:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AudioEffectPitchShift.xml. .. _class_AudioEffectPitchShift: AudioEffectPitchShift ===================== **Inherits:** :ref:`AudioEffect` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Adds a pitch-shifting audio effect to an audio bus. Raises or lowers the pitch of original sound. Description ----------- Allows modulation of pitch independently of tempo. All frequencies can be increased/decreased with minimal effect on transients. Tutorials --------- - :doc:`Audio buses <../tutorials/audio/audio_buses>` Properties ---------- +----------------------------------------------------+------------------------------------------------------------------------+---------+ | :ref:`FFTSize` | :ref:`fft_size` | ``3`` | +----------------------------------------------------+------------------------------------------------------------------------+---------+ | :ref:`int` | :ref:`oversampling` | ``4`` | +----------------------------------------------------+------------------------------------------------------------------------+---------+ | :ref:`float` | :ref:`pitch_scale` | ``1.0`` | +----------------------------------------------------+------------------------------------------------------------------------+---------+ Enumerations ------------ .. _enum_AudioEffectPitchShift_FFTSize: .. _class_AudioEffectPitchShift_constant_FFT_SIZE_256: .. _class_AudioEffectPitchShift_constant_FFT_SIZE_512: .. _class_AudioEffectPitchShift_constant_FFT_SIZE_1024: .. _class_AudioEffectPitchShift_constant_FFT_SIZE_2048: .. _class_AudioEffectPitchShift_constant_FFT_SIZE_4096: .. _class_AudioEffectPitchShift_constant_FFT_SIZE_MAX: enum **FFTSize**: - **FFT_SIZE_256** = **0** --- Use a buffer of 256 samples for the Fast Fourier transform. Lowest latency, but least stable over time. - **FFT_SIZE_512** = **1** --- Use a buffer of 512 samples for the Fast Fourier transform. Low latency, but less stable over time. - **FFT_SIZE_1024** = **2** --- Use a buffer of 1024 samples for the Fast Fourier transform. This is a compromise between latency and stability over time. - **FFT_SIZE_2048** = **3** --- Use a buffer of 2048 samples for the Fast Fourier transform. High latency, but stable over time. - **FFT_SIZE_4096** = **4** --- Use a buffer of 4096 samples for the Fast Fourier transform. Highest latency, but most stable over time. - **FFT_SIZE_MAX** = **5** --- Represents the size of the :ref:`FFTSize` enum. Property Descriptions --------------------- .. _class_AudioEffectPitchShift_property_fft_size: - :ref:`FFTSize` **fft_size** +-----------+---------------------+ | *Default* | ``3`` | +-----------+---------------------+ | *Setter* | set_fft_size(value) | +-----------+---------------------+ | *Getter* | get_fft_size() | +-----------+---------------------+ The size of the `Fast Fourier transform `__ buffer. Higher values smooth out the effect over time, but have greater latency. The effects of this higher latency are especially noticeable on sounds that have sudden amplitude changes. ---- .. _class_AudioEffectPitchShift_property_oversampling: - :ref:`int` **oversampling** +-----------+-------------------------+ | *Default* | ``4`` | +-----------+-------------------------+ | *Setter* | set_oversampling(value) | +-----------+-------------------------+ | *Getter* | get_oversampling() | +-----------+-------------------------+ The oversampling factor to use. Higher values result in better quality, but are more demanding on the CPU and may cause audio cracking if the CPU can't keep up. ---- .. _class_AudioEffectPitchShift_property_pitch_scale: - :ref:`float` **pitch_scale** +-----------+------------------------+ | *Default* | ``1.0`` | +-----------+------------------------+ | *Setter* | set_pitch_scale(value) | +-----------+------------------------+ | *Getter* | get_pitch_scale() | +-----------+------------------------+ The pitch scale to use. ``1.0`` is the default pitch and plays sounds unaltered. :ref:`pitch_scale` can range from ``0.0`` (infinitely low pitch, inaudible) to ``16`` (16 times higher than the initial pitch). .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`