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[2D Game Tutorial] Explicit add child node clarification (#6225)

* [Dodge The Creeps] Explicit add child node clarification

Added explicit "add child node" instead of "add animated sprite 2d node as a child"
Also added Ctrl+A shortcut so users get slowly familiarized with the optimal workflow
TheYellowArchitect 2 years ago
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fff8355a8e
1 changed files with 2 additions and 2 deletions
  1. 2 2
      getting_started/first_2d_game/02.player_scene.rst

+ 2 - 2
getting_started/first_2d_game/02.player_scene.rst

@@ -53,8 +53,8 @@ or :kbd:`Cmd + S` on macOS.
 Sprite animation
 ~~~~~~~~~~~~~~~~
 
-Click on the ``Player`` node and add an :ref:`AnimatedSprite2D
-<class_AnimatedSprite2D>` node as a child. The ``AnimatedSprite2D`` will handle the
+Click on the ``Player`` node and add (:kbd:`Ctrl + A`) a child node :ref:`AnimatedSprite2D
+<class_AnimatedSprite2D>`. The ``AnimatedSprite2D`` will handle the
 appearance and animations for our player. Notice that there is a warning symbol
 next to the node. An ``AnimatedSprite2D`` requires a :ref:`SpriteFrames
 <class_SpriteFrames>` resource, which is a list of the animations it can