.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead. .. _class_RemoteTransform2D: RemoteTransform2D ================= **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Member Functions ---------------- +----------------------------------+--------------------------------------------------------------------------------------------------------------------+ | :ref:`NodePath` | :ref:`get_remote_node` **(** **)** const | +----------------------------------+--------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_remote_node` **(** :ref:`NodePath` path **)** | +----------------------------------+--------------------------------------------------------------------------------------------------------------------+ Member Function Description --------------------------- .. _class_RemoteTransform2D_get_remote_node: - :ref:`NodePath` **get_remote_node** **(** **)** const .. _class_RemoteTransform2D_set_remote_node: - void **set_remote_node** **(** :ref:`NodePath` path **)**