Explorar o código

Fixed minor error in wording in Scene Organisation tutorial (#4780)

* Fixed minor error in wording in Scene Organisation tutorial
Lunadyn %!s(int64=4) %!d(string=hai) anos
pai
achega
fc9edcc549

+ 1 - 1
getting_started/workflow/best_practices/scene_organization.rst

@@ -254,7 +254,7 @@ Choosing a node tree structure
 So, a developer starts work on a game only to stop at the vast possibilities
 So, a developer starts work on a game only to stop at the vast possibilities
 before them. They might know what they want to do, what systems they want to
 before them. They might know what they want to do, what systems they want to
 have, but *where* to put them all? Well, how one goes about making their game
 have, but *where* to put them all? Well, how one goes about making their game
-is always up to them. One can construct node trees in a myriad of ways.
+is always up to them. One can construct node trees in countless ways.
 But, for those who are unsure, this helpful guide can give them a sample of
 But, for those who are unsure, this helpful guide can give them a sample of
 a decent structure to start with.
 a decent structure to start with.