Commit History

Author SHA1 Message Date
  Fabio Alessandrelli d5e498ed0c Use p2p in high level multiplayer player exchange. 6 years ago
  zEh- 9410d71a80 fix: there is get_network_peer on SceneTree 6 years ago
  Fabio Alessandrelli 2dcaaf5666 Fix High Level Multiplayer tutorial listing. 6 years ago
  corrigentia ebd232d45d Tweak high_level_multiplayer 6 years ago
  Rémi Verschelde a1af0dfc13 Adapt tutorial hyperlinks after godotengine/godot#24640 6 years ago
  Rémi Verschelde 4ef06a4135 Removing trailing whitespace 6 years ago
  Rémi Verschelde a0e32ac017 Fix mixed use of tabs and spaces in indented blocks 6 years ago
  Michael Alexsander Silva Dias 4ba009ae41 Fix incorrectly formatted note in "GDNative C++ example" page 6 years ago
  Rémi Verschelde acfd853ad4 Networking: Replace sync and slave keywords by their 3.1 equivalents 6 years ago
  Gwilym Kuiper b1fea15d4c Correct API mention is_networking_server -> is_network_server 7 years ago
  mhilbrunner f215a0cf26 Proofing/review: Remove filler words, adhere to style guide 7 years ago
  Michael Alexsander Silva Dias 23cb08ce0a Fixes for the GDScript styling in various pages. 7 years ago
  mhilbrunner 97fa2606fb High-level networking: Add docs on get_rpc_sender_id() 7 years ago
  Nathan 18f889b6a4 Improve docs structure 7 years ago
  eska 7ae9124ae0 Fix high level multiplayer article 9 years ago
  Juan Linietsky c10701571f Update high_level_multiplayer.rst 9 years ago
  Juan Linietsky 8a14f0e89d Update high_level_multiplayer.rst 9 years ago
  Juan Linietsky afaf852f96 Update high_level_multiplayer.rst 9 years ago
  Juan Linietsky 60c1fcf059 Update high_level_multiplayer.rst 9 years ago
  Juan Linietsky 57d6c0cd2e Create high_level_multiplayer.rst 9 years ago