:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/modules/csg/doc_classes/CSGMesh3D.xml. .. _class_CSGMesh3D: CSGMesh3D ========= **Inherits:** :ref:`CSGPrimitive3D` **<** :ref:`CSGShape3D` **<** :ref:`GeometryInstance3D` **<** :ref:`VisualInstance3D` **<** :ref:`Node3D` **<** :ref:`Node` **<** :ref:`Object` A CSG Mesh shape that uses a mesh resource. Description ----------- This CSG node allows you to use any mesh resource as a CSG shape, provided it is closed, does not self-intersect, does not contain internal faces and has no edges that connect to more than two faces. See also :ref:`CSGPolygon3D` for drawing 2D extruded polygons to be used as CSG nodes. \ **Note:** CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a :ref:`MeshInstance3D` with a :ref:`PrimitiveMesh`. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay. Tutorials --------- - :doc:`Prototyping levels with CSG <../tutorials/3d/csg_tools>` Properties ---------- +---------------------------------+----------------------------------------------------+ | :ref:`Material` | :ref:`material` | +---------------------------------+----------------------------------------------------+ | :ref:`Mesh` | :ref:`mesh` | +---------------------------------+----------------------------------------------------+ Property Descriptions --------------------- .. _class_CSGMesh3D_property_material: - :ref:`Material` **material** +----------+---------------------+ | *Setter* | set_material(value) | +----------+---------------------+ | *Getter* | get_material() | +----------+---------------------+ The :ref:`Material` used in drawing the CSG shape. ---- .. _class_CSGMesh3D_property_mesh: - :ref:`Mesh` **mesh** +----------+-----------------+ | *Setter* | set_mesh(value) | +----------+-----------------+ | *Getter* | get_mesh() | +----------+-----------------+ The :ref:`Mesh` resource to use as a CSG shape. \ **Note:** When using an :ref:`ArrayMesh`, avoid meshes with vertex normals unless a flat shader is required. By default, CSGMesh will ignore the mesh's vertex normals and use a smooth shader calculated using the faces' normals. If a flat shader is required, ensure that all faces' vertex normals are parallel. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`