Commit History

Autor SHA1 Mensaxe Data
  Hugo Locurcio f46cce0fff Add workaround for using the same texture in both 2D and 3D %!s(int64=4) %!d(string=hai) anos
  Hugo Locurcio 83a9c5e254 Add a GDScript style guide recommendation for multiline wrapping %!s(int64=4) %!d(string=hai) anos
  Kevin Sanders cb45472f2b Grammar fix. %!s(int64=4) %!d(string=hai) anos
  Dathide cefef16fd8 Fix 3 typos in index.rst (#5135) %!s(int64=4) %!d(string=hai) anos
  Dathide a6366256ec Add extra info from SurfaceTool class page %!s(int64=4) %!d(string=hai) anos
  Avner af9f2fe523 Update android_in_app_purchases.rst (#5104) %!s(int64=4) %!d(string=hai) anos
  DeeJayLSP 1498392ff7 Scene tree: Show functions as code (#5113) %!s(int64=4) %!d(string=hai) anos
  Hugo Locurcio 5deed61c59 Document nested ternary-if usage example in GDScript basics %!s(int64=4) %!d(string=hai) anos
  zacryol ee599ec18a Add Format String to operator/precedence list %!s(int64=3) %!d(string=hai) anos
  Hugo Locurcio c30d734d86 Document that `.gdignore` files' contents are ignored %!s(int64=3) %!d(string=hai) anos
  Scott 7c3926dec8 Fix variable casing for class `load()` in GDScript basics (#5309) %!s(int64=4) %!d(string=hai) anos
  Umut Seven bc9ca79c2b Add missing period in 2D lights and shadows (#5299) %!s(int64=4) %!d(string=hai) anos
  Jonathan Harford 84f2a3d14a Fix `emit_signal` arity in Signals tutorial (#5294) %!s(int64=4) %!d(string=hai) anos
  Lucida Dragon 6ca2466e84 Fix typo in WebSocket tutorial (#5296) %!s(int64=4) %!d(string=hai) anos
  Michael Alexsander 93451ff415 Fix wrong comment syntax for C# in "Exporting packs" page (#5287) %!s(int64=4) %!d(string=hai) anos
  Patrick Gelvin 85e062a73e Add example of error handling with load_resource_pack %!s(int64=4) %!d(string=hai) anos
  Hugo Locurcio b47bf5c9cf Add cheatsheet and comparison image for `ease()` and `smoothstep()` %!s(int64=4) %!d(string=hai) anos
  Hugo Locurcio 87a5568c94 Change estimated release date for Godot 3.4 and Godot 4.0 %!s(int64=4) %!d(string=hai) anos
  Andrew Kim 807734819e Fix void typed function code sample in GDScript basics (#5281) %!s(int64=4) %!d(string=hai) anos
  MeSnek 8426da72e6 Fixed typo "bitmaks" -> "bitmask" in Using TileMaps (#5255) %!s(int64=4) %!d(string=hai) anos
  Matthew cebf0e4550 Fix VS Code Compiling for X11 page link following cherry-pick (#5243) %!s(int64=4) %!d(string=hai) anos
  euseibus 72ad7338de Fix GDNative typo: "godot_headers" should be "godot-headers" (#5220) %!s(int64=4) %!d(string=hai) anos
  Selgesel 80f2386971 Fix cubic interpolation method reference links (#5221) %!s(int64=4) %!d(string=hai) anos
  developer 28630a62f6 Recommend LLDB over GDB for VSCode %!s(int64=4) %!d(string=hai) anos
  developer 1c51ddc0a8 Use pip3 instead of pip %!s(int64=4) %!d(string=hai) anos
  Hugo Locurcio 1051052863 Link to godot-proposals instead of godot-roadmap in List of features %!s(int64=4) %!d(string=hai) anos
  Hugo Locurcio 169c7bbe5e Document that compiling a binary with Clang on Linux adds a `.llvm` suffix %!s(int64=4) %!d(string=hai) anos
  Matthew 6be970d53c Fix incorrect default blend mode in Environment and post-processing (#5210) %!s(int64=4) %!d(string=hai) anos
  Matthew e8440a8029 Remove reference to xbuild in Compiling with Mono (#5201) %!s(int64=4) %!d(string=hai) anos
  Aaron Franke 8dd307c0a3 Tweak the Submitting to the Asset Library article (#5187) %!s(int64=4) %!d(string=hai) anos