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Merge pull request #7179 from mhilbrunner/about-intro

Update About > Introduction for Godot 4
Max Hilbrunner 2 anni fa
parent
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fcdce11d22
1 ha cambiato i file con 64 aggiunte e 68 eliminazioni
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      about/introduction.rst

+ 64 - 68
about/introduction.rst

@@ -6,105 +6,101 @@ Introduction
 ::
 
     func _ready():
-        $Label.text = "Hello world!"
+        print("Hello world!")
 
-Welcome to the official documentation of Godot Engine, the free and open source
+Welcome to the official documentation of **Godot Engine**, the free and open source
 community-driven 2D and 3D game engine! Behind this mouthful, you will find a
 powerful yet user-friendly tool that you can use to develop any kind of game,
 for any platform and with no usage restriction whatsoever.
 
-This page gives a broad presentation of the engine and of the contents
-of this documentation, so that you know where to start if you are a beginner or
-where to look if you need info on a specific feature.
+This page gives a broad overview of the engine and of this documentation,
+so that you know where to start if you are a beginner or
+where to look if you need information on a specific feature.
 
 Before you start
 ----------------
 
 The :ref:`Tutorials and resources <doc_community_tutorials>` page lists
 video tutorials contributed by the community. If you prefer video to text,
-those may be worth a look.
+consider checking them out. Otherwise, :ref:`Getting Started <sec-learn>`
+is a great starting point.
 
 In case you have trouble with one of the tutorials or your project,
 you can find help on the various :ref:`Community channels <doc_community_channels>`,
-especially the Godot Discord community and Q&A.
+especially the Godot `Discord`_ community and
+`Q&A <https://godotengine.org/qa/>`_.
 
 About Godot Engine
 ------------------
 
-A game engine is a complex tool, and it is therefore difficult to present Godot
-in a few words. Here's a quick synopsis, which you are free to reuse
-if you need a quick write-up about Godot Engine.
+A game engine is a complex tool and difficult to present in a few words.
+Here's a quick synopsis, which you are free to reuse
+if you need a quick write-up about Godot Engine:
 
     Godot Engine is a feature-packed, cross-platform game engine to create 2D
     and 3D games from a unified interface. It provides a comprehensive set of
-    common tools, so users can focus on making games without having to
-    reinvent the wheel. Games can be exported in one click to a number of
-    platforms, including the major desktop platforms (Linux, macOS, Windows)
-    as well as mobile (Android, iOS) and web-based (HTML5) platforms.
-
-    Godot is completely free and open source under the permissive MIT
-    license. No strings attached, no royalties, nothing. Users' games are
-    theirs, down to the last line of engine code. Godot's development is fully
-    independent and community-driven, empowering users to help shape their
-    engine to match their expectations. It is supported by the `Godot
-    Foundation <https://godot.foundation/>`_ not-for-profit.
-
-For a more in-depth view of the engine, you are encouraged to read this
-documentation further, especially the :ref:`Getting Started <sec-learn>` series.
-
-About the documentation
------------------------
-
-This documentation is continuously written, corrected, edited, and revamped by
-members of the Godot Engine community. It is edited via text files in the
-`reStructuredText <https://www.sphinx-doc.org/en/stable/rest.html>`_ markup
-language and then compiled into a static website/offline document using the
-open source `Sphinx <https://www.sphinx-doc.org>`_ and `ReadTheDocs
-<https://readthedocs.org/>`_ tools.
-
-.. note:: You can contribute to Godot's documentation by opening issue tickets
-          or sending patches via pull requests on its GitHub
-          `source repository <https://github.com/godotengine/godot-docs>`_, or
-          translating it into your language on `Hosted Weblate
-          <https://hosted.weblate.org/projects/godot-engine/godot-docs/>`_.
-
-All the contents are under the permissive Creative Commons Attribution 3.0
-(`CC BY 3.0 <https://creativecommons.org/licenses/by/3.0/>`_) license, with
-attribution to "Juan Linietsky, Ariel Manzur and the Godot Engine community".
+    common tools, so that users can focus on making games without having to
+    reinvent the wheel. Games can be exported with one click to a number of
+    platforms, including the major desktop platforms (Linux, macOS, Windows),
+    mobile platforms (Android, iOS), as well as Web-based platforms and consoles.
+
+    Godot is completely free and open source under the :ref:`permissive MIT
+    license <doc_complying_with_licenses>`. No strings attached, no royalties,
+    nothing. Users' games are theirs, down to the last line of engine code.
+    Godot's development is fully independent and community-driven, empowering
+    users to help shape their engine to match their expectations.
+    It is supported by the `Godot Foundation <https://godot.foundation/>`_
+    not-for-profit.
+
 
