:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AudioEffectStereoEnhance.xml. .. _class_AudioEffectStereoEnhance: AudioEffectStereoEnhance ======================== **Inherits:** :ref:`AudioEffect` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` An audio effect that can be used to adjust the intensity of stereo panning. Description ----------- An audio effect that can be used to adjust the intensity of stereo panning. Tutorials --------- - :doc:`Audio buses <../tutorials/audio/audio_buses>` Properties ---------- +---------------------------+---------------------------------------------------------------------------------+---------+ | :ref:`float` | :ref:`pan_pullout` | ``1.0`` | +---------------------------+---------------------------------------------------------------------------------+---------+ | :ref:`float` | :ref:`surround` | ``0.0`` | +---------------------------+---------------------------------------------------------------------------------+---------+ | :ref:`float` | :ref:`time_pullout_ms` | ``0.0`` | +---------------------------+---------------------------------------------------------------------------------+---------+ Property Descriptions --------------------- .. _class_AudioEffectStereoEnhance_property_pan_pullout: - :ref:`float` **pan_pullout** +-----------+------------------------+ | *Default* | ``1.0`` | +-----------+------------------------+ | *Setter* | set_pan_pullout(value) | +-----------+------------------------+ | *Getter* | get_pan_pullout() | +-----------+------------------------+ Values greater than 1.0 increase intensity of any panning on audio passing through this effect, whereas values less than 1.0 will decrease the panning intensity. A value of 0.0 will downmix audio to mono. ---- .. _class_AudioEffectStereoEnhance_property_surround: - :ref:`float` **surround** +-----------+---------------------+ | *Default* | ``0.0`` | +-----------+---------------------+ | *Setter* | set_surround(value) | +-----------+---------------------+ | *Getter* | get_surround() | +-----------+---------------------+ ---- .. _class_AudioEffectStereoEnhance_property_time_pullout_ms: - :ref:`float` **time_pullout_ms** +-----------+-------------------------+ | *Default* | ``0.0`` | +-----------+-------------------------+ | *Setter* | set_time_pullout(value) | +-----------+-------------------------+ | *Getter* | get_time_pullout() | +-----------+-------------------------+ .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`