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Update internationalizing_games.rst

fixed locale path on project settings

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tutorials/i18n/internationalizing_games.rst

@@ -292,12 +292,12 @@ Testing translations
 You may want to test a project's translation before releasing it. Godot provides two ways
 to do this.
 
-First, in the Project Settings, under **Input Devices > Locale**, there is a **Test**
+First, in the Project Settings, under **Internationalization > Locale** (with advanced settings enabled), there is a **Test**
 property. Set this property to the locale code of the language you want to test. Godot will
 run the project with that locale when the project is run (either from the editor or when
 exported).
 
-.. image:: img/locale_test.png
+.. image:: img/locale_test.webp
 
 Keep in mind that since this is a project setting, it will show up in version control when
 it is set to a non-empty value. Therefore, it should be set back to an empty value before