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@@ -26,8 +26,8 @@ organisation of Godot's Git repository.
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Git source repository
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---------------------
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-The ``repository on GitHub <https://github.com/godotengine/godot>``_ is a
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-``Git <https://git-scm.com>``_ code repository together with an embedded
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+The `repository on GitHub <https://github.com/godotengine/godot>`_ is a
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+`Git <https://git-scm.com>`_ code repository together with an embedded
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issue tracker and PR system.
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The Git version control system is the tool used to keep track of successive
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@@ -40,7 +40,7 @@ use them (especially GitHub's online editor).
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.. seealso:: The first sections of Git's "Book" are a good introduction to
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the tool's philosophy and the various commands you need to
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master in your daily workflow. You can read them online on the
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- ``Git SCM <https://git-scm.com/book/en/v2>``_ website.
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+ `Git SCM <https://git-scm.com/book/en/v2>`_ website.
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The branches on the Git repository are organized as follows:
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@@ -62,7 +62,7 @@ The branches on the Git repository are organized as follows:
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Forking and cloning
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-------------------
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-The first step is to *fork* the ``godotengine/godot <https://github.com/godotengine/godot>``_
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+The first step is to *fork* the `godotengine/godot <https://github.com/godotengine/godot>`_
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repository on GitHub. To do so, you will need to have a GitHub account and to
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be logged in. In the top right corner of the repository's GitHub page, you
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should see the "Fork" button as shown below:
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