------------+
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+| ``--xr-mode <mode>`` | |release| Select XR mode ('default', 'off', 'on'). |
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+------------------------------------+----------------------------------------------------------------------------+
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**Debug options**
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-.. note::
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-
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- Debug options are only available in the editor and debug export templates
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- (they require ``debug`` or ``release_debug`` build targets, see
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- :ref:`doc_introduction_to_the_buildsystem_target` for more details).
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-
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-+------------------------------+---------------------------------------------------------------------------------------------------------+
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-| Command | Description |
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-+------------------------------+---------------------------------------------------------------------------------------------------------+
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-| ``-d``, ``--debug`` | Debug (local stdout debugger). |
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-+------------------------------+---------------------------------------------------------------------------------------------------------+
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-| ``-b``, ``--breakpoints`` | Breakpoint list as source::line comma-separated pairs, no spaces (use %20 instead). |
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-+------------------------------+---------------------------------------------------------------------------------------------------------+
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-| ``--profiling`` | Enable profiling in the script debugger. |
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-+------------------------------+---------------------------------------------------------------------------------------------------------+
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-| ``--gpu-profile`` | Show a GPU profile of the tasks that took the most time during frame rendering. |
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-+------------------------------+---------------------------------------------------------------------------------------------------------+
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-| ``--gpu-validation`` | Enable graphics API :ref:`validation layers <doc_vulkan_validation_layers>` for debugging. |
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-+------------------------------+---------------------------------------------------------------------------------------------------------+
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-| ``--gpu-abort`` | Abort on GPU errors (usually validation layer errors), may help see the problem if your system freezes. |
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-+------------------------------+---------------------------------------------------------------------------------------------------------+
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-| ``--remote-debug <uri>`` | Remote debug (``<protocol>://<host/IP>[:<port>]``, e.g. ``tcp://127.0.0.1:6007``). |
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-+------------------------------+---------------------------------------------------------------------------------------------------------+
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-| ``--debug-collisions`` | Show collision shapes when running the scene. |
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-+------------------------------+---------------------------------------------------------------------------------------------------------+
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-| ``--debug-paths`` | Show path lines when running the scene. |
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-+------------------------------+---------------------------------------------------------------------------------------------------------+
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-| ``--debug-navigation`` | Show navigation polygons when running the scene. |
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-+------------------------------+---------------------------------------------------------------------------------------------------------+
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-| ``--debug-stringnames`` | Print all StringName allocations to stdout when the engine quits. |
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-+------------------------------+---------------------------------------------------------------------------------------------------------+
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-| ``--frame-delay <ms>`` | Simulate high CPU load (delay each frame by <ms> milliseconds). |
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-+------------------------------+---------------------------------------------------------------------------------------------------------+
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-| ``--time-scale <scale>`` | Force time scale (higher values are faster, 1.0 is normal speed). |
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-+------------------------------+---------------------------------------------------------------------------------------------------------+
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-| ``--disable-render-loop`` | Disable render loop so rendering only occurs when called explicitly from script. |
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-+------------------------------+---------------------------------------------------------------------------------------------------------+
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-| ``--disable-crash-handler`` | Disable crash handler when supported by the platform code. |
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-+------------------------------+---------------------------------------------------------------------------------------------------------+
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-| ``--fixed-fps <fps>`` | Force a fixed number of frames per second. This setting disables real-time synchronization. |
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-+------------------------------+---------------------------------------------------------------------------------------------------------+
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-| ``--print-fps`` | Print the frames per second to the stdout. |
