.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead. .. _class_CollisionPolygon2D: CollisionPolygon2D ================== **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Editor-only class for easy editing of collision polygons. Member Functions ---------------- +------------------------------------------+------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_build_mode` **(** **)** const | +------------------------------------------+------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_collision_object_first_shape` **(** **)** const | +------------------------------------------+------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_collision_object_last_shape` **(** **)** const | +------------------------------------------+------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector2Array` | :ref:`get_polygon` **(** **)** const | +------------------------------------------+------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_trigger` **(** **)** const | +------------------------------------------+------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_build_mode` **(** :ref:`int` build_mode **)** | +------------------------------------------+------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_polygon` **(** :ref:`Vector2Array` polygon **)** | +------------------------------------------+------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_trigger` **(** :ref:`bool` trigger **)** | +------------------------------------------+------------------------------------------------------------------------------------------------------------------------+ Description ----------- Editor-only class. This is not present when running the game. It's used in the editor to properly edit and position collision shapes in :ref:`CollisionObject2D`. This is not accessible from regular code. This class is for editing custom shape polygons. Member Function Description --------------------------- .. _class_CollisionPolygon2D_get_build_mode: - :ref:`int` **get_build_mode** **(** **)** const Return whether the polygon is a :ref:`ConvexPolygonShape2D` (``build_mode==0``), or a :ref:`ConcavePolygonShape2D` (``build_mode==1``). .. _class_CollisionPolygon2D_get_collision_object_first_shape: - :ref:`int` **get_collision_object_first_shape** **(** **)** const Return the index of the first shape generated by the editor. When ``build_mode`` is set to generate convex polygons, the shape shown in the editor may be decomposed into many convex polygons. In that case, a range of indexes is needed to directly access the :ref:`Shape2D`. When ``build_mode`` is set to generate concave polygons, there is only one :ref:`Shape2D` generated, so the start index and the end index are the same. .. _class_CollisionPolygon2D_get_collision_object_last_shape: - :ref:`int` **get_collision_object_last_shape** **(** **)** const Return the index of the last shape generated by the editor. .. _class_CollisionPolygon2D_get_polygon: - :ref:`Vector2Array` **get_polygon** **(** **)** const Return the list of points that define the polygon. .. _class_CollisionPolygon2D_is_trigger: - :ref:`bool` **is_trigger** **(** **)** const Return whether this polygon is a trigger. .. _class_CollisionPolygon2D_set_build_mode: - void **set_build_mode** **(** :ref:`int` build_mode **)** Set whether the polygon is to be a :ref:`ConvexPolygonShape2D` (``build_mode==0``), or a :ref:`ConcavePolygonShape2D` (``build_mode==1``). .. _class_CollisionPolygon2D_set_polygon: - void **set_polygon** **(** :ref:`Vector2Array` polygon **)** Set the array of points forming the polygon. When editing the point list via the editor, depending on :ref:`get_build_mode`, it has to be a list of points (for ``build_mode==0``), or a list of lines (for ``build_mode==1``). In the second case, the even elements of the array define the start point of the line, and the odd elements the end point. .. _class_CollisionPolygon2D_set_trigger: - void **set_trigger** **(** :ref:`bool` trigger **)** Set whether this polygon is a trigger. A trigger polygon detects collisions, but is otherwise unaffected by physics (i.e. colliding objects will not get blocked).