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Recommend `unshaded` render mode for quad in Advanced post-processing

This prevents the quad from being affected by lighting, while also
improving performance.
Hugo Locurcio 1 年之前
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共有 1 個文件被更改,包括 2 次插入0 次删除
  1. 2 0
      tutorials/shaders/advanced_postprocessing.rst

+ 2 - 0
tutorials/shaders/advanced_postprocessing.rst

@@ -46,6 +46,8 @@ and sets the vertex position in clip space directly.
 .. code-block:: glsl
 
   shader_type spatial;
+  // Prevent the quad from being affected by lighting and fog. This also improves performance.
+  render_mode unshaded, disable_fog;
 
   void vertex() {
     POSITION = vec4(VERTEX.xy, 1.0, 1.0);