.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead. .. _class_OmniLight: OmniLight ========= **Inherits:** :ref:`Light` **<** :ref:`VisualInstance` **<** :ref:`Spatial` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- OmniDirectional Light, such as a light bulb or a candle. Description ----------- An OmniDirectional light is a type of :ref:`Light` node that emits lights in all directions. The light is attenuated through the distance and this attenuation can be configured by changing the energy, radius and attenuation parameters of :ref:`Light`. TODO: Image of an omnilight.