.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the Bone2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_Bone2D: Bone2D ====== **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Member Functions ---------------- +----------------------------------------+------------------------------------------------------------------------------------+ | void | :ref:`apply_rest` **(** **)** | +----------------------------------------+------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_index_in_skeleton` **(** **)** const | +----------------------------------------+------------------------------------------------------------------------------------+ | :ref:`Transform2D` | :ref:`get_skeleton_rest` **(** **)** const | +----------------------------------------+------------------------------------------------------------------------------------+ Member Variables ---------------- .. _class_Bone2D_default_length: - :ref:`float` **default_length** .. _class_Bone2D_rest: - :ref:`Transform2D` **rest** Member Function Description --------------------------- .. _class_Bone2D_apply_rest: - void **apply_rest** **(** **)** .. _class_Bone2D_get_index_in_skeleton: - :ref:`int` **get_index_in_skeleton** **(** **)** const .. _class_Bone2D_get_skeleton_rest: - :ref:`Transform2D` **get_skeleton_rest** **(** **)** const