:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/BoxShape3D.xml. .. _class_BoxShape3D: BoxShape3D ========== **Inherits:** :ref:`Shape3D` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Box shape resource for 3D collisions. Description ----------- 3D box shape to be added as a *direct* child of a :ref:`PhysicsBody3D` or :ref:`Area3D` using a :ref:`CollisionShape3D` node. \ **Performance:** Being a primitive collision shape, ``BoxShape3D`` is fast to check collisions against (though not as fast as :ref:`SphereShape3D`). Tutorials --------- - `3D Physics Tests Demo `__ - `3D Kinematic Character Demo `__ - `3D Platformer Demo `__ Properties ---------- +-------------------------------+---------------------------------------------+----------------------+ | :ref:`Vector3` | :ref:`size` | ``Vector3(1, 1, 1)`` | +-------------------------------+---------------------------------------------+----------------------+ Property Descriptions --------------------- .. _class_BoxShape3D_property_size: - :ref:`Vector3` **size** +-----------+----------------------+ | *Default* | ``Vector3(1, 1, 1)`` | +-----------+----------------------+ | *Setter* | set_size(value) | +-----------+----------------------+ | *Getter* | get_size() | +-----------+----------------------+ The box's width, height and depth. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`