Histórico de Commits

Autor SHA1 Mensagem Data
  tetrapod00 5b4c353ee3 Add multiple renderer support to Advanced Postprocessing há 8 meses atrás
  tetrapod00 5801aacc81 Add example to advanced_postprocessing.rst há 11 meses atrás
  Sam Freed 63470c02d7 Fix out of date comment about depth buffer há 11 meses atrás
  tetrapod00 d603e62698 Fix compile error in advanced_postprocessing.rst há 11 meses atrás
  Hugo Locurcio fdf310da93 Recommend `unshaded` render mode for quad in Advanced post-processing há 1 ano atrás
  clayjohn a6a976b648 Add note about reverse z and update post processing doc to work with reverse z há 1 ano atrás
  skyace65 3e734afb43 Remove outdated references to other tutorial há 1 ano atrás
  Aaron Franke 3407328860 Fix typos: "modelling" -> "modeling" há 1 ano atrás
  Tom McLean 78b978c9bd Fix references to DEPTH_TEXTURE and SCREEN_TEXTURE (#7119) há 2 anos atrás
  Clay John c591c416e2 Mention the need for Flip Faces when using QuadMesh for post-processing (#6818) há 2 anos atrás
  Max Hilbrunner 198393eec7 More Godot 4 rename fixes (#6315) há 2 anos atrás
  Jiri Suchan 3370ef2ef9 fix: rename ViewportContainer to SubViewportContainer há 2 anos atrás
  nevarek b11c1b1f70 Update names of shader matrix built-ins in Advanced post-processing (#5713) há 3 anos atrás
  Hugo Locurcio 4ba5a42f9c Fix NDC coordinates for Vulkan in Advanced post-processing há 3 anos atrás
  Nathan Lovato ad4c479d68 Rename shading section into shaders há 4 anos atrás