Commit History

Autor SHA1 Mensaxe Data
  Loregret d49e16c0c0 Update "Reporting node..." segment %!s(int64=2) %!d(string=hai) anos
  Haoyu Qiu ff5fab13f4 Fix Autoload capitalization inconsistency %!s(int64=2) %!d(string=hai) anos
  Raul Santos b319da3f07 Update some C# examples for 4.0 (#6693) %!s(int64=2) %!d(string=hai) anos
  Hana 9e90766a92 update c# class examples %!s(int64=2) %!d(string=hai) anos
  Max Hilbrunner 198393eec7 More Godot 4 rename fixes (#6315) %!s(int64=2) %!d(string=hai) anos
  yed podtrzitko f4573fd49e fix: replace invalid `World` references with `World3D`/ `World2D` (#6256) %!s(int64=2) %!d(string=hai) anos
  Evanaellio 3cb674285e Fix references to the @tool annotation %!s(int64=3) %!d(string=hai) anos
  Gilles e95f58e58d Replace use of `rotation_degrees` in Running code in the editor (#6026) %!s(int64=3) %!d(string=hai) anos
  Stephen Molyneaux e0dfdf96ce Update mentions of "editor_hint" (#5589) %!s(int64=3) %!d(string=hai) anos
  HoustonBass b3973b93a0 updating setget to godot 4 syntax (#5781) %!s(int64=3) %!d(string=hai) anos
  Hugo Locurcio f6b4edcdae Clarify purpose of `Node.owner` in Running code in the editor %!s(int64=3) %!d(string=hai) anos
  Hugo Locurcio cfe29cdf72 Fix title underline being too short in Running code in the editor %!s(int64=3) %!d(string=hai) anos
  SnailRhymer 21246a9376 Update plugin tutorial to use @tool %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde 9a05eef561 4.0: Convert Sprite references to Sprite2D %!s(int64=3) %!d(string=hai) anos
  Nathan Lovato 5f6b7e7ece Edit running_code_in_the_editor.rst %!s(int64=4) %!d(string=hai) anos
  Hugo Locurcio 6e6be9815d Document node configuration warnings in Running code in the editor %!s(int64=5) %!d(string=hai) anos
  Nathan Lovato 32c87bf010 Move running_code_in_the_editor to plugins/ %!s(int64=4) %!d(string=hai) anos