.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead. .. _class_ParticleAttractor2D: ParticleAttractor2D =================== **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Member Functions ---------------- +----------------------------------+----------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_absorption` **(** **)** const | +----------------------------------+----------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_disable_radius` **(** **)** const | +----------------------------------+----------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_gravity` **(** **)** const | +----------------------------------+----------------------------------------------------------------------------------------------------------------------------+ | :ref:`NodePath` | :ref:`get_particles_path` **(** **)** const | +----------------------------------+----------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_radius` **(** **)** const | +----------------------------------+----------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_enabled` **(** **)** const | +----------------------------------+----------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_absorption` **(** :ref:`float` absorption **)** | +----------------------------------+----------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_disable_radius` **(** :ref:`float` radius **)** | +----------------------------------+----------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_enabled` **(** :ref:`bool` enabled **)** | +----------------------------------+----------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_gravity` **(** :ref:`float` gravity **)** | +----------------------------------+----------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_particles_path` **(** :ref:`NodePath` path **)** | +----------------------------------+----------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_radius` **(** :ref:`float` radius **)** | +----------------------------------+----------------------------------------------------------------------------------------------------------------------------+ Member Function Description --------------------------- .. _class_ParticleAttractor2D_get_absorption: - :ref:`float` **get_absorption** **(** **)** const .. _class_ParticleAttractor2D_get_disable_radius: - :ref:`float` **get_disable_radius** **(** **)** const .. _class_ParticleAttractor2D_get_gravity: - :ref:`float` **get_gravity** **(** **)** const .. _class_ParticleAttractor2D_get_particles_path: - :ref:`NodePath` **get_particles_path** **(** **)** const .. _class_ParticleAttractor2D_get_radius: - :ref:`float` **get_radius** **(** **)** const .. _class_ParticleAttractor2D_is_enabled: - :ref:`bool` **is_enabled** **(** **)** const .. _class_ParticleAttractor2D_set_absorption: - void **set_absorption** **(** :ref:`float` absorption **)** .. _class_ParticleAttractor2D_set_disable_radius: - void **set_disable_radius** **(** :ref:`float` radius **)** .. _class_ParticleAttractor2D_set_enabled: - void **set_enabled** **(** :ref:`bool` enabled **)** .. _class_ParticleAttractor2D_set_gravity: - void **set_gravity** **(** :ref:`float` gravity **)** .. _class_ParticleAttractor2D_set_particles_path: - void **set_particles_path** **(** :ref:`NodePath` path **)** .. _class_ParticleAttractor2D_set_radius: - void **set_radius** **(** :ref:`float` radius **)**