:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/modules/csg/doc_classes/CSGTorus3D.xml. .. _class_CSGTorus3D: CSGTorus3D ========== **Inherits:** :ref:`CSGPrimitive3D` **<** :ref:`CSGShape3D` **<** :ref:`GeometryInstance3D` **<** :ref:`VisualInstance3D` **<** :ref:`Node3D` **<** :ref:`Node` **<** :ref:`Object` A CSG Torus shape. Description ----------- This node allows you to create a torus for use with the CSG system. \ **Note:** CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a :ref:`MeshInstance3D` with a :ref:`PrimitiveMesh`. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay. Tutorials --------- - :doc:`Prototyping levels with CSG <../tutorials/3d/csg_tools>` Properties ---------- +---------------------------------+-------------------------------------------------------------+----------+ | :ref:`float` | :ref:`inner_radius` | ``0.5`` | +---------------------------------+-------------------------------------------------------------+----------+ | :ref:`Material` | :ref:`material` | | +---------------------------------+-------------------------------------------------------------+----------+ | :ref:`float` | :ref:`outer_radius` | ``1.0`` | +---------------------------------+-------------------------------------------------------------+----------+ | :ref:`int` | :ref:`ring_sides` | ``6`` | +---------------------------------+-------------------------------------------------------------+----------+ | :ref:`int` | :ref:`sides` | ``8`` | +---------------------------------+-------------------------------------------------------------+----------+ | :ref:`bool` | :ref:`smooth_faces` | ``true`` | +---------------------------------+-------------------------------------------------------------+----------+ Property Descriptions --------------------- .. _class_CSGTorus3D_property_inner_radius: - :ref:`float` **inner_radius** +-----------+-------------------------+ | *Default* | ``0.5`` | +-----------+-------------------------+ | *Setter* | set_inner_radius(value) | +-----------+-------------------------+ | *Getter* | get_inner_radius() | +-----------+-------------------------+ The inner radius of the torus. ---- .. _class_CSGTorus3D_property_material: - :ref:`Material` **material** +----------+---------------------+ | *Setter* | set_material(value) | +----------+---------------------+ | *Getter* | get_material() | +----------+---------------------+ The material used to render the torus. ---- .. _class_CSGTorus3D_property_outer_radius: - :ref:`float` **outer_radius** +-----------+-------------------------+ | *Default* | ``1.0`` | +-----------+-------------------------+ | *Setter* | set_outer_radius(value) | +-----------+-------------------------+ | *Getter* | get_outer_radius() | +-----------+-------------------------+ The outer radius of the torus. ---- .. _class_CSGTorus3D_property_ring_sides: - :ref:`int` **ring_sides** +-----------+-----------------------+ | *Default* | ``6`` | +-----------+-----------------------+ | *Setter* | set_ring_sides(value) | +-----------+-----------------------+ | *Getter* | get_ring_sides() | +-----------+-----------------------+ The number of edges each ring of the torus is constructed of. ---- .. _class_CSGTorus3D_property_sides: - :ref:`int` **sides** +-----------+------------------+ | *Default* | ``8`` | +-----------+------------------+ | *Setter* | set_sides(value) | +-----------+------------------+ | *Getter* | get_sides() | +-----------+------------------+ The number of slices the torus is constructed of. ---- .. _class_CSGTorus3D_property_smooth_faces: - :ref:`bool` **smooth_faces** +-----------+-------------------------+ | *Default* | ``true`` | +-----------+-------------------------+ | *Setter* | set_smooth_faces(value) | +-----------+-------------------------+ | *Getter* | get_smooth_faces() | +-----------+-------------------------+ If ``true`` the normals of the torus are set to give a smooth effect making the torus seem rounded. If ``false`` the torus will have a flat shaded look. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`