Aaron Franke
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47d0a4b341
Fix typos: "modelling" -> "modeling"
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hai 1 ano |
Tom McLean
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78b978c9bd
Fix references to DEPTH_TEXTURE and SCREEN_TEXTURE (#7119)
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%!s(int64=2) %!d(string=hai) anos |
Clay John
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c591c416e2
Mention the need for Flip Faces when using QuadMesh for post-processing (#6818)
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%!s(int64=2) %!d(string=hai) anos |
Max Hilbrunner
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198393eec7
More Godot 4 rename fixes (#6315)
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%!s(int64=2) %!d(string=hai) anos |
Jiri Suchan
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3370ef2ef9
fix: rename ViewportContainer to SubViewportContainer
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%!s(int64=2) %!d(string=hai) anos |
nevarek
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b11c1b1f70
Update names of shader matrix built-ins in Advanced post-processing (#5713)
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%!s(int64=3) %!d(string=hai) anos |
Hugo Locurcio
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4ba5a42f9c
Fix NDC coordinates for Vulkan in Advanced post-processing
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%!s(int64=3) %!d(string=hai) anos |
Nathan Lovato
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ad4c479d68
Rename shading section into shaders
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%!s(int64=4) %!d(string=hai) anos |