.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead. .. _class_Room: Room ==== **Inherits:** :ref:`VisualInstance` **<** :ref:`Spatial` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Room data resource. Member Functions ---------------- +--------------------------+---------------------------------------------------------------------------------------------------------------+ | void | :ref:`compute_room_from_subtree` **(** **)** | +--------------------------+---------------------------------------------------------------------------------------------------------------+ | :ref:`Room` | :ref:`get_room` **(** **)** const | +--------------------------+---------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_simulating_acoustics` **(** **)** const | +--------------------------+---------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_room` **(** :ref:`Room` room **)** | +--------------------------+---------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_simulate_acoustics` **(** :ref:`bool` enable **)** | +--------------------------+---------------------------------------------------------------------------------------------------------------+ Description ----------- Room contains the data to define the bounds of a scene (using a BSP Tree). It is instanced by a :ref:`VisualInstance` node to create rooms. See that class documentation for more information about rooms. Member Function Description --------------------------- .. _class_Room_compute_room_from_subtree: - void **compute_room_from_subtree** **(** **)** .. _class_Room_get_room: - :ref:`Room` **get_room** **(** **)** const .. _class_Room_is_simulating_acoustics: - :ref:`bool` **is_simulating_acoustics** **(** **)** const .. _class_Room_set_room: - void **set_room** **(** :ref:`Room` room **)** .. _class_Room_set_simulate_acoustics: - void **set_simulate_acoustics** **(** :ref:`bool` enable **)**