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-+------------------------------+---------------------------------------------------------------------------------------------------------+
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++--------------------------------+-----------------------------------------------------------------------------------------------------------------+
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+| Command | Description |
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++--------------------------------+-----------------------------------------------------------------------------------------------------------------+
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+| ``-d``, ``--debug`` | |release| Debug (local stdout debugger). |
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++--------------------------------+-----------------------------------------------------------------------------------------------------------------+
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+| ``-b``, ``--breakpoints`` | |release| Breakpoint list as source::line comma-separated pairs, no spaces (use ``%20`` instead). |
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++--------------------------------+-----------------------------------------------------------------------------------------------------------------+
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+| ``--profiling`` | |release| Enable profiling in the script debugger. |
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++--------------------------------+-----------------------------------------------------------------------------------------------------------------+
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+| ``--gpu-profile`` | |release| Show a GPU profile of the tasks that took the most time during frame rendering. |
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++--------------------------------+-----------------------------------------------------------------------------------------------------------------+
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+| ``--gpu-validation`` | |release| Enable graphics API :ref:`validation layers <doc_vulkan_validation_layers>` for debugging. |
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++--------------------------------+-----------------------------------------------------------------------------------------------------------------+
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+| ``--gpu-abort`` | |debug| Abort on GPU errors (usually validation layer errors), may help see the problem if your system freezes. |
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++--------------------------------+-----------------------------------------------------------------------------------------------------------------+
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+| ``--remote-debug <uri>`` | |release| Remote debug (``<protocol>://<host/IP>[:<port>]``, e.g. ``tcp://127.0.0.1:6007``). |
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++--------------------------------+-----------------------------------------------------------------------------------------------------------------+
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+| ``--single-threaded-scene`` | |release| Scene tree runs in single-threaded mode. Sub-thread groups are disabled and run on the main thread. |
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++--------------------------------+-----------------------------------------------------------------------------------------------------------------+
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+| ``--debug-collisions`` | |debug| Show collision shapes when running the scene. |
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++--------------------------------+-----------------------------------------------------------------------------------------------------------------+
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+| ``--debug-paths`` | |debug| Show path lines when running the scene. |
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++--------------------------------+-----------------------------------------------------------------------------------------------------------------+
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+| ``--debug-navigation`` | |debug| Show navigation polygons when running the scene. |
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++--------------------------------+-----------------------------------------------------------------------------------------------------------------+
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+| ``--debug-avoidance`` | |debug| Show navigation avoidance debug visuals when running the scene. |
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++--------------------------------+-----------------------------------------------------------------------------------------------------------------+
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+| ``--debug-stringnames`` | |debug| Print all StringName allocations to stdout when the engine quits. |
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++--------------------------------+-----------------------------------------------------------------------------------------------------------------+
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+| ``--frame-delay <ms>`` | |release| Simulate high CPU load (delay each frame by <ms> milliseconds). |
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++--------------------------------+-----------------------------------------------------------------------------------------------------------------+
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+| ``--time-scale <scale>`` | |release| Force time scale (higher values are faster, 1.0 is normal speed). |
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++--------------------------------+-----------------------------------------------------------------------------------------------------------------+
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+| ``--disable-vsync`` | |release| Forces disabling of vertical synchronization, even if enabled in the project settings. |
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+| | Does not override driver-level V-Sync enforcement. |
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++--------------------------------+-----------------------------------------------------------------------------------------------------------------+
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+| ``--disable-render-loop`` | |release| Disable render loop so rendering only occurs when called explicitly from script. |
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++--------------------------------+-----------------------------------------------------------------------------------------------------------------+
