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@@ -194,10 +194,10 @@ There are several specialized types of InputEvent, described in the table below:
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| | as feedback. (more on this below) |
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| | as feedback. (more on this below) |
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+-------------------------------------------------------------------+-----------------------------------------+
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+-------------------------------------------------------------------+-----------------------------------------+
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-Actions
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--------
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+Input actions
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+-------------
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-Actions are a grouping of zero or more InputEvents into a commonly
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+Input actions are a grouping of zero or more InputEvents into a commonly
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understood title (for example, the default "ui_left" action grouping both joypad-left input and a keyboard's left arrow key). They are not required to represent an
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understood title (for example, the default "ui_left" action grouping both joypad-left input and a keyboard's left arrow key). They are not required to represent an
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InputEvent but are useful because they abstract various inputs when
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InputEvent but are useful because they abstract various inputs when
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programming the game logic.
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programming the game logic.
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@@ -239,6 +239,12 @@ The Input singleton has a method for this:
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// Feedback.
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// Feedback.
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Input.ParseInputEvent(ev);
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Input.ParseInputEvent(ev);
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+
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+.. seealso::
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+
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+ See :ref:`doc_first_3d_game_input_actions` for a tutorial on adding input
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+ actions in the project settings.
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+
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InputMap
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InputMap
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--------
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--------
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