:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AnimationNodeOneShot.xml. .. _class_AnimationNodeOneShot: AnimationNodeOneShot ==================== **Inherits:** :ref:`AnimationNodeSync` **<** :ref:`AnimationNode` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Plays an animation once in :ref:`AnimationNodeBlendTree`. Description ----------- A resource to add to an :ref:`AnimationNodeBlendTree`. This node will execute a sub-animation and return once it finishes. Blend times for fading in and out can be customized, as well as filters. Tutorials --------- - :doc:`AnimationTree <../tutorials/animation/animation_tree>` - `Third Person Shooter Demo `__ Properties ---------- +---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+ | :ref:`bool` | :ref:`autorestart` | ``false`` | +---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+ | :ref:`float` | :ref:`autorestart_delay` | ``1.0`` | +---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+ | :ref:`float` | :ref:`autorestart_random_delay` | ``0.0`` | +---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+ | :ref:`float` | :ref:`fadein_time` | ``0.0`` | +---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+ | :ref:`float` | :ref:`fadeout_time` | ``0.0`` | +---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+ | :ref:`MixMode` | :ref:`mix_mode` | ``0`` | +---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+ Enumerations ------------ .. _enum_AnimationNodeOneShot_MixMode: .. _class_AnimationNodeOneShot_constant_MIX_MODE_BLEND: .. _class_AnimationNodeOneShot_constant_MIX_MODE_ADD: enum **MixMode**: - **MIX_MODE_BLEND** = **0** - **MIX_MODE_ADD** = **1** Property Descriptions --------------------- .. _class_AnimationNodeOneShot_property_autorestart: - :ref:`bool` **autorestart** +-----------+------------------------+ | *Default* | ``false`` | +-----------+------------------------+ | *Setter* | set_autorestart(value) | +-----------+------------------------+ | *Getter* | has_autorestart() | +-----------+------------------------+ If ``true``, the sub-animation will restart automatically after finishing. ---- .. _class_AnimationNodeOneShot_property_autorestart_delay: - :ref:`float` **autorestart_delay** +-----------+------------------------------+ | *Default* | ``1.0`` | +-----------+------------------------------+ | *Setter* | set_autorestart_delay(value) | +-----------+------------------------------+ | *Getter* | get_autorestart_delay() | +-----------+------------------------------+ The delay after which the automatic restart is triggered, in seconds. ---- .. _class_AnimationNodeOneShot_property_autorestart_random_delay: - :ref:`float` **autorestart_random_delay** +-----------+-------------------------------------+ | *Default* | ``0.0`` | +-----------+-------------------------------------+ | *Setter* | set_autorestart_random_delay(value) | +-----------+-------------------------------------+ | *Getter* | get_autorestart_random_delay() | +-----------+-------------------------------------+ If :ref:`autorestart` is ``true``, a random additional delay (in seconds) between 0 and this value will be added to :ref:`autorestart_delay`. ---- .. _class_AnimationNodeOneShot_property_fadein_time: - :ref:`float` **fadein_time** +-----------+------------------------+ | *Default* | ``0.0`` | +-----------+------------------------+ | *Setter* | set_fadein_time(value) | +-----------+------------------------+ | *Getter* | get_fadein_time() | +-----------+------------------------+ ---- .. _class_AnimationNodeOneShot_property_fadeout_time: - :ref:`float` **fadeout_time** +-----------+-------------------------+ | *Default* | ``0.0`` | +-----------+-------------------------+ | *Setter* | set_fadeout_time(value) | +-----------+-------------------------+ | *Getter* | get_fadeout_time() | +-----------+-------------------------+ ---- .. _class_AnimationNodeOneShot_property_mix_mode: - :ref:`MixMode` **mix_mode** +-----------+---------------------+ | *Default* | ``0`` | +-----------+---------------------+ | *Setter* | set_mix_mode(value) | +-----------+---------------------+ | *Getter* | get_mix_mode() | +-----------+---------------------+ .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`