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@@ -45,7 +45,7 @@ The other three bodies extend from :ref:`PhysicsBody2D <class_PhysicsBody2D>`:
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- :ref:`RigidBody2D <class_RigidBody2D>`
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- :ref:`RigidBody2D <class_RigidBody2D>`
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This is the node that implements simulated 2D physics. You do not control a
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This is the node that implements simulated 2D physics. You do not control a
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``RigidBody2D`` directly, but instead you apply forces to it (gravity, impulses,
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``RigidBody2D`` directly, but instead you apply forces to it (gravity, impulses,
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- etc.) and the physics engine calculates the resulting movement. :ref:`Read more about using rigid bodies. <_doc_rigid_body>`
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+ etc.) and the physics engine calculates the resulting movement. :ref:`Read more about using rigid bodies. <doc_rigid_body>`
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- :ref:`KinematicBody2D <class_KinematicBody2D>`
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- :ref:`KinematicBody2D <class_KinematicBody2D>`
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A body that provides collision detection, but no physics. All movement and
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A body that provides collision detection, but no physics. All movement and
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