:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/CylinderShape3D.xml. .. _class_CylinderShape3D: CylinderShape3D =============== **Inherits:** :ref:`Shape3D` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Cylinder shape for 3D collisions. Description ----------- Cylinder shape for collisions. Like :ref:`CapsuleShape3D`, but without hemispheres at the cylinder's ends. \ **Performance:** Being a primitive collision shape, ``CylinderShape3D`` is fast to check collisions against (though not as fast as :ref:`SphereShape3D`). ``CylinderShape3D`` is also more demanding compared to :ref:`CapsuleShape3D`. Tutorials --------- - `Third Person Shooter Demo `__ - `3D Physics Tests Demo `__ - `3D Voxel Demo `__ Properties ---------- +---------------------------+------------------------------------------------------+---------+ | :ref:`float` | :ref:`height` | ``2.0`` | +---------------------------+------------------------------------------------------+---------+ | :ref:`float` | :ref:`radius` | ``0.5`` | +---------------------------+------------------------------------------------------+---------+ Property Descriptions --------------------- .. _class_CylinderShape3D_property_height: - :ref:`float` **height** +-----------+-------------------+ | *Default* | ``2.0`` | +-----------+-------------------+ | *Setter* | set_height(value) | +-----------+-------------------+ | *Getter* | get_height() | +-----------+-------------------+ The cylinder's height. ---- .. _class_CylinderShape3D_property_radius: - :ref:`float` **radius** +-----------+-------------------+ | *Default* | ``0.5`` | +-----------+-------------------+ | *Setter* | set_radius(value) | +-----------+-------------------+ | *Getter* | get_radius() | +-----------+-------------------+ The cylinder's radius. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`