:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/ConcavePolygonShape2D.xml. .. _class_ConcavePolygonShape2D: ConcavePolygonShape2D ===================== **Inherits:** :ref:`Shape2D` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Concave polygon shape resource for 2D physics. Description ----------- 2D concave polygon shape to be added as a *direct* child of a :ref:`PhysicsBody2D` or :ref:`Area2D` using a :ref:`CollisionShape2D` node. It is made out of segments and is optimal for complex polygonal concave collisions. However, it is not advised to use for :ref:`RigidDynamicBody2D` nodes. A CollisionPolygon2D in convex decomposition mode (solids) or several convex objects are advised for that instead. Otherwise, a concave polygon 2D shape is better for static collisions. The main difference between a :ref:`ConvexPolygonShape2D` and a ``ConcavePolygonShape2D`` is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex to speed up collision detection. \ **Performance:** Due to its complexity, ``ConcavePolygonShape2D`` is the slowest collision shape to check collisions against. Its use should generally be limited to level geometry. For convex geometry, using :ref:`ConvexPolygonShape2D` will perform better. For dynamic physics bodies that need concave collision, several :ref:`ConvexPolygonShape2D`\ s can be used to represent its collision by using convex decomposition; see :ref:`ConvexPolygonShape2D`'s documentation for instructions. However, consider using primitive collision shapes such as :ref:`CircleShape2D` or :ref:`RectangleShape2D` first. Properties ---------- +-----------------------------------------------------+----------------------------------------------------------------+--------------------------+ | :ref:`PackedVector2Array` | :ref:`segments` | ``PackedVector2Array()`` | +-----------------------------------------------------+----------------------------------------------------------------+--------------------------+ Property Descriptions --------------------- .. _class_ConcavePolygonShape2D_property_segments: - :ref:`PackedVector2Array` **segments** +-----------+--------------------------+ | *Default* | ``PackedVector2Array()`` | +-----------+--------------------------+ | *Setter* | set_segments(value) | +-----------+--------------------------+ | *Getter* | get_segments() | +-----------+--------------------------+ The array of points that make up the ``ConcavePolygonShape2D``'s line segments. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`