Commit History

Autor SHA1 Mensaxe Data
  tetrapod00 f48748a05c Fix compile error in advanced_postprocessing.rst hai 1 ano
  Hugo Locurcio fdf310da93 Recommend `unshaded` render mode for quad in Advanced post-processing hai 1 ano
  clayjohn a6a976b648 Add note about reverse z and update post processing doc to work with reverse z hai 1 ano
  skyace65 3e734afb43 Remove outdated references to other tutorial hai 1 ano
  Aaron Franke 3407328860 Fix typos: "modelling" -> "modeling" hai 1 ano
  Tom McLean 78b978c9bd Fix references to DEPTH_TEXTURE and SCREEN_TEXTURE (#7119) %!s(int64=2) %!d(string=hai) anos
  Clay John c591c416e2 Mention the need for Flip Faces when using QuadMesh for post-processing (#6818) %!s(int64=2) %!d(string=hai) anos
  Max Hilbrunner 198393eec7 More Godot 4 rename fixes (#6315) %!s(int64=2) %!d(string=hai) anos
  Jiri Suchan 3370ef2ef9 fix: rename ViewportContainer to SubViewportContainer %!s(int64=2) %!d(string=hai) anos
  nevarek b11c1b1f70 Update names of shader matrix built-ins in Advanced post-processing (#5713) %!s(int64=3) %!d(string=hai) anos
  Hugo Locurcio 4ba5a42f9c Fix NDC coordinates for Vulkan in Advanced post-processing %!s(int64=3) %!d(string=hai) anos
  Nathan Lovato ad4c479d68 Rename shading section into shaders %!s(int64=4) %!d(string=hai) anos