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Merge pull request #9797 from mhilbrunner/fix-spellcheck

3.x spellchecker fixes
Max Hilbrunner пре 11 месеци
родитељ
комит
fec48235ab
2 измењених фајлова са 3 додато и 1 уклоњено
  1. 2 0
      _tools/codespell-ignore.txt
  2. 1 1
      tutorials/rendering/jitter_stutter.rst

+ 2 - 0
_tools/codespell-ignore.txt

@@ -5,3 +5,5 @@ que
 raison
 raison
 uint
 uint
 subtile
 subtile
+implementors
+thirdparty

+ 1 - 1
tutorials/rendering/jitter_stutter.rst

@@ -155,7 +155,7 @@ default ``60``, or set ``Engine.physics_fps`` at run-time in a
 script. Values that are a multiple of the monitor refresh rate (typically
 script. Values that are a multiple of the monitor refresh rate (typically
 ``60``) work best when physics interpolation is disabled, as they will avoid
 ``60``) work best when physics interpolation is disabled, as they will avoid
 jitter. This means values such as ``120``, ``180`` and ``240`` are good starting
 jitter. This means values such as ``120``, ``180`` and ``240`` are good starting
-points. As a bonus, higher physics FPSes make tunneling and physics unstability
+points. As a bonus, higher physics FPSes make tunneling and physics instability
 issues less likely to occur.
 issues less likely to occur.
 
 
 The downside of increasing physics FPS is that CPU usage will increase, which
 The downside of increasing physics FPS is that CPU usage will increase, which