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+| ``--disable-crash-handler`` | |release| Disable crash handler when supported by the platform code. |
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++--------------------------------+-----------------------------------------------------------------------------------------------------------------+
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+| ``--fixed-fps <fps>`` | |release| Force a fixed number of frames per second. This setting disables real-time synchronization. |
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++--------------------------------+-----------------------------------------------------------------------------------------------------------------+
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+| ``--delta-smoothing <enable>`` | |release| Enable or disable frame delta smoothing ('enable', 'disable'). |
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++--------------------------------+-----------------------------------------------------------------------------------------------------------------+
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+| ``--print-fps`` | |release| Print the frames per second to the stdout. |
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++--------------------------------+-----------------------------------------------------------------------------------------------------------------+
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**Standalone tools**
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-+------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
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-| Command | Description |
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-+------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
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-| ``-s``, ``--script <script>`` | Run a script. |
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-+------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
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-| ``--check-only`` | Only parse for errors and quit (use with ``--script``). |
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-+------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
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-| ``--export-release <preset> <path>`` | Export the project using the given preset and matching release template (:ref:`target=editor <doc_introduction_to_the_buildsystem_target>` must |
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-| | be used). The preset name should match one defined in export_presets.cfg. ``<path>`` should be absolute or relative to the project directory, |
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-| | and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist. |
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-+------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
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-| ``--export-debug <preset> <path>`` | Like ``--export-release``, but use debug template (:ref:`target=editor <doc_introduction_to_the_buildsystem_target>` must be used). |
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-+------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
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-| ``--export-pack <preset> <path>`` | Like ``--export-release``, but only export the game pack for the given preset. The ``<path>`` extension determines whether it will be in PCK |
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-| | or ZIP format (:ref:`target=editor <doc_introduction_to_the_buildsystem_target>` must be used). |
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-+------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
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-| ``--convert-3to4 [<max_file_kb>] [<max_line_size>]`` | Convert project from Godot 3.x to Godot 4.x. |
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-+------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
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-| ``--validate-conversion-3to4 [<max_file_kb>] [<max_line_size>]`` | Show what elements will be renamed when converting project from Godot 3.x to Godot 4.x. |
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-+------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
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-| ``--doctool <path>`` | Dump the engine API reference to the given ``<path>`` in XML format, merging if existing files are found |
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-| | (:ref:`target=editor <doc_introduction_to_the_buildsystem_target>` must be used). |
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-+------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
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-| ``--no-docbase`` | Disallow dumping the base types (used with ``--doctool``, :ref:`target=editor <doc_introduction_to_the_buildsystem_target>` must be used). |
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-+------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
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-| ``--build-solutions`` | Build the scripting solutions (e.g. for C# projects, :ref:`target=editor <doc_introduction_to_the_buildsystem_target>` must be used). |
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-| | Implies ``--editor`` and requires a valid project to edit. |
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-+------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
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-| ``--dump-gdextension-interface`` | Generate GDExtension header file 'gdnative_interface.h' in the current folder. This file is the base file required to implement a GDExtension. |
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-+------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
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-| ``--dump-extension-api`` | Generate JSON dump of the Godot API for GDExtension bindings named 'extension_api.json' in the current folder |
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-| | (:ref:`target=editor <doc_introduction_to_the_buildsystem_target>` must be used). |
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-+------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
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-| ``--startup-benchmark`` | Benchmark the startup time and print it to console. |
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-+------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
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-| ``--startup-benchmark-file <path>`` | Benchmark the startup time and save it to a given file in JSON format. |
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-+------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
