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@@ -770,7 +770,7 @@ function to set everything up for a new game:
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}
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Now connect the ``timeout()`` signal of each of the Timer nodes (``StartTimer``,
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-``ScoreTimer`` ,and ``MobTimer``) to the main script. ``StartTimer`` will start
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+``ScoreTimer``, and ``MobTimer``) to the main script. ``StartTimer`` will start
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the other two timers. ``ScoreTimer`` will increment the score by 1.
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.. tabs::
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@@ -891,7 +891,7 @@ Create the following as children of the ``HUD`` node:
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- :ref:`Button <class_Button>` named ``StartButton``.
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- :ref:`Timer <class_Timer>` named ``MessageTimer``.
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-Click on the ``ScoreLabel`` and type a number into the _Text_ field in the
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+Click on the ``ScoreLabel`` and type a number into the ``Text`` field in the
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Inspector. The default font for ``Control`` nodes is small and doesn't scale
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well. There is a font file included in the game assets called
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"Xolonium-Regular.ttf". To use this font, do the following for each of
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@@ -1170,10 +1170,10 @@ Since the game is played with keyboard controls, it would be convenient if we
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could also start the game by pressing a key on the keyboard. One way to do this
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is using the "Shortcut" property of the ``Button`` node.
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-In the ``HUD`` scene, select the ``StartButton`` and find its _Shortcut_ property
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+In the ``HUD`` scene, select the ``StartButton`` and find its ``Shortcut`` property
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in the Inspector. Select "New Shortcut" and click on the "Shortcut" item. A
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-second _Shortcut_ property will appear. Select "New InputEventAction" and click
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-the new "InputEvent". Finally, in the _Action_ property, type the name "ui_select".
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+second ``Shortcut`` property will appear. Select "New InputEventAction" and click
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+the new "InputEvent". Finally, in the ``Action`` property, type the name "ui_select".
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This is the default input event associated with the spacebar.
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.. image:: img/start_button_shortcut.png
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