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@@ -7,7 +7,8 @@ Out of the box Godot gives you all the basic support to setup an XR project.
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XR specific game mechanics however need to be implemented on top of this foundation.
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XR specific game mechanics however need to be implemented on top of this foundation.
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While Godot makes this relatively easy this can still be a daunting task.
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While Godot makes this relatively easy this can still be a daunting task.
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-For this reason Godot has developed a toolkit called `Godot XR Tools <https://github/GodotVR/godot-xr-tools>`_ that implements many of the basic mechanics found in XR games, from locomotion to object interaction to UI interaction.
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+For this reason Godot has developed a toolkit called `Godot XR Tools <https://github.com/GodotVR/godot-xr-tools>`_
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+that implements many of the basic mechanics found in XR games, from locomotion to object interaction to UI interaction.
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This toolkit is designed to work with both OpenXR and WebXR runtimes.
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This toolkit is designed to work with both OpenXR and WebXR runtimes.
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We'll be using this as a base for our documentation here.
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We'll be using this as a base for our documentation here.
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