:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/CapsuleShape3D.xml. .. _class_CapsuleShape3D: CapsuleShape3D ============== **Inherits:** :ref:`Shape3D` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Capsule shape resource for 3D collisions. Description ----------- 3D capsule shape to be added as a *direct* child of a :ref:`PhysicsBody3D` or :ref:`Area3D` using a :ref:`CollisionShape3D` node. In 3D, a capsule is a cylinder shape with hemispheres at both ends. \ **Performance:** Being a primitive collision shape, ``CapsuleShape3D`` is fast to check collisions against (though not as fast as :ref:`SphereShape3D`). ``CapsuleShape3D`` is cheaper to check collisions against compared to :ref:`CylinderShape3D`. Tutorials --------- - `3D Physics Tests Demo `__ Properties ---------- +---------------------------+-----------------------------------------------------+---------+ | :ref:`float` | :ref:`height` | ``2.0`` | +---------------------------+-----------------------------------------------------+---------+ | :ref:`float` | :ref:`radius` | ``0.5`` | +---------------------------+-----------------------------------------------------+---------+ Property Descriptions --------------------- .. _class_CapsuleShape3D_property_height: - :ref:`float` **height** +-----------+-------------------+ | *Default* | ``2.0`` | +-----------+-------------------+ | *Setter* | set_height(value) | +-----------+-------------------+ | *Getter* | get_height() | +-----------+-------------------+ The capsule's height. ---- .. _class_CapsuleShape3D_property_radius: - :ref:`float` **radius** +-----------+-------------------+ | *Default* | ``0.5`` | +-----------+-------------------+ | *Setter* | set_radius(value) | +-----------+-------------------+ | *Getter* | get_radius() | +-----------+-------------------+ The capsule's radius. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`