.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead. .. _class_TextureProgress: TextureProgress =============== **Inherits:** :ref:`Range` **<** :ref:`Control` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Textured progress bar implementation. Member Functions ---------------- +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_fill_degrees` **(** **)** | +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_fill_mode` **(** **)** | +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Object` | :ref:`get_over_texture` **(** **)** const | +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Object` | :ref:`get_progress_texture` **(** **)** const | +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`get_radial_center_offset` **(** **)** | +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_radial_initial_angle` **(** **)** | +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Object` | :ref:`get_under_texture` **(** **)** const | +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_fill_degrees` **(** :ref:`float` mode **)** | +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_fill_mode` **(** :ref:`int` mode **)** | +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_over_texture` **(** :ref:`Object` tex **)** | +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_progress_texture` **(** :ref:`Object` tex **)** | +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_radial_center_offset` **(** :ref:`Vector2` mode **)** | +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_radial_initial_angle` **(** :ref:`float` mode **)** | +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_under_texture` **(** :ref:`Object` tex **)** | +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------+ Numeric Constants ----------------- - **FILL_LEFT_TO_RIGHT** = **0** - **FILL_RIGHT_TO_LEFT** = **1** - **FILL_TOP_TO_BOTTOM** = **2** - **FILL_BOTTOM_TO_TOP** = **3** - **FILL_CLOCKWISE** = **4** - **FILL_COUNTER_CLOCKWISE** = **5** Description ----------- :ref:`ProgressBar` implementation that is easier to theme (by just passing a few textures). Member Function Description --------------------------- .. _class_TextureProgress_get_fill_degrees: - :ref:`float` **get_fill_degrees** **(** **)** .. _class_TextureProgress_get_fill_mode: - :ref:`int` **get_fill_mode** **(** **)** .. _class_TextureProgress_get_over_texture: - :ref:`Object` **get_over_texture** **(** **)** const .. _class_TextureProgress_get_progress_texture: - :ref:`Object` **get_progress_texture** **(** **)** const .. _class_TextureProgress_get_radial_center_offset: - :ref:`Vector2` **get_radial_center_offset** **(** **)** .. _class_TextureProgress_get_radial_initial_angle: - :ref:`float` **get_radial_initial_angle** **(** **)** .. _class_TextureProgress_get_under_texture: - :ref:`Object` **get_under_texture** **(** **)** const .. _class_TextureProgress_set_fill_degrees: - void **set_fill_degrees** **(** :ref:`float` mode **)** .. _class_TextureProgress_set_fill_mode: - void **set_fill_mode** **(** :ref:`int` mode **)** .. _class_TextureProgress_set_over_texture: - void **set_over_texture** **(** :ref:`Object` tex **)** .. _class_TextureProgress_set_progress_texture: - void **set_progress_texture** **(** :ref:`Object` tex **)** .. _class_TextureProgress_set_radial_center_offset: - void **set_radial_center_offset** **(** :ref:`Vector2` mode **)** .. _class_TextureProgress_set_radial_initial_angle: - void **set_radial_initial_angle** **(** :ref:`float` mode **)** .. _class_TextureProgress_set_under_texture: - void **set_under_texture** **(** :ref:`Object` tex **)**