 Organization of the documentation
 ---------------------------------
 
-This documentation is organized in several sections with an impressively
-unbalanced distribution of contents – but the way it is split up should be
-relatively intuitive:
+This documentation is organized into several sections:
 
-- The **About** section contains this introduction as well as
-  the information about the engine, its history, its licensing, authors, etc. It
+- **About** contains this introduction as well as
+  information about the engine, its history, its licensing, authors, etc. It
   also contains the :ref:`doc_faq`.
-- The **Getting Started** section is the *raison d'être* of this
-  documentation, as it contains all the necessary information on using the
+- **Getting Started** contains all necessary information on using the
   engine to make games. It starts with the :ref:`Step by step
   <toc-learn-step_by_step>` tutorial which should be the entry point for all
-  new users.
-- The **Manual** section can be read as needed,
+  new users. **This is the best place to start if you're new!**
+- The **Manual** can be read  or referenced as needed,
   in any order. It contains feature-specific tutorials and documentation.
-- The **Contributing** section gives the information related to contributing to
-  the engine development, e.g. how to report bugs, help with the documentation, etc.
-  It also contains subsections intended for advanced users and contributors
-  to the engine development, with the information on compiling the engine,
-  contributing to the editor, or developing C++ modules.
-- The **Community** section is dedicated to the life of its community.
-  It points to various community channels like Godot Contributors Chat and
-  Discord and contains a list of recommended third-party tutorials outside
-  of this documentation.
-- Finally, the **Class reference** is the documentation of the Godot API,
-  which is also available directly within the engine's script editor. It is
-  generated automatically from a file in the main source repository, therefore
-  the generated files of the documentation are not meant to be modified. See
-  :ref:`doc_updating_the_class_reference` for details.
+- **Contributing** gives information related to contributing to
+  Godot, whether to the core engine, documentation, demos or other parts.
+  It describes how to report bugs, how contributor workflows are organized, etc.
+  It also contains sections intended for advanced users and contributors,
+  with information on compiling the engine, contributing to the editor,
+  or developing C++ modules.
+- **Community** is dedicated to the life of Godot's community.
+  It points to various community channels like the
+  `Godot Contributors Chat <https://chat.godotengine.org/>`_ and
+  `Discord`_ and contains a list of recommended third-party tutorials and
+  materials outside of this documentation.
+- Finally, the **Class reference** documents the full Godot API,
+  also available directly within the engine's script editor.
+  You can find information on all classes, functions, signals and so on here.
 
 In addition to this documentation, you may also want to take a look at the
 various `Godot demo projects <https://github.com/godotengine/godot-demo-projects>`_.
 
-Have fun reading and making games with Godot Engine!
+About this documentation
+------------------------
+
+Members of the Godot Engine community continuously write, correct, edit, and
+improve this documentation. We are always looking for more help. You can also
+contribute by opening Github issues or translating the documentation into your language.
+If you are interested in helping, see :ref:`Ways to contribute <doc_ways_to_contribute>`
+and :ref:`Writing documentation <doc_contributing_writing_documentation>`,
+or get in touch with the `Documentation team <https://godotengine.org/teams/#documentation>`_
+on `Godot Contributors Chat <https://chat.godotengine.org/>`_.
+
+All documentation content is licensed under the permissive Creative Commons Attribution 3.0
+(`CC BY 3.0 <https://creativecommons.org/licenses/by/3.0/>`_) license,
+with attribution to "*Juan Linietsky, Ariel Manzur, and the Godot Engine community*"
+unless otherwise noted.
+
+*Have fun reading and making games with Godot Engine!*
+
+.. _Discord: https://discord.gg/4JBkykG