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++------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
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+| Command | Description |
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++------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
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+| ``-s``, ``--script <script>`` | |release| Run a script. |
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++------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
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+| ``--check-only`` | |release| Only parse for errors and quit (use with ``--script``). |
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++------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
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+| ``--export-release <preset> <path>`` | |editor| Export the project using the given preset and matching release template. The preset name |
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+| | should match one defined in export_presets.cfg. ``<path>`` should be absolute or relative to the project directory, |
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+| | and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist. |
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++------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
|
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+| ``--export-debug <preset> <path>`` | |editor| Like ``--export-release``, but use debug template. |
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++------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
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+| ``--export-pack <preset> <path>`` | |editor| Like ``--export-release``, but only export the game pack for the given preset. The ``<path>`` extension determines whether it will be in PCK |
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+| | or ZIP format. |
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|
++------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
|
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+| ``--convert-3to4 [<max_file_kb>] [<max_line_size>]`` | |editor| Convert project from Godot 3.x to Godot 4.x. |
|
|
|
++------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
|
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|
+| ``--validate-conversion-3to4 [<max_file_kb>] [<max_line_size>]`` | |editor| Show what elements will be renamed when converting project from Godot 3.x to Godot 4.x. |
|
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|
++------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
|
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|
+| ``--doctool [<path>]`` | |editor| Dump the engine API reference to the given ``<path>`` in XML format, merging if existing files are found. |
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|
++------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
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|
+| ``--no-docbase`` | |editor| Disallow dumping the base types (used with ``--doctool``). |
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|
++------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
|
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|
+| ``--gdscript-docs <path>`` | |editor| Rather than dumping the engine API, generate API reference from the inline documentation in the GDScript files found in <path> |
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+| | (used with ``--doctool``). |
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|
++------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
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|
+| ``--build-solutions`` | |editor| Build the scripting solutions (e.g. for C# projects). Implies ``--editor`` and requires a valid project to edit. |
|
|
|
++------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
|
+| ``--dump-gdextension-interface`` | |editor| Generate GDExtension header file 'gdnative_interface.h' in the current folder. This file is the base file required to implement a GDExtension. |
|
|
|
++------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
|
+| ``--dump-extension-api`` | |editor| Generate JSON dump of the Godot API for GDExtension bindings named 'extension_api.json' in the current folder. |
|
|
|
++------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
|
+| ``--validate-extension-api <path>`` | |editor| Validate an extension API file dumped (with the option above) from a previous version of the engine to ensure API compatibility. |
|
|
|
+| | If incompatibilities or errors are detected, the return code will be non-zero. |
|
|
|
++------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
|
+| ``--benchmark`` | |editor| Benchmark the run time and print it to console. |
|
|
|
++------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
|
+| ``--benchmark-file <path>`` | |editor| Benchmark the run time and save it to a given file in JSON format. The path should be absolute. |
|
|
|
++------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
|
|
|
|
Path
|
|
|
----
|
|
|
|
|
|
-It is recommended that your Godot editor binary be in your ``PATH`` environment
|
|
|
+It is recommended to place your Godot editor binary in your ``PATH`` environment
|
|
|
variable, so it can be executed easily from any place by typing ``godot``.
|
|
|
You can do so on Linux by placing the Godot binary in ``/usr/local/bin`` and
|
|
|
making sure it is called ``godot`` (case-sensitive).
|
|
|
|
|
|
+To achieve this on Windows or macOS easily, you can install Godot using
|
|
|
+`Scoop <https://scoop.sh>`__ (on Windows) or `Homebrew <https://brew.sh>`__
|
|
|
+(on macOS). This will automatically make the copy of Godot installed
|
|
|
+available in the ``PATH``:
|
|
|
+
|
|
|
+.. tabs::
|
|
|
+
|
|
|
+ .. code-tab:: sh Windows
|
|
|
+
|
|
|
+ # Standard editor:
|
|
|
+ scoop install godot
|
|
|
+
|
|
|
+ # Editor with C# support (will be available as `godot-mono` in `PATH`):
|
|
|
+ scoop install godot-mono
|
|
|
+
|
|
|
+ .. code-tab:: sh macOS
|
|
|
+
|
|
|
+ # Standard editor:
|
|
|
+ brew install godot
|
|
|
+
|
|
|
+ # Editor with C# support (will be available as `godot-mono` in `PATH`):
|
|
|
+ brew install godot-mono
|
|
|
+
|
|
|
Setting the project path
|
|
|
------------------------
|
|
|
|
|
@@ -357,8 +401,8 @@ the package's format, either PCK or ZIP.
|
|
|
|
|
|
.. warning::
|
|
|
|
|
|
- When specifying a relative path as the path for `--export-release`, `--export-debug`
|
|
|
- or `--export-pack`, the path will be relative to the directory containing
|
|
|
+ When specifying a relative path as the path for ``--export-release``, ``--export-debug``
|
|
|
+ or ``--export-pack``, the path will be relative to the directory containing
|
|
|
the ``project.godot`` file, **not** relative to the current working directory.
|
|
|
|
|
|
Running a script
|