.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the WebSocketClient.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_WebSocketClient: WebSocketClient =============== **Inherits:** :ref:`WebSocketMultiplayerPeer` **<** :ref:`NetworkedMultiplayerPeer` **<** :ref:`PacketPeer` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- A WebSocket client implementation Member Functions ---------------- +----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Error` | :ref:`connect_to_url` **(** :ref:`String` url, :ref:`PoolStringArray` protocols=PoolStringArray( ), :ref:`bool` gd_mp_api=false **)** | +----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`disconnect_from_host` **(** **)** | +----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ Signals ------- .. _class_WebSocketClient_connection_closed: - **connection_closed** **(** **)** Emitted when the connection to the server is closed. .. _class_WebSocketClient_connection_error: - **connection_error** **(** **)** Emitted when the connection to the server fails. .. _class_WebSocketClient_connection_established: - **connection_established** **(** :ref:`String` protocol **)** Emitted when a connection with the server is established, ``protocol`` will contain the sub-protocol agreed with the server. .. _class_WebSocketClient_data_received: - **data_received** **(** **)** Emitted when a WebSocket message is received. Note: This signal is NOT emitted when used as high level multiplayer peer. Member Variables ---------------- .. _class_WebSocketClient_verify_ssl: - :ref:`bool` **verify_ssl** - Enable or disable SSL certificate verification. Note: You must specify the certificates to be used in the project settings for it to work when exported. Description ----------- This class implements a WebSocket client compatible with any RFC 6455 complaint WebSocket server. This client can be optionally used as a network peer for the :ref:`MultiplayerAPI`. After starting the client (:ref:`connect_to_url`), you will need to :ref:`NetworkedMultiplayerPeer.poll` it at regular intervals (e.g. inside :ref:`Node._process`). You will received appropriate signals when connecting, disconnecting, or when new data is available. Member Function Description --------------------------- .. _class_WebSocketClient_connect_to_url: - :ref:`Error` **connect_to_url** **(** :ref:`String` url, :ref:`PoolStringArray` protocols=PoolStringArray( ), :ref:`bool` gd_mp_api=false **)** Connect to the given URL requesting one of the given ``protocols`` as sub-protocol. If ``true`` is passed as ``gd_mp_api``, the client will behave like a network peer for the :ref:`MultiplayerAPI`. Note: connnections to non Godot servers will not work, and :ref:`data_received` will not be emitted when this option is true. .. _class_WebSocketClient_disconnect_from_host: - void **disconnect_from_host** **(** **)** Disconnect from the server if currently connected.