# -*- coding: utf-8 -*- # # Godot Engine documentation build configuration file import sys import os # -- General configuration ------------------------------------------------ needs_sphinx = "1.3" # Sphinx extension module names and templates location sys.path.append(os.path.abspath("_extensions")) extensions = [ "gdscript", "godot_descriptions", ] templates_path = ["_templates"] # You can specify multiple suffix as a list of string: ['.rst', '.md'] source_suffix = ".rst" source_encoding = "utf-8-sig" # The master toctree document master_doc = "index" # General information about the project project = "Godot Engine" copyright = ( "2014-2018, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)" ) author = "Juan Linietsky, Ariel Manzur and the Godot community" # Version info for the project, acts as replacement for |version| and |release| # The short X.Y version version = os.getenv("READTHEDOCS_VERSION", "2.1") # The full version, including alpha/beta/rc tags release = version # Language / i18n supported_languages = { "en": "Godot Engine (%s) documentation in English", "de": "Godot Engine (%s) Dokumentation auf Deutsch", "es": "Documentación de Godot Engine (%s) en español", "fr": "Documentation de Godot Engine (%s) en français", "fi": "Godot Engine (%s) dokumentaatio suomeksi", "it": "Godot Engine (%s) documentazione in italiano", "ja": "Godot Engine (%s)の日本語のドキュメント", "ko": "Godot Engine (%s) 문서 (한국어)", "pl": "Dokumentacja Godot Engine (%s) w języku polskim", "pt_BR": "Documentação da Godot Engine (%s) em Português Brasileiro", "ru": "Документация Godot Engine (%s) на русском языке", "uk": "Документація до Godot Engine (%s) українською мовою", "zh_CN": "Godot Engine (%s) 简体中文文档", } language = os.getenv("READTHEDOCS_LANGUAGE", "en") if not language in supported_languages.keys(): print("Unknown language: " + language) print("Supported languages: " + ", ".join(supported_languages.keys())) print( "The configured language is either wrong, or it should be added to supported_languages in conf.py. Falling back to 'en'." ) language = "en" exclude_patterns = ["_build"] # fmt: off # These imports should *not* be moved to the start of the file, # they depend on the sys.path.append call registering "extensions". from gdscript import GDScriptLexer from sphinx.highlighting import lexers lexers['gdscript'] = GDScriptLexer() # fmt: on # Pygments (syntax highlighting) style to use pygments_style = "sphinx" highlight_language = "gdscript" # -- Options for HTML output ---------------------------------------------- # on_rtd is whether we are on readthedocs.org, this line of code grabbed from docs.readthedocs.org on_rtd = os.environ.get("READTHEDOCS", None) == "True" import sphinx_rtd_theme html_theme = "sphinx_rtd_theme" html_theme_path = [sphinx_rtd_theme.get_html_theme_path()] if on_rtd: using_rtd_theme = True # Theme options html_theme_options = { # 'typekit_id': 'hiw1hhg', # 'analytics_id': '', # 'sticky_navigation': True # Set to False to disable the sticky nav while scrolling. "logo_only": True, # if we have a html_logo below, this shows /only/ the logo with no title text "collapse_navigation": False, # Collapse navigation (False makes it tree-like) # 'display_version': True, # Display the docs version # 'navigation_depth': 4, # Depth of the headers shown in the navigation bar } html_title = supported_languages[language] % version # VCS options: https://docs.readthedocs.io/en/latest/vcs.html#github html_context = { "display_github": True, # Integrate GitHub "github_user": "godotengine", # Username "github_repo": "godot-docs", # Repo name "github_version": "master", # Version "conf_py_path": "/", # Path in the checkout to the docs root "godot_inject_language_links": True, "godot_docs_supported_languages": list(supported_languages.keys()), "godot_docs_basepath": "https://docs.godotengine.org/", "godot_docs_suffix": ".html", "godot_default_lang": "en", "godot_canonical_version": "stable", # Distinguish local development website from production website. # This prevents people from looking for changes on the production website after making local changes :) "godot_title_prefix": "" if on_rtd else "(DEV) ", } html_logo = "img/docs_logo.png" # Output file base name for HTML help builder htmlhelp_basename = "GodotEnginedoc" # -- Options for reStructuredText parser ---------------------------------- # Enable directives that insert the contents of external files file_insertion_enabled = False # -- Options for LaTeX output --------------------------------------------- # Grouping the document tree into LaTeX files. List of tuples # (source start file, target name, title, # author, documentclass [howto, manual, or own class]). latex_documents = [ ( master_doc, "GodotEngine.tex", "Godot Engine Documentation", "Juan Linietsky, Ariel Manzur and the Godot community", "manual", ), ]