|  skyace65 | cb465c95a8
							
							Update OpenXR vendors plugin page for v4 of plugin | 3 months ago | 
				
					
						|  skyace65 | ffb3f46445
							
							Update XR Deploying to android page for 4.4 | 9 months ago | 
				
					
						|  Hyungki Kim | 5ee2d87705
							
							Update deploying_to_android.rst | 1 year ago | 
				
					
						|  Bastiaan Olij | dd4c2439fe
							
							Add a note to the vendor plugin info that it no longer needs to be enabled. | 1 year ago | 
				
					
						|  Bastiaan Olij | 0e8d00078a
							
							Corrected a few things in the openxr android documentation | 1 year ago | 
				
					
						|  Bastiaan Olij | 2be7e4df73
							
							Change XR Android export to mention OpenXR vendors plugin | 2 years ago | 
				
					
						|  Max Hilbrunner | e269ed9f56
							
							Merge pull request #7884 from m4gr3d/update_android_plugin_tutorial | 2 years ago | 
				
					
						|  Fredia Huya-Kouadio | 66ee5cb491
							
							Update the Android documentation for Godot 4.2 | 2 years ago | 
				
					
						|  Bastiaan Olij | 1a2063b881
							
							OpenXR : Add step to enable the loader plugin | 2 years ago | 
				
					
						|  Bastiaan Olij | 2c689b0000
							
							Update exporting to Android XR devices for new loader | 2 years ago | 
				
					
						|  David Snopek | 968e8a7757
							
							Make the steps for deploying to Meta Quest 2 (and other Android headsets) clearer | 2 years ago | 
				
					
						|  Bastiaan Olij | 922810af38
							
							Change OpenXR loader documentation to refer to new asset library entry | 2 years ago | 
				
					
						|  Bastiaan Olij | f7b6ab5dff
							
							Added documention page about exporting a Godot XR project to Android (Meta Quest+Pico) | 2 years ago |