Browse Source

Merge pull request #293 from Qard/patch-1

Fixed some typos
Rémi Verschelde 8 years ago
parent
commit
ffda915fb7
1 changed files with 5 additions and 5 deletions
  1. 5 5
      tutorials/step_by_step/scenes_and_nodes.rst

+ 5 - 5
tutorials/step_by_step/scenes_and_nodes.rst

@@ -66,7 +66,7 @@ tree fashion). It has the following properties:
 -  Scenes can be *instanced* (more on that later).
 -  Scenes can be *instanced* (more on that later).
 -  Running a game means running a scene.
 -  Running a game means running a scene.
 -  There can be several scenes in a project, but for it to start, one of
 -  There can be several scenes in a project, but for it to start, one of
-   them must selected to be loaded first.
+   them must be selected to be loaded first.
 
 
 Basically, the Godot editor is a **scene editor**. It has plenty of
 Basically, the Godot editor is a **scene editor**. It has plenty of
 tools for editing 2D and 3D scenes as well as user interfaces, but all
 tools for editing 2D and 3D scenes as well as user interfaces, but all
@@ -76,11 +76,11 @@ that compose it.
 Creating a new project
 Creating a new project
 ----------------------
 ----------------------
 
 
-Theory is boring, so let's change subject and go practical. Following a
+Theory is boring, so let's change the subject and go practical. Following a
 long tradition in tutorials, the first project will be a hello world.
 long tradition in tutorials, the first project will be a hello world.
 For this, the editor will be used.
 For this, the editor will be used.
 
 
-When godot executable is run outside a project, the Project Manager
+When the godot executable is run outside a project, the Project Manager
 appears. This helps developers manage their projects.
 appears. This helps developers manage their projects.
 
 
 .. image:: /img/project_manager.png
 .. image:: /img/project_manager.png
@@ -148,8 +148,8 @@ hello.scn in Scene -> Save:
 .. image:: /img/save_scene.png
 .. image:: /img/save_scene.png
 
 
 And here's when something funny happens. The file dialog is a special
 And here's when something funny happens. The file dialog is a special
-file dialog, and only allows to save inside the project. The project
-root is "res://" which means "resource path. This means that files can
+file dialog, and only allows you to save inside the project. The project
+root is "res://" which means "resource path". This means that files can
 only be saved inside the project. For the future, when doing file
 only be saved inside the project. For the future, when doing file
 operations in Godot, remember that "res://" is the resource path, and no
 operations in Godot, remember that "res://" is the resource path, and no
 matter the platform or install location, it is the way to locate where
 matter the platform or install location, it is the way to locate where