.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the PhysicalBone.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_PhysicalBone: PhysicalBone ============ **Inherits:** :ref:`PhysicsBody` **<** :ref:`CollisionObject` **<** :ref:`Spatial` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Member Functions ---------------- +--------------------------+------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`get_simulate_physics` **(** **)** | +--------------------------+------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_simulating_physics` **(** **)** | +--------------------------+------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_static_body` **(** **)** | +--------------------------+------------------------------------------------------------------------------------+ Member Variables ---------------- .. _class_PhysicalBone_body_offset: - :ref:`Transform` **body_offset** .. _class_PhysicalBone_bounce: - :ref:`float` **bounce** .. _class_PhysicalBone_friction: - :ref:`float` **friction** .. _class_PhysicalBone_gravity_scale: - :ref:`float` **gravity_scale** .. _class_PhysicalBone_joint_offset: - :ref:`Transform` **joint_offset** .. _class_PhysicalBone_joint_type: - :ref:`JointType` **joint_type** .. _class_PhysicalBone_mass: - :ref:`float` **mass** .. _class_PhysicalBone_weight: - :ref:`float` **weight** Enums ----- .. _enum_PhysicalBone_JointType: enum **JointType** - **JOINT_TYPE_NONE** = **0** - **JOINT_TYPE_PIN** = **1** - **JOINT_TYPE_CONE** = **2** - **JOINT_TYPE_HINGE** = **3** - **JOINT_TYPE_SLIDER** = **4** - **JOINT_TYPE_6DOF** = **5** Member Function Description --------------------------- .. _class_PhysicalBone_get_simulate_physics: - :ref:`bool` **get_simulate_physics** **(** **)** .. _class_PhysicalBone_is_simulating_physics: - :ref:`bool` **is_simulating_physics** **(** **)** .. _class_PhysicalBone_is_static_body: - :ref:`bool` **is_static_body** **(